Dragonlance Modules Books in Order
Part ofDouglas Niles Books in OrderSee the Dragonlance Modules by Douglas Niles in order, with short summaries, background, and help matching the adventures to the wider saga.
Last updated: July 4, 2026
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Dragonlance Modules books in publication order
5 books
Dragons of Flame
by Douglas Niles
1984
The war widens as the Heroes of the Lance move from rescue and escape into open resistance. This early Dragonlance module balances occupation, infiltration, and a march toward freedom.
Dragons of Deceit
by Douglas Niles
1985
This Dragonlance module pushes the war forward through enemy schemes, dangerous travel, and the search for advantages the dragonarmies do not expect. Deception and divided paths shape the adventure.
Dragons of Ice
by Douglas Niles
1985
Driven south from Tarsis, the heroes cross the Ice Reaches toward Icewall Castle and a dragon orb. The module mixes wilderness travel, new allies, and a hard frozen fortress crawl.
Dragons of Triumph
by Douglas Niles
1986
The original Dragonlance module sequence ends with war on a continental scale and a direct challenge to the Dragon Queen's power. It is part finale, part setting guide to Krynn at war.
World of Krynn
by Douglas Niles
1988
A Dragonlance module anthology that offers several adventures in different corners of Krynn. It is more like a toolkit of side journeys than one single straight campaign.
Dragonlance Modules books in chronological order

Dragons of Flame
by Douglas Niles
1984Dragonlance Modules, Book 1
Dragons of Ice
by Douglas Niles
1985Dragonlance Modules, Book 2
Dragons of Deceit
by Douglas Niles
1985Dragonlance Modules, Book 3
Dragons of Triumph
by Douglas Niles
1986Dragonlance Modules, Book 4
World of Krynn
by Douglas Niles
1988Dragonlance Modules, Book 5
Series background & context
The original Dragonlance Modules are where the setting first took shape in playable form. They were built as adventure scenarios for tabletop groups, but they also carried a shared storyline strong enough to become one of fantasy gaming's best-known novel lines.
Douglas Niles was part of that foundation. His modules cover major stretches of the War of the Lance, including travel under occupation, the southern icebound arc, and the huge late-war push toward the final confrontation. Books like Dragons of Flame, Dragons of Ice, Dragons of Deceit, Dragons of Triumph, and World of Krynn show different sides of what these modules were trying to do.
Some are tightly plotted scenario pieces. Some are more like campaign toolkits. Some bring in Battlesystem-scale warfare or side adventures beyond the central march of the Companions. That variety is part of the charm. You can see the designers feeling out how epic a fantasy campaign could be.
These are not novels, and it helps to approach them on their own terms. Maps, encounter structure, pregenerated heroes, and branching party paths matter a lot. But if you love Dragonlance, the modules are fascinating because they reveal the setting in raw form, before later books smoothed everything into prose.
This is Dragonlance at the game table.
This page helps you sort Douglas Niles's module work in order and see how those adventures connect to the better-known novel chronology.
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