Simon Hawke Books in Order
See Simon Hawke books in order, with quick summaries, major series, and notes on how his Victor Milan collaboration fits into the Steele books.
Last updated: July 10, 2026
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Publication Order
72 books
Journey From Flesh
by Simon Hawke
1981
An early science fiction novel built around the idea of human life crossing a line that should stay physical and personal. Even in his first book, Hawke is interested in identity, survival, and what happens when bodies stop being simple.
Last Communion
by Simon Hawke
1981
On the world of Boomerang, humans encounter the Shades, aliens with a terrifyingly intimate gift involving the minds of the dying. Hawke makes first contact feel uncanny, seductive, and morally dangerous.
Clique
by Simon Hawke
1982
Ross Cleary helps sell the Aura, a holographic mask that lets anyone wear a better image, until a personal shock makes him turn against the illusion business. Hawke uses the setup to ask how much of modern identity is performance.
Epiphany
by Simon Hawke
1982
An expedition returns to Boomerang determined to understand the Shades and the secret humans think might mean immortality. Hawke turns first contact into a tense argument about curiosity, control, and what should never be used.
Fall Into Darkness
by Simon Hawke
1982
On the old world of Novi'kavkaz, men with very different loyalties are pushed into a struggle over power, revenge, and duty. Hawke builds it as a far-future adventure with throne-room pressure and a worn, lived-in planet.
Jehad
by Simon Hawke
1984
The final Boomerang novel raises the stakes around the Shades and the human hunger for survival through them. What began as strange symbiosis turns into a harder conflict about power, identity, and exploitation.
The Ivanhoe Gambit
by Simon Hawke
1984
A rogue time traveler threatens the past, and Lucas Priest's team is sent into the worlds of Ivanhoe and Robin Hood to stop him. Hawke's whole series clicks right away, mixing time-commandos with literary adventure.
The Pimpernel Plot
by Simon Hawke
1984
The French Revolution becomes another battlefield for Hawke's temporal operatives, with disguises, double games, and the Scarlet Pimpernel in the mix. It is fast, playful, and high-risk in the best TimeWars way.
The Timekeeper Conspiracy
by Simon Hawke
1984
A new mission drops the time soldiers into a musketeers-era web of plots, shifting loyalties, and historical danger. Hawke keeps the swashbuckling front and center while the timeline wobbles underneath it.
The Nautilus Sanction
by Simon Hawke
1985
Captain Nemo's world becomes the backdrop for another time-travel emergency, with undersea menace and geopolitical consequences. Hawke uses the Jules Verne flavor well and keeps the mission moving.
The Zenda Vendetta
by Simon Hawke
1985
The TimeWars soldiers land in the world of The Prisoner of Zenda, where doubles, crowns, and timing matter. Hawke gets a lot of mileage out of the swashbuckling setup and the risk of history going badly off course.
Jason Lives
by Simon Hawke
1986
Tommy Jarvis accidentally brings Jason back, and the killer returns meaner than ever. Hawke's novelization keeps the movie's faster pace and bigger sense of blackly comic mayhem.
The Khyber Connection
by Simon Hawke
1986
Hawke sends the TimeWars crew into the danger zone of imperial frontier politics, where the wrong interference could ripple far beyond one mission. It is part spy caper, part historical action run.
Friday the 13th
by Simon Hawke
1987
Camp Crystal Lake is supposed to reopen, but the past will not stay buried and the counselors start dying one by one. Hawke turns the original film into a clean, tense slasher read.
Psychodrome
by Simon Hawke
1987
Down-on-his-luck gambler Arkady O'Toole enters an interstellar scavenger-hunt game where computer fantasy and hard reality blur together. Winning could save him, but the game is lethal and his old enemies are still close behind.
The Argonaut Affair
by Simon Hawke
1987
The TimeWars formula meets ancient myth as Hawke drops his operatives into a story shaped by Jason and the Argonauts. Adventure comes first, but the timeline stakes never quite leave the room.
The Wizard of 4th Street
by Simon Hawke
1987
In a future where Merlin brought magic back to replace exhausted technology, a young wizard named Wyrdrune gets pulled into a fight against dark sorcery. It is brisk, funny, and full of big paperback energy.
Friday the 13th, Part 2
by Simon Hawke
1988
Alice's survival does not buy much peace, and a new group at Crystal Lake learns that the nightmare is not over. Hawke novelizes the early Jason story with more room for dread and pursuit.
Friday the 13th, Part 3
by Simon Hawke
1988
A weekend getaway turns into a siege as Jason stalks a new group of victims around a rural property. It is a straight slasher chase, and the novel keeps the body-count tension moving.
The Dracula Caper
by Simon Hawke
1988
Time travel meets vampire legend in a book that lets Hawke play with gothic horror inside his action-heavy series formula. It is brisk, pulpy, and built around the fun of history refusing to stay safely finished.
The Shapechanger Scenario
by Simon Hawke
1988
Arkady O'Toole is back in a universe where Psychodrome already bends the rules of reality, which makes a shapechanger threat even worse. The sequel pushes harder on paranoia, identity, and not knowing what is real.
The Wizard of Whitechapel
by Simon Hawke
1988
Hawke takes the series to London and gives it a foggier, darker edge. The mix of street magic, old evil, and Whitechapel atmosphere makes this one feel especially close to horror.
Cold Steele
by Simon Hawke
1989
Steele is suddenly the hunted one, marked by street gangs and trapped in the reach of the Borodini crime family. To survive, he has to hit back before the whole city closes over him.
Steele
by Simon Hawke
1989
Lt. Donovan Steele was a good cop until he was killed and rebuilt in a robotic body. Back on the streets of a savage future New York, he becomes a one-man war on crime.
The Lilliput Legion
by Simon Hawke
1989
Tiny kingdoms, giant problems, and timeline damage make this one of the series' most playful literary mashups. Hawke drops his time soldiers into a Swift-inspired mess and lets the absurdity stay dangerous.
The Wizard of Sunset Strip
by Simon Hawke
1989
Los Angeles glamour does not make the magical threats any gentler. Hawke uses the Strip's glossy surface as a lively backdrop for another fast supernatural showdown.
Jagged Steele
by Simon Hawke
1990
Donovan Steele takes on Zachary Cord and the Cobra Force, a violent movement aiming to make itself ruler of the United States. It is cyborg-cop action with dictatorship-level stakes.
Killer Steele
by Simon Hawke
1990
A fresh killer threat hits future New York, and rebuilt cop Donovan Steele goes in hard. The case becomes another brutal test of whether a dead man in a machine body can still choose justice.
Predator 2
by Simon Hawke
1990
In a Los Angeles heat wave that already feels like war, Detective Mike Harrigan realizes the killer he is chasing is not human. Hawke turns the film into a brisk manhunt between cops, gangs, and a trophy-hunting alien.
Renegade Steele
by Simon Hawke
1990
The people who rebuilt Donovan Steele kept a backup of his mind, and now that decision turns into a nightmare. When the copy becomes a threat of its own, Steele has to fight for his identity as much as his life.
Target Steele
by Simon Hawke
1990
Steele is the toughest cop in future New York, but being rebuilt does not make him untouchable. This late entry keeps him under relentless pressure, forcing him to survive when every weakness starts showing.
The Cleopatra Crisis
by Simon Hawke
1990
Ancient power politics and time-travel interference make a volatile mix in one of the later TimeWars books. Hawke sends his people into a setting where one wrong move could change far more than a single reign.
The Hellfire Rebellion
by Simon Hawke
1990
The TimeWars team lands inside another historical-literary pressure cooker, where secret agendas can do real damage to the timeline. Hawke keeps the fun in watching trained operatives improvise while history starts slipping.
The Wizard of Rue Morgue
by Simon Hawke
1990
Paris gives Hawke a chance to mix urban fantasy with gothic mystery, and the title tells you exactly what mood he wants. The result is a quick supernatural adventure with literary echoes and real stakes.
Batman
by Simon Hawke
1991
When an international assassin called Specter targets Gotham, Batman becomes the one man willing to stand in his way. The novel plays as a grounded thriller, with blackmail, terror, and a direct fight between hunter and hunted.
The Samurai Wizard
by Simon Hawke
1991
The magic-changed future reaches Japan in a book that blends urban fantasy with samurai imagery and cross-cultural myth. Hawke keeps the pace up while expanding the reach of Merlin's world.
The Six-Gun Solution
by Simon Hawke
1991
Hawke sends his time soldiers into a Western-flavored crisis where history, legend, and gunfighter danger all mix together. By this point the series knows how to move, and it barely slows down.
The Wizard of Santa Fe
by Simon Hawke
1991
Magic-era New Mexico gives the series a fresh landscape, but the mix of sorcery, danger, and quick banter stays familiar. Hawke uses the regional setting well and keeps the threat close to home.
Sons Of Glory
by Simon Hawke
1992
The Gallios, a military family with a legend-heavy past, live through the tense years leading into the American Civil War. Hawke uses several family voices to show how private loyalties and public history start colliding.
The Nine Lives of Catseye Gomez
by Simon Hawke
1992
In Hawke's magic-powered future, Catseye Gomez brings street smarts, charm, and trouble to an offbeat urban fantasy mystery. It works as a lighter spinoff from the Wizard books, with crime, magic, and brisk pulp energy.
The Reluctant Sorcerer
by Simon Hawke
1992
Research scientist Marvin Brewster builds a time machine and accidentally lands in a parallel world where magic works. Mistaken for a sorcerer, he has to survive guild politics, strange allies, and a quest he never meant to start.
Call to Battle
by Simon Hawke
1993
The Gallio family watches the Civil War move from looming threat to open conflict, with Robert Gallio and those around him drawn into the widening fight. Hawke tells it through family ties, military duty, and divided loyalties.
The Inadequate Adept
by Simon Hawke
1993
Marvin Brewster keeps fumbling forward in a world of guild sorcerers, impossible creatures, and very real danger. Hawke plays the fish-out-of-water angle for laughs, then lets the stakes catch up.
The Outcast
by Simon Hawke
1993
Abandoned in the desert and raised by the Villichi, Sorak grows up carrying multiple personalities inside one mind. His search for his past, and for the savior Athas may need, drives this standout Dark Sun opening.
The Romulan Prize
by Simon Hawke
1993
On patrol near the Neutral Zone, the Enterprise finds a drifting Romulan prototype and stumbles into a much larger secret. Picard and crew have to stop a plot tied to Hermeticus 2 before it destabilizes the Federation.
The Wizard of Camelot
by Simon Hawke
1993
Merlin's return changed the world, but old legends still carry real power. This installment sends Hawke's urban-fantasy heroes into an Arthurian-flavored conflict where myth and modern life collide again.
The Wizard of Lovecraft's Cafe
by Simon Hawke
1993
A strange cafe becomes the center of a new magical threat, and Hawke leans into the series' weirder side. It is urban fantasy with eldritch overtones, odd humor, and danger hiding behind everyday city life.
The Nomad
by Simon Hawke
1994
Once Sorak finally reaches the Sage, the answers about his shattered mind bring both clarity and fresh war. The trilogy closes with bigger stakes as he tries to turn his inner tribe into strength against the evils of Athas.
The Patrian Transgression
by Simon Hawke
1994
Kirk and the original Enterprise crew head into a tense political crisis where diplomacy and suspicion are constantly at odds. Hawke keeps it brisk and character-driven, with the danger rising as the mission keeps going sideways.
The Seeker
by Simon Hawke
1994
Sorak crosses the brutal world of Athas searching for the Sage, hoping to understand who he is and why his mind holds so many voices. Along the way he and Ryana take on a dangerous escort mission that pulls them into pursuit and city intrigue.
Blaze of Glory
by Simon Hawke
1995
The Enterprise crew gets swept into a fast-moving space adventure with pirates, shifting loyalties, and trouble that will not stay politely diplomatic. It is one of Hawke's more openly swashbuckling Star Trek stories.
The Broken Blade
by Simon Hawke
1995
After learning painful truths about his past, Sorak rides on with Ryana and the legendary blade Galdra. His mission to rally the Veiled Alliance against defilers becomes even harder once the legend of the Nomad paints a target on his back.
The Iron Throne
by Simon Hawke
1995
In Cerilia, rival rulers, old grudges, and the question of who should control the empire all push the continent toward war. Hawke mixes court intrigue, battlefield pressure, and fantasy politics on a large canvas.
Whims of Creation
by Simon Hawke
1995
A generation ship carrying 100,000 colonists starts breaking down in ways no one can explain, from suicides to impossible fantasy creatures. Hawke turns a closed ecosystem into a tense mix of science fiction mystery and myth.
The Ambivalent Magician
by Simon Hawke
1996
Doc Brewster is still stuck in a world where science looks like sorcery, and every clever fix seems to create a fresh mess. The fun comes from watching logic, magic, and bad luck collide under real pressure.
War
by Simon Hawke
1996
Cerilia's human and elven realms are trapped between old hatred and the need to survive a larger threat. Hawke turns the Birthright setting into a political fantasy about empty thrones, shifting loyalties, and war that refuses to stay simple.
A Thief in the Tomb of Horror Game
by Simon Hawke
1997
A solo fantasy gamebook that drops you into one of Dungeons & Dragons' deadliest dungeons. You play a thief, make the choices, and hope skill and nerve are enough to survive the Tomb of Horrors.
The Last Wizard
by Simon Hawke
1997
The Runestones' Avatars finally have real military backing, but the war against the Dark Ones is already slipping toward catastrophe. It is the big endgame book, with dragons, necromancy, and the fate of Hawke's magic-changed world on the line.
A Mystery Of Errors
by Simon Hawke
2000
On the road to London, young Will Shakespeare and Symington "Tuck" Smythe join forces in search of fame. Instead they stumble into hired killers, false identities, and a mystery that feels like rehearsal for a future play.
The Slaying of the Shrew
by Simon Hawke
2001
At a country wedding, Tuck Smythe overhears a plot to kill the bride, then finds the whole house tangled in secrets, mistaken motives, and violence. Will Shakespeare joins the hunt as comedy keeps sliding toward murder.
Much Ado about Murder
by Simon Hawke
2002
Will Shakespeare and Tuck Smythe are pulled into another Elizabethan mystery, where theater life, romance, and ambition collide. Hawke keeps the mood playful, but the danger is real once backstage grudges turn deadly.
The Merchant of Vengeance
by Simon Hawke
2003
Young Will Shakespeare and Tuck Smythe dig into a case shaped by prejudice, broken love, and murder in Elizabethan London. What starts with a ruined engagement grows into a dangerous tangle that echoes The Merchant of Venice.
The Shade Trilogy
by Simon Hawke
2015
This omnibus gathers Last Communion, Epiphany, and Jehad, Hawke's Boomerang novels about the alien Shades and the human hunger to use them. It starts as first contact and turns into a darker story about identity, exploitation, and survival.
The Case of the Invisible Face
by Simon Hawke
2020
Robin Hood's agency is hired after someone hacks a facial-recognition system and makes crime boss associate Mick Moskowitz look like a jewelry-store robber. The case pulls Robin, Marian, and company into revenge, corporate sabotage, and old hacker grudges.
The Case of the Manufactured Girl
by Simon Hawke
2020
Former Intelligence officer Robin Hood hires Marian, an Inorganic AI who left her old life looking for something better. When someone puts a contract on her, Robin's agency is pulled into a dangerous near-future plot with much larger consequences.
The Invasion
by Simon Hawke
2020
The deadly game of Psychodrome grows into a full-scale crisis as survival stops feeling like entertainment and starts feeling like war. Hawke pushes the series toward bigger stakes, stranger threats, and an even shakier line between simulation and reality.
The Case of the Artificial Vampire
by Simon Hawke
2021
A fresh near-future case pulls Robin Hood and his team into another identity-bending mystery, this time with a title that points straight at artificial bodies and fake immortality. Hawke keeps the detective work grounded while the science fiction keeps turning the screw.
The Case of the Rebooted Man
by Simon Hawke
2022
A baffling death and the return of a man who should not be walking pull Robin Hood's agency into another sharp-edged puzzle. Hawke uses the case to push again on memory, identity, and who controls a life once technology can restart it.
A Spell for the Dying
by Simon Hawke
2023
Hawke returns to the Wizard world for a later adventure, with old magical tensions rising again and death close at hand. It is a comeback novel, built to drop readers back into Merlin's changed future.
The Case of the Alternative Mind
by Simon Hawke
2024
When a wealthy couple hires Robin Hood's agency to find their missing son, the trail leads to anti-AI radicals called the Rage. What begins as a simple disappearance case quickly turns into a fight over machines, jobs, and escalating violence.
A Dead Giveaway
by Simon Hawke
2025
A death that first looks like an obvious clue opens into a messier mystery once the easy answer stops making sense. Hawke treats the setup like a classic paperback puzzle, brisk, secretive, and suspicious of first impressions.
A Spell for the Changing
by Simon Hawke
2025
The Wizard sequence keeps going with another conflict in a world where magic reshaped everyday life. Hawke uses the return to revisit familiar characters, unstable power, and the cost of transformation.
Where should I start?
If you want time-travel adventure: The Ivanhoe Gambit → The Timekeeper Conspiracy → The Pimpernel Plot
If you want urban fantasy: The Wizard of 4th Street → The Wizard of Whitechapel → The Wizard of Sunset Strip
If you want historical mystery: A Mystery Of Errors → The Slaying of the Shrew → Much Ado about Murder
If you want darker cyberpunk action: Steele → Cold Steele → Killer Steele
Author bio
Simon Hawke was born Nicholas Valentin Yermakov in New York City on September 30, 1951. He grew up with a foot in several worlds, later studied at Hofstra University, and much later earned a master's degree from Western New Mexico University. Before writing became the center of his working life, he did what a lot of paperback-era novelists did, he took jobs wherever he could find them.
That meant a long list.
Over the years he worked as a rock musician, radio announcer, production engineer, journalist, motorcycle salesman, bookstore clerk, actor, bartender, factory worker, construction worker, armed guard, and more. You can feel some of that in the books. Hawke tends to like competent people under pressure, fast decisions, rough edges, and stories that keep moving.
His earliest novels were published under his birth name, Nicholas Yermakov, including the Boomerang books later gathered as The Shade Trilogy. Those early science fiction novels already show interests that keep turning up across his career: identity, survival, altered consciousness, and the trouble that starts when people treat other lives as tools. In 1984 he began publishing as Simon Hawke, and later made that his legal name.
That relaunch gave him his best-known stretch of work. The TimeWars books start with The Ivanhoe Gambit and throw time soldiers into a future where history can be damaged and has to be repaired from inside famous stories. They are quick, clever, and very readable. Hawke found a strong groove there, mixing military adventure, time travel, and literary play without getting too solemn about any of it.
He did something just as pulpy, and maybe even more fun, in The Wizard of 4th Street. That series imagines a future where Merlin wakes up after ecological collapse and helps turn magic into the world's new energy system. From there Hawke builds an urban fantasy that can jump from New York to London to Los Angeles and still feel like the same scrappy, strange universe. Readers who like old-school paperback fantasy usually click with it fast.
He could switch gears, too. The Reluctant Sorcerer leans comic, following scientist Marvin Brewster into a parallel world where magic works and his scientific know-how makes everyone think he is a wizard. The Outcast, his opening Dark Sun novel, goes much darker, with Sorak, a hero shaped by trauma, psionics, and a dying desert world. Much later, Hawke showed another side again in A Mystery of Errors, where a young William Shakespeare and Symington Smythe stumble into murder, theater politics, and Elizabethan mischief.
He also wrote tie-in and media work without treating it like throwaway labor. His bibliography includes The Romulan Prize and Blaze of Glory in the Star Trek universe, Predator 2, several Friday the 13th novelizations, and the cyborg-cop Steele books written under the J.D. Masters name. That last series, created with Victor Milan, has exactly the kind of hard-running paperback energy Hawke handled well.
Off the page, he taught writing and related subjects at schools in Arizona and North Carolina, including Pima Community College, Elon College, North Carolina A&T, and Guilford Technical Community College. He was named Colorado Writer of the Year in 1992.
What lasts in Hawke's work is the range. Time travel, urban fantasy, game-world tie-ins, historical mystery, horror novelizations, future cops, Shakespeare jokes. He wrote like someone who loved story first, and who never felt a need to stay in one lane.
Edited by
Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.
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