Raymond E Feist Books in Order
See all Raymond E. Feist books in order, with reading order guides, series overviews from Riftwar to Firemane, brief summaries, and suggestions on where to start.
Last updated: December 17, 2025
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Publication Order
37 books
A Darkness Returns
by Raymond E. Feist
2024
Hatushaly, Hava and their friend Donte are ripped from Garn and brought to Midkemia’s Sorcerer’s Isle, where Magnus and a reborn Pug help Hatu unlock his frightening potential. As the fanatical Church of the One ravages Garn, an even older Void‑born menace stirs, threatening both worlds.
Master of Furies
by Raymond E. Feist
2022
War engulfs Marquensas as old plots and new enemies converge, leaving swordsmith Declan and Baron Daylon burning for vengeance. At sea, Hava’s daring raids earn her the name Sea Demon, while Hatu confronts the full scope of his Firemane heritage in a struggle that will decide Garn’s future.
Queen of Storms
by Raymond E. Feist
2020
Newly married and posing as innkeepers in Beran’s Hill, Hatu and Hava hope for a quiet life. When a devastating attack wipes out the town, they are forced back into the deadly roles they were trained for, drawn into sea voyages, conspiracies and a widening war across Tembria.
King of Ashes
by Raymond E. Feist
2018
On the world of Garn, the betrayal and destruction of Ithrace leave only a hidden infant heir, spirited away to be raised by legendary assassins. Years later, that boy, Hatushaly, trains in secret while far off a gifted young smith named Declan discovers a craft that could reshape kingdoms.
Midkemia: The Chronicles of Pug
by Raymond E. Feist
2013
Part in‑world memoir, part art book, this volume follows Pug’s journeys across Midkemia from the days of *Magician* to *Magician’s End*. Rich maps and illustrations accompany his reflections, giving fans a visual tour of key cities, battles and landscapes from the entire Riftwar Cycle.
Magician's End
by Raymond E. Feist
2013
In the final Riftwar, kingdoms totter, an ancient darkness stalks the Star Elves and a threat from beyond known planes moves to erase all life. As Hal conDoin fights to save a leaderless realm, Pug embarks on one last journey through strange worlds that will demand the ultimate price.
Jimmy and the Crawler
by Raymond E. Feist
2013
A deadly rival syndicate has challenged the Mockers for control of Krondor’s underworld, all in the name of a shadowy figure called the Crawler. Sent south to Kesh, James, William and Jazhara must unmask this hidden mastermind before his influence ignites unrest from dockside alleys to royal halls.
A Crown Imperiled
by Raymond E. Feist
2012
The Kingdom reels as Keshan armies advance, palace coups erupt and trusted spymaster Jim Dasher’s network collapses. Amid assassinations and sieges, Pug and the Conclave struggle to understand who—or what—is subtly pushing events toward disaster across continents and courts.
A Kingdom Besieged
by Raymond E. Feist
2011
Peace frays as Great Kesh stirs, border lords plot and strange magical disturbances ripple across Midkemia. Young Duke Hal of Crydee and his brothers are drawn into war and intrigue on multiple fronts, while Pug senses that the chaos masks a deeper, more terrifying threat to the entire realm.
Rides a Dread Legion
by Raymond E. Feist
2009
A lost race of star‑traveling elves, the taredhel, flee a demon horde and arrive on Midkemia convinced it is their ancestral home. Arrogant and desperate, they threaten the Kingdom even as the demons hunting them close in, forcing Pug and the Conclave to confront a new, two‑headed danger.
At the Gates of Darkness
by Raymond E. Feist
2009
In the wake of the taredhel’s arrival, Pug leads the battered remnants of the Conclave of Shadows against the magician Belasco and the demon forces he serves. From hidden lairs to hellish realms, they must strike before a full demon horde can pour into Midkemia and finish what others began.
Wrath of a Mad God
by Raymond E. Feist
2008
On the Dasati world, Pug and his allies work with a hidden resistance to challenge a monstrous god whose hunger spans planes. As Kelewan faces annihilation and the Conclave gambles everything, long‑guarded secrets about Midkemia’s deities, the Talnoy and the nature of evil finally come to light.
Into a Dark Realm
by Raymond E. Feist
2006
To stop Leso Varen and a looming invasion, Pug, Magnus, Nakor and Ralan Bek journey toward the Dasati realm on a lower plane of reality, where cruelty is woven into society. Meanwhile, Tad, Zane and Jommy undergo harsh training that will shape them into the Conclave’s next generation of agents.
Jimmy the Hand
by Raymond E. Feist
2005
After helping Prince Arutha and Princess Anita escape Krondor, teenage thief Jimmy must flee the prince’s enemies and his own guild. Heading south to the coastal town of Land’s End, he expects easy pickings, but finds secrets and dangers that even a master sneak isn’t ready for.
Flight of the Nighthawks
by Raymond E. Feist
2004
In the empire of Great Kesh, nobles are being murdered and the assassin guild known as the Nighthawks is blamed. As Leso Varen’s dark magic resurfaces, the Conclave of Shadows sends agents—and troublesome youths Tad, Zane and Jommy—into the capital to stop a plot that could topple a dynasty.
Exile's Return
by Raymond E. Feist
2004
Disgraced Duke Kaspar of Olasko is exiled to a distant land, forced at last to confront the cost of his past crimes. His journey home leads him to a sinister suit of black armor whose power could doom worlds, drawing him into the orbit of Pug and the secretive Conclave of Shadows.
Murder in LaMut
by Joel Rosenberg
2003
After decades of campaigning, mercenaries Durine, Kethol and Pirojil hope for one last easy posting escorting a minor noble to the northern town of LaMut. Instead they stumble into a tangle of local grudges and a suspicious death that could ignite far more trouble if left unsolved.
King of Foxes
by Raymond E. Feist
2003
Reinvented as nobleman Talwin Hawkins, Talon serves the ambitious Duke of Olasko—the man who ordered the slaughter of his people. Biding his time, Talwin maneuvers through court intrigue and war until betrayal finally gives him the opening to tear down everything his master has built.
Talon of the Silver Hawk
by Raymond E. Feist
2002
On the day he claims his adult name, a young Orosini tribesman returns from a sacred vision quest to find his people massacred. Rescued by strangers tied to a hidden order, he becomes Talon of the Silver Hawk, remade as an assassin and agent in a long game of vengeance and balance.
Honored Enemy
by Raymond E. Feist
2001
Stranded behind enemy lines in a brutal winter, a company of Kingdom soldiers faces annihilation from both Tsurani patrols and marauding moredhel. Their only chance is an uneasy alliance with a Tsurani commander who shares their code of honor, forcing enemies to fight—and die—side by side.
Krondor: Tear of the Gods
by Raymond E. Feist
2000
When pirates sink a ship carrying the Tear of the Gods, a holy artifact that anchors divine magic, Krondor faces spiritual and political disaster. James, Jazhara and William race to raise the wreck and recover the Tear before the sorcerer Sidi and his brutal agent Bear seize it.
Krondor the Assassins
by Raymond E. Feist
1999
A rash of killings grips Krondor just as important eastern nobles arrive in the city. Caught between his duties to Prince Arutha and the fragile peace of the underworld, Squire James teams with newly knighted William conDoin to hunt the assassins and the mysterious Crawler behind them.
Shards of a Broken Crown
by Raymond E. Feist
1998
The Emerald Queen is dead, but her armies and dark sorceries have left the western Kingdom in ruins. As Prince Patrick and his commanders struggle to reclaim fortresses and cities, new necromantic horrors rise from the battlefields, threatening to undo all they’ve won.
Krondor the Betrayal
by Raymond E. Feist
1998
Nine years after Sethanon, defecting moredhel warrior Gorath brings Krondor dire news: assassins stir, rebel clans gather and a cabal of magicians called the Six plots in secret. Squire James, young mage Owyn and their allies must uncover the truth before the Kingdom is plunged into chaos.
Rage of a Demon King
by Raymond E. Feist
1997
The Emerald Queen’s vast host finally marches on Midkemia, driven by a hidden demonic master intent on reaching the Lifestone. While Erik commands desperate defenses and Roo bankrolls the war effort, Pug and his allies confront ancient powers whose plans reach beyond any one battle.
Rise of a Merchant Prince
by Raymond E. Feist
1995
Back in Krondor after the Novindus campaign, Roo Avery turns his talent for risk into a ruthless climb through the city’s trade houses. As war looms in the background, his daring deals, rivalries and affairs build a fortune that may be as critical to the Kingdom as any army.
Shadow of a Dark Queen
by Raymond E. Feist
1994
Condemned for murder, village boys Erik von Darkmoor and Roo Avery escape the noose only to be conscripted into a secret unit bound for the distant continent of Novindus. Posing as mercenaries, they must infiltrate the army of the Emerald Queen and discover her true purpose.
The King's Buccaneer
by Raymond E. Feist
1992
Nicholas, youngest son of Prince Arutha, is sent to rough‑edged Crydee to toughen up away from court. When raiders destroy the castle and abduct two young noblewomen, he leads a rescue voyage into pirate waters, only to uncover a far greater threat to the Kingdom of the Isles.
Mistress of the Empire
by Raymond E. Feist
1992
Mara’s bold reforms and rising influence have made her a legend to commoners and a threat to the Empire’s most powerful factions. As assassins strike at her family and the Assembly of Magicians moves to crush her, she must gamble everything to change Kelewan—or die trying.
Servant of the Empire
by Raymond E. Feist
1990
Now a powerful player in the Game of the Council, Mara of the Acoma faces sworn enemies who will risk anything to see her destroyed. When she buys a group of Midkemian slaves, one of them—Kevin of Zūn—forces her to question the very foundations of the Tsurani Empire she serves.
Prince of the Blood
by Raymond E. Feist
1989
Twenty years after the Riftwar, twin princes Borric and Erland conDoin are sent from Krondor to represent the Kingdom at the vast court of Great Kesh. What should be a diplomatic tour plunges them into kidnapping, rebellion and a plot that could topple an empire and start a new war.
Faerie Tale
by Raymond E. Feist
1988
Screenwriter Phil Hastings moves his family from Los Angeles to an old farmhouse in upstate New York, hoping for a quieter life. Instead they uncover a gateway into a chilling world of Celtic faerie lore, where ancient bargains and malicious spirits stalk their children.
Daughter of the Empire
by Raymond E. Feist
1987
When her father and brother are killed, young Mara of the Acoma becomes head of a vulnerable noble house in the ruthless Tsurani Empire. To keep her people alive, she must outwit assassins, bend rigid tradition and turn the deadly Game of the Council to her own ends.
A Darkness at Sethanon
by Raymond E. Feist
1986
Murmandamus marshals a vast moredhel army to seize the buried Lifestone beneath the city of Sethanon, a relic that could wipe out all life on Midkemia. As Arutha fights a desperate northern campaign, Pug and Tomas race across worlds to find Macros the Black and turn the tide.
Silverthorn
by Raymond E. Feist
1985
On the eve of his wedding, Prince Arutha sees his bride struck down by a poison no healer can cure. To save her, he leads a small band into moredhel‑haunted lands in search of the rare silverthorn plant, while Pug uncovers a darker power behind the attack.
Magician: Master
by Raymond E. Feist
1982
Captured and enslaved on Kelewan, Pug is claimed by the Assembly of Magicians and remade as Milamber, a sorcerer of terrifying power. As the Riftwar grinds on, his choices in a foreign empire will decide whether Midkemia and Kelewan destroy each other or find a fragile peace.
Magician: Apprentice
by Raymond E. Feist
1982
In the frontier keep of Crydee, orphan Pug is chosen as apprentice to the magician Kulgan just as a mysterious shipwreck heralds an invasion from another world. Swept into war alongside princes and soldiers, Pug begins a journey that will change two worlds forever.
Where should I start?
If you want the core Riftwar story: Magician: Apprentice → Magician: Master → Silverthorn → A Darkness at Sethanon.
If you like intricate political intrigue: Daughter of the Empire → Servant of the Empire → Mistress of the Empire.
If you prefer a modern standalone: Faerie Tale.
If you want to follow the final Midkemia battles: Rides a Dread Legion → At the Gates of Darkness → A Kingdom Besieged → A Crown Imperiled → Magician's End.
If you’re curious about his newest world: King of Ashes → Queen of Storms → Master of Furies → A Darkness Returns.
Author bio
Raymond E. Feist was born in Los Angeles in 1945 as Raymond Elias Gonzales III and grew up in southern California. When his mother remarried, he took the surname of his adoptive stepfather, film director Felix Feist, and the name many fantasy readers now know by heart. He studied at the University of California, San Diego, where a campus gaming group would quietly change the course of his life.
In that group, a handful of friends built their own role‑playing world as an alternative to the rules they were using at the time. They called it Midkemia.
The Thursday (later Friday) night games became a long‑running shared project, complete with maps, histories, gods and rival kingdoms. Feist wasn’t the only architect of the setting, but he was the one who eventually asked if he could borrow it for a novel. Using a familiar world meant he could worry less about inventing every village from scratch and more about learning how to tell a story on the page.
After graduating in 1977 with a degree in Communication Arts, Feist started to turn a half‑formed idea about a boy magician into a real manuscript. Working around day jobs and stretches of unemployment, he wrote the book that would become Magician, set in the already well‑lived‑in world of Midkemia and its war with the distant planet of Kelewan. Published in 1982, it launched both his career and what would grow into the long‑running Riftwar Cycle.
Most of Feist’s novels follow the ripples of that first war: rifts torn between worlds, empires colliding, and a handful of characters forced to grow into their power. Readers meet Pug, the orphan who becomes one of the most formidable sorcerers in any realm, Tomas in his dragon‑forged armor, and the conDoin royal line trying to keep a fracturing kingdom alive. Alongside those stories, Feist teamed up with Janny Wurts for the Empire Trilogy, which flips the perspective to Kelewan and follows Mara of the Acoma through poisonous politics and cultural upheaval.
Over the next three decades he kept expanding the canvas. Series like the Serpentwar Saga, the Conclave of Shadows, the Darkwar, Demonwar and Chaoswar sagas push the timeline forward, raising the stakes from border skirmishes to threats that could wipe out whole planes of existence. At the same time, side series such as Legends of the Riftwar and The Riftwar Legacy drop down to ground level, following mercenaries, thieves and soldiers trying to survive events that history books will later flatten into a few lines.
In 2018 Feist stepped away from Midkemia to launch the Firemane Saga, set on the new world of Garn, with its own royal betrayals, assassins and smiths who matter more than they realise. With the Dragonwar Saga he began to tie Garn back to Midkemia, bringing characters from both settings together and hinting that the long fight against the Void isn’t quite finished.
Feist has made his home in the San Diego area for many years. Away from the desk he has talked about his fondness for good wine, large movie collections and following sports teams from American football to English soccer. He still answers reader questions, still turns up for signings, and keeps one eye on screen adaptations of his work, where he serves as an executive producer on planned versions of the Riftwar stories.
Across all of that, his through‑line is straightforward: ordinary people dropped into world‑shaking trouble, learning hard lessons, making mistakes and still pushing on. The worlds are big, the stakes are cosmic, but the focus stays on a cast of characters readers can grow up alongside over dozens of books.
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