Mitch Dinkle Books in Order
Part ofChris Fox Books in OrderFollow the Mitch Dinkle thrillers by Chris Fox in order, with short summaries, series background, and where to start the Atlantis chase.
Last updated: July 1, 2026
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Mitch Dinkle books in publication order
5 books
Beneath Khafre's Pyramid
by Chris Fox
2025
LIDAR scans reveal a hidden city beneath the Great Pyramids, and Mitch heads for the legendary Halls of Amenti. The Daevas are racing him there, led by an assassin who does not miss.
Heir to Atlantis
by Chris Fox
2025
Mitch Dinkle sees memories from a lost age and becomes convinced Atlantis was real, and findable. That discovery pulls him into a global race for ancient vaults, buried technology, and a way to stop the next cataclysm.
The Eye of the Sahara
by Chris Fox
2025
Mitch now knows Atlantis was real, and that some of it survived beneath the Richat Structure. With the Agency compromised and the Asuras closing in, he has one shot to reach the Atlantean vault first.
The Pharaoh Gene
by Chris Fox
2025
Ancient king lists point Mitch toward a bloodline altered by beings our ancestors called gods. He races to Gobekli Tepe and Derinkuyu before Moloch claims the gene and turns it into an army.
The Pyramid of the Sun
by Chris Fox
2025
The search shifts to Mexico and Guatemala, where Teotihuacan, Tikal, and a lost pendant may hold the key to saving Earth. Mitch has to beat Moloch's forces to the ruins, or watch civilization reset.
Mitch Dinkle books in chronological order
Series background & context
The Mitch Dinkle books push Chris Fox toward archaeological thriller territory without giving up his taste for hidden systems and civilization-sized stakes. Mitch is the kind of hero who chases clues across maps and myths, only to learn that the myths were operating manuals all along.
The series starts with Atlantis, but it does not stop there. Egypt, the Halls of Amenti, the Eye of the Sahara, Gobekli Tepe, Derinkuyu, Teotihuacan, and Tikal all become part of the trail. Each book grabs a famous ancient mystery and asks not whether it is real, but what happens if somebody dangerous gets there first.
Mitch is not working in a vacuum. He has enemies, allies, and a growing toolkit left behind by the ancients, including shaping and devices that let him relive old memories. That mix lets Fox treat archaeology like a race, part treasure hunt, part arms chase, part end-of-the-world warning.
The ongoing arc ties everything together. The goal is never just finding one ruin for bragging rights. Mitch keeps uncovering evidence that earlier civilizations knew a global reset was coming, left tools behind to stop it, and expected their descendants to figure things out under pressure.
So the tone lands somewhere between pulp adventure and science-fantasy thriller. There are ruins, secret chambers, rival factions, immortal lore, and set pieces built around famous ancient sites.
If you like globe-trotting series where old legends hide very practical dangers, Mitch Dinkle is Fox's cleanest point of entry into that mode.
Edited by
Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.
Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.




















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