Gorkamorka Books in Order
Part ofGav Thorpe Books in OrderBrowse Gorkamorka books connected to Gav Thorpe in order, with supplement notes, setting background, and a useful place to begin exploring.
Last updated: July 14, 2026
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Gorkamorka books in publication order
3 books
Da Uvver Book
by Gav Thorpe
1997
A major Gorkamorka supplement packed with additional rules, equipment, scenarios, and campaign options. It helps players build bigger, messier mobs for vehicle raids and scrap-fuelled battles across the deserts of Angelis.
Skavanob
by Gav Thorpe
1998
This Gorkamorka supplement expands the chaotic skirmish game with new material for mobs, vehicles, and campaigns on Angelis. It gives players more strange wasteland hazards and more reasons for orks to start fights.
Wustenwuhlas
by Gav Thorpe
1998
A Gorkamorka expansion that takes players deeper into Angelis's hazardous desert wastes. It adds campaign material, scenarios, and more ways for mobs to fight, race, loot, and break down far from safety.
Gorkamorka books in chronological order
Series background & context
Gorkamorka is a Warhammer 40,000 skirmish game set on Angelis, a harsh desert world where orks, gretchin, and human diggas race across the wastes in ramshackle vehicles. Gav Thorpe was part of the Games Workshop team that developed the game and contributed to its rules and background.
The setting is built for campaigns rather than one fixed story. Players create small mobs, give them battered vehicles and unreliable weapons, then send them out to fight over territory, salvage, supplies, and status. The results are often violent, unfair, and funny in the particular way ork stories tend to be.
If the engine works, it is probably a trap.
The books linked here are game supplements rather than conventional novels. Da Uvver Book expands the core game with additional rules, equipment, scenarios, and campaign material. It gives players more ways to develop their mobs and make the wasteland feel like a place full of competing schemes.
Wustenwuhlas takes the action further into the desert, adding material for the badlands and the dangers beyond established settlements. Skavanob focuses on further expansion, helping players build campaigns with more vehicles, characters, and strange corners of Angelis to explore.
What makes Gorkamorka different from a standard Warhammer 40,000 battle is its scale. Instead of commanding an army, players follow a small group of individual fighters. A single lucky shot, a badly timed jump, or an argument over loot can reshape the whole campaign. Vehicles have personalities because they are repaired, modified, stolen, and driven far beyond sensible limits.
The orks are central, but they are not the only inhabitants. Gretchin, diggas, muties, and other groups make Angelis feel like a place with its own local rules. It is a backwater world, but it is never quiet. Every gang thinks the next raid could make it rich, important, or at least slightly less likely to be shot by its boss.
This page is best used as a guide to Thorpe's contributions to Gorkamorka and the books that supported the game. Start with Da Uvver Book if you want the broadest expansion material, then move into Wustenwuhlas and Skavanob for more of Angelis and its chaotic campaign play.
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