The Wraith's Haunt Books in Order
Part ofHugo Huesca Books in OrderSee The Wraith's Haunt books by Hugo Huesca in order, with short summaries, reading order, series background, and a clear place to start.
Last updated: July 11, 2026
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The Wraith's Haunt books in publication order
5 books
Dungeon Lord
by Hugo Huesca
2017
Edward Wright makes a desperate bargain and wakes in Ivalis as a Dungeon Lord, servant of the Dark. Refusing to become the monster everyone expects, he has to build power, allies, and a home before gods and Heroes crush him.
Abominable Creatures
by Hugo Huesca
2018
The Militant Church is hunting the Haunt, and Inquisitor Gallio is closing the net. While Ed digs into the secret behind the Heroes, ancient forces stir across Ivalis and push him toward a brutal choice.
Otherwordly Powers
by Hugo Huesca
2018
Only weeks after Burrova, Ed is still rebuilding the Haunt when an undead plague and a nearly unkillable enemy close in. To save his people, he may need powers that could change him in ways he will hate.
Ancient Traditions
by Hugo Huesca
2019
War is coming to Starevos, and Ed's best hope lies in the deadly Factory of Nightmares. To save the Haunt, he must outplay older Dungeon Lords and survive a contest that could twist him into something worse.
Nightmare Kingdom
by Hugo Huesca
2024
Banished back to Earth after the Factory of Nightmares, Edward Wright has to find a way home before his enemies fall on the Haunt. Meanwhile, his allies face the Inquisition, rival Dungeon Lords, and threats reaching across worlds.
The Wraith's Haunt books in chronological order

Dungeon Lord
by Hugo Huesca
2017The Wraith's Haunt, Book 1
Otherwordly Powers
by Hugo Huesca
2018The Wraith's Haunt, Book 2
Abominable Creatures
by Hugo Huesca
2018The Wraith's Haunt, Book 3
Ancient Traditions
by Hugo Huesca
2019The Wraith's Haunt, Book 4
Nightmare Kingdom
by Hugo Huesca
2024The Wraith's Haunt, Book 5
Series background & context
The Wraith's Haunt is built on a fun reversal. In Dungeon Lord, Edward Wright is dragged into the world of Ivalis and made a Dungeon Lord by the Dark god Murmur. That sounds like the start of a villain story. Instead, the series turns into a fight over whether Ed can keep his power, protect his people, and stay recognizably himself in a world that keeps rewarding monsters.
Ivalis matters a lot here. It runs on game logic, classes, levels, dungeons, Heroes, and gods, but it never feels like a clean arcade space. The place is full of old grudges, empire politics, church power, and real fear. Ed's dungeon, the Haunt, becomes both fortress and home base. Every new defense, alliance, and upgrade has a cost, because the Light and the Dark both want something from him.
This is dungeon building with consequences.
As the books move from Dungeon Lord into Otherwordly Powers and Abominable Creatures, Ed's world gets bigger fast. He is not working alone. Allies like the bard Alder Loom, the witch Lavina, and the thief Katelyn Locksmith help give the series its warmth, while enemies such as Inquisitor Gallio and the Militant Church keep the pressure high. One of the running questions is what the Heroes really are, and why the conflict between Light and Dark feels older, stranger, and more engineered than Ed first thought.
That ongoing mystery is part of what keeps the series moving. Each book has immediate problems, undead threats, sieges, rival Dungeon Lords, impossible bargains, but there is also a larger arc underneath it all. Ancient Traditions pushes the story toward the Factory of Nightmares and a much broader struggle over power in Ivalis. Nightmare Kingdom raises the stakes again by splitting the pressure between Earth and Ivalis, which gives the later books a bigger science-fantasy feel without losing the dungeon core at the heart of the story.
The tone is darker than a lot of LitRPG, but it is not joyless. Huesca likes strategy, weird magic, rough humor, and the practical business of keeping a fragile community alive. Ed wins some fights with force, but just as often he survives by bluffing, planning, or refusing the easy cruel option. If you like progression fantasy where the numbers matter, the politics matter, and the monsters have personalities, The Wraith's Haunt has a lot to work with.
Edited by
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