The Web - 2028 (Maggie Furey) Books in Order
Part ofMaggie Furey Books in OrderExplore Maggie Furey's The Web - 2028 stories in order, with summaries, shared-world context, and easy reading-order tips for her future-Web adventures.
Last updated: July 5, 2026
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The Web - 2028 (Maggie Furey) books in publication order
2 books
Spindrift
by Maggie Furey
1998
Cat thinks the trouble ended with the Sorceress, but the Web is getting stranger by the day. Aliens, deception, and a bizarre squadron of World War I planes pull her into another fast-moving virtual crisis.
The Web: 2028
by Eric Brown
1999
This omnibus gathers six linked stories set in a future where the Web is a fully immersive virtual realm. Different authors follow young people through online adventure, real-world danger, and humanity's first uneasy contact with something beyond itself.
The Web - 2028 (Maggie Furey) books in chronological order
Series background & context
The Web - 2028 (Maggie Furey) covers the later half of Furey's work in this shared future-internet setting. If Sorceress shows the Web as a place that can be abused by ambitious humans, Spindrift pushes the idea further and stranger. By this stage of the larger project, the network feels less like a controlled system and more like a frontier where the rules can change without warning.
The story follows Cat again after the trouble of Sorceress, which is helpful because it gives this part of the shared world a little personal continuity. Cat thinks the worst is over. It is not. New distortions inside the Web pull her into a fresh crisis involving deception, unstable environments, and signs that something in the network may not be entirely human in origin.
That shift matters. Spindrift still has the brisk pace of a young adult adventure, but it edges away from straight cyber-thriller and toward weirder science fiction. The Web is not only dangerous because people use it badly. It may be evolving into a place where outside forces, or hidden intelligences, can act in ways its builders never expected.
Things get gloriously peculiar.
One of the pleasures of the book is that it embraces odd imagery instead of sanding it down. Virtual danger in Spindrift can look absurd right up until it becomes threatening, including the memorable appearance of World War I fighter planes with lives of their own. That kind of idea tells you a lot about the series. The Web is not a neat simulation. It is a huge imaginative playground where history, fantasy, code, and fear can collide in the same scene.
Furey keeps the focus on movement and survival. Cat is not there to decode a grand theory of cyberspace. She is there to get through the mess, figure out whom to trust, and respond to a world that keeps rewriting itself. That makes the book easy to read even if you are more interested in adventure than in tech speculation. The shared-world background is there, but the scene-to-scene urgency does most of the work.
If you like compact science fiction that feels playful, pulpy, and a bit eerie, this is a good place to land. Read it after Sorceress for the cleanest run, then see how it fits into the wider The Web experiment.
Edited by
Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.
Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.














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