The Web - 2028 Books in Order
Part ofPat Cadigan Books in OrderSee The Web - 2028 stories in order, with summaries, shared-world background, and reading tips for the future-internet adventures by Pat Cadigan and others.
Last updated: July 2, 2026
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The Web - 2028 books in publication order
2 books
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by Pat Cadigan
1998
Paralyzed after a diving accident, Max uses Web link-ups to experience Realworld from a distance. What begins as escape becomes a thoughtful story about embodiment, risk, and what virtual freedom can and cannot replace.
The Web: 2028
by Eric Brown
1999
This omnibus gathers six linked stories set in a future where the Web is a fully immersive virtual realm. Different authors follow young people through online adventure, real-world danger, and humanity's first uneasy contact with something beyond itself.
The Web - 2028 books in chronological order
Series background & context
The Web is a shared-world science fiction project built around a simple hook that still works well: what if the internet stops being a thing you look at and becomes a place you enter? In these books, the Web is not just a screen full of pages. It is a huge immersive environment, part game, part transport system, part social world, and eventually something much stranger.
That makes the series feel different from a standard novel cycle. There is no single hero carrying everything from start to finish. Instead, different writers take turns exploring the same future from different angles. Young characters move through virtual landscapes, get caught up in mysteries and conflicts, and discover that life online and life offline are no longer separate enough to keep each other safe.
The The Web - 2028 volume gathers the later half of that larger sequence. By this point, the setting is already broad enough to support several tones at once. One story might lean into fast-moving adventure, another into conspiracy, another into the eerie feeling that the Web is becoming more than its creators ever intended. Running through the background is one of the biggest ideas in the whole project, that this networked playground may also become the site of humankind's first contact with something nonhuman.
That is the fun of it.
Because the books are short and written by different authors, the world never settles into just one rhythm. Some entries feel like techno-thrillers for younger readers. Others feel closer to virtual-reality quest stories. The shared setting keeps them connected, but the variety is part of the appeal. You get the sense of a world too large for any one person to understand completely, which suits the premise perfectly.
The main thing to expect is movement. These stories are built to keep you going. Characters are usually thrown into danger quickly, and the rules of the Web itself can change the stakes in a heartbeat. A safe-looking environment may turn out to be a trap. An online choice can create a very physical problem. And behind all of it is the familiar late-1990s question that still has some bite now: if we build a digital world large enough to live in, what else might find a way in with us?
So this page is less about one continuing character arc and more about one continuing idea. If you like shared universes, short speculative adventures, and old-school future-internet stories with a touch of mystery, The Web - 2028 gives you a compact way into that world.
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Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.
Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.















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