The Bad Guys (Eric Ugland) Books in Order
Part ofEric Ugland Books in OrderExplore The Bad Guys series by Eric Ugland in reading order, with book summaries, character notes, series background, and tips on following Clyde Hatchett’s roguish LitRPG adventures in Vuldranni.
Last updated: June 7, 2026
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Publication Order
11 books
High Gloom
by Eric Ugland
2020
With the corpse‑king steadily consuming his flesh, Clyde heads to Gloomguard, a city where nothing comes free and no one does favors. A gauntlet of dangerous quests and cutthroat politics stands between him and the mage who might stop his slow, undead transformation.
Scamps & Scoundrels
by Eric Ugland
2020
Petty con man Ben dies and wakes up in a new body, new world, and very real trouble. Renamed Clyde, he stumbles into a medieval city, a cookie‑obsessed thieves’ guild, and a quest that demands he save a girl, steal a crown, and pick a side.
Seas the Day
by Eric Ugland
2020
Kidnapped by his own girlfriend and dumped on a ship, Clyde is dragged into a high‑seas hunt for the one mage who might save him from the corpse‑king inside. Pirates, mermaids, and a slave‑owning villain make this ocean voyage anything but restful.
Second Story Man
by Eric Ugland
2020
By day, Clyde scrapes muck from monster pits. By night, a hag teaches him magic and his cramped apartment fills with odd roommates and dangerous pets. When he uncovers a plot to assassinate the Emperor, the reluctant thief becomes the only one who can expose it.
Skull & Thrones
by Eric Ugland
2020
After disaster wipes out his guild, Clyde is the last elf standing in the Biscuit’s Union. To keep it alive he has one week to recruit new members, rebuild his power base, and survive rival gangs that would happily see his banner fall for good.
War of the Posers
by Eric Ugland
2020
Clyde’s newly renamed guild, Skull & Thrones, is on the brink of annihilation. To survive a brutal war with the overpowered Iron Silents, he throws everything on the table—lies, magic, noble favors, and kobold reinforcements—in a sprawling LitRPG guild showdown.
A Trick Of The Night
by Eric Ugland
2021
Stranded far from Glaton and barely leveled, Clyde is forced to cross hostile territory ruled by Empire‑hating enemies, a death cult, and a party member he may not be able to trust. Surviving their schemes is his only chance of ever seeing home again.
Back to One
by Eric Ugland
2021
After ripping the corpse‑king out of his own body, Clyde is technically free but far from safe. On the road toward the City of Darkness, a strange coastal town and its uncanny residents drag him into fresh mysteries he cannot just steal his way out of.
Darktown Funk
by Eric Ugland
2022
Clyde Hatchett finally reaches the fabled City of Darkness, only to learn that anything stepping onto the island simply vanishes. To finish his quest, he must infiltrate the city, steal its crown jewels, and escape a corrupt, rule‑breaking zone that refuses to play fair.
On a Throne of Lies
by Eric Ugland
2023
Back in Glaton with a new face and unresolved feelings for Nadya, Clyde returns to a city boiling with Senate rivalries, gang violence, and monsters in the streets. Everyone in Old Town looks to him for answers, but choosing a side could doom the people he’s trying to protect.
2 Lies, 2 Thrones
by Eric Ugland
2024
Accused of striking a princess, Clyde ends up in jail with a death sentence hanging over him. To survive, he must complete impossible quests from behind bars—proving an ally’s nobility, sabotaging a royal wedding, and exposing a cult before it hands the Empire to the wrong ruler.
Series background & context
The Bad Guys follows the same game world as The Good Guys but from the opposite side of the moral spectrum. Instead of a bruiser trying to be noble, you get Ben, a small‑time New York con man who dies and wakes up in Vuldranni with a new face, a new name, and a criminal’s instincts that refuse to die.
Reborn as Clyde Hatchett, he lands in the capital city of Glaton, a place where nobles scheme in marble halls while gangs and monsters own the streets. In Scamps & Scoundrels he stumbles into a thieves’ guild more interested in baking cookies than pulling heists, watches the city guard fight a sewer ooze, and reluctantly starts helping people instead of fleecing them.
Each book nudges Clyde deeper into trouble. Second Story Man has him training in magic and uncovering a conspiracy to assassinate the Emperor. Skull & Thrones forces him to rebuild his shattered guild in a week or watch all his earlier sacrifices be erased. By War of the Posers and Seas the Day he is leading Skull & Thrones into full‑scale guild wars and pirate‑tinted quests, complete with mermaids, mutinies, and impossible odds.
Running under all of this is a much darker thread: a corpse‑king lodged inside Clyde’s body, slowly trying to take control. Books like High Gloom, Back to One, A Trick of the Night, and Darktown Funk follow his desperate attempts to find the one mage who can save him, even if that means crossing deserts, hostile empires, cursed cities, and the legendary City of Darkness where the usual game rules simply stop working.
The Bad Guys leans into heists, cons, and political games. Clyde lies, cheats, and steals, but he keeps circling back to the people who have begun to trust him: his guild, the kobolds and mimics that follow him, and a certain princess whose opinion matters more than he admits. His internal damage, and the literal monster under his skin, give the comedy some teeth.
Later books such as On a Throne of Lies and 2 Lies, 2 Thrones drag Clyde into elections, royal scandals, and prison quests that decide who sits on the imperial throne. In the crossover novel Bad to the Throne, his path collides with Montana’s, paying off years of groundwork from both series.
You can read The Bad Guys on its own as a sharp, funny LitRPG crime saga, or interleave it with The Good Guys to see Vuldranni from both the tank’s and the thief’s point of view.
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