Pathfinder Player Companion Books in Order
Part ofTim Akers Books in OrderSee Tim Akers' Pathfinder Player Companion books in order, with quick summaries, setting notes, and help choosing the right supplement to start with.
Last updated: July 13, 2026
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Pathfinder Player Companion books in publication order
3 books
Blood of the Moon
by Tim Akers
2013
This Pathfinder player supplement explores lycanthropes, skinwalkers, and moon-touched character options. It mixes setting lore with rules, traits, and tools for building heroes who live close to the curse.
Blood of the Elements
by Tim Akers
2014
This Pathfinder player supplement focuses on geniekin ancestries and elemental magic. It offers lore, gear, spells, and character options for players who want air, earth, fire, or water at the center of a build.
People of the River
by Tim Akers
2014
This Pathfinder player supplement covers the River Kingdoms, Numeria, and characters shaped by life along major waterways. It adds regional lore, archetypes, traits, and other options tied to river-based adventuring.
Pathfinder Player Companion books in chronological order
Series background & context
Tim Akers' Pathfinder Player Companion work sits a little differently from his fiction. These books are not novels and do not tell one continuous narrative. They are tabletop roleplaying supplements, written to help players build characters, understand regions and themes, and bring more flavor to a Pathfinder campaign.
That makes the line practical by design. Blood of the Moon focuses on lycanthropy, skinwalkers, and the mix of curse, identity, and moon-driven transformation that comes with beast-blooded characters. Blood of the Elements turns toward geniekin ancestries and the four elemental forces, giving players tools for characters tied to air, earth, fire, and water. People of the River shifts the lens again, offering material connected to the River Kingdoms, Numeria, and river-based adventuring.
What links these books is the way they bridge lore and play. They are meant to be useful at the table, so they mix setting background with traits, archetypes, spells, equipment, and other character options. Even when the topic is broad, the aim is specific: help a player make a concept feel rooted in the world.
For readers coming from Akers' fantasy novels, these companions show another side of his writing. He clearly likes systems, cultures, and the little details that make a setting click. Here that instinct gets channeled into support material rather than plot.
So this is a different kind of series page. It is less about spoilers and dramatic arcs, more about what each book is for and what kind of campaign or character it supports.
If you play Pathfinder First Edition and want focused setting-driven player options, these companions are the relevant Tim Akers titles to know.
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