Jig the Goblin Books in Order
Part ofJim C Hines Books in OrderSee the Jig the Goblin books by Jim C. Hines in order, with quick summaries, series background, and simple advice on where to start.
Last updated: July 4, 2026
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Jig the Goblin books in publication order
4 books
Goblin Quest
by Jim C Hines
2004
Bullied goblin Jig is forced to guide a band of adventurers through deadly tunnels in search of the Rod of Creation. It is a classic fantasy quest told from the point of view of the goblin everyone expects to die first.
Goblin Hero
by Jim C Hines
2007
Jig wants a quiet life with his forgotten god and his pet fire-spider, but goblin politics have other plans. Sent into ogre territory to face a magical threat, he becomes the wrong goblin in exactly the wrong quest.
Goblin War
by Jim C Hines
2008
Jig has survived dragons, necromancers, and goblin politics, but war finally reaches his mountain home. As humans invade the lair, the reluctant goblin hero is dragged into a conflict far bigger than survival.
Goblin Tales
by Jim C Hines
2011
Five linked short stories return to Jig's world and the other goblins around him. The collection adds humor, trouble, and a few smaller adventures that flesh out the series beyond the novels.
Jig the Goblin books in chronological order
Series background & context
Jig the Goblin is the series that first put Jim C. Hines on the map, and it still feels like a great introduction to the kind of character he loves most. Jig is not a warrior king or a secret heir. He is a small, nearsighted goblin who gets bullied by his own people, worships a long-forgotten god, and would very much prefer to stay alive and out of trouble. Naturally, trouble keeps finding him.
The opening book, Goblin Quest, takes one of fantasy's oldest setups, a band of adventurers marching off in search of a powerful artifact, and flips the point of view. Jig is not the hero the quest was written for. He is the local goblin who gets grabbed and forced to guide a party of humans, a dwarf, and an elf through the tunnels beneath the mountain. That one change does a lot. Suddenly every monster, trap, and bit of grand adventure looks different, because the person leading us through it does not believe he belongs in anyone's epic.
Smudge helps. A lot.
Smudge is Jig's pet fire-spider, and the bond between them gives the series some of its funniest and sweetest moments. The books lean hard into dungeon-crawl pleasures, weird creatures, bad plans, magical artifacts, and enemies far above Jig's pay grade, but they also keep returning to the fact that Jig is an underdog even among goblins. He survives by paying attention, thinking sideways, and doing brave things mostly because there is no safe alternative.
Goblin Hero and Goblin War expand the world without losing that basic setup. Jig gets dragged into ogre territory, goblin politics, and then a larger conflict between the people under the mountain and the world above it. The series grows from a clever parody of quest fantasy into something with real momentum and stakes. Yet it never stops being funny, because Hines knows exactly how ridiculous fantasy can look from the wrong end of the sword.
That is the real pleasure here. The books clearly know and enjoy classic fantasy tropes, especially the sort of roleplaying-game logic that treats goblins as disposable scenery. But they are not mean-spirited about it. Hines is not mocking the genre from a distance. He is stepping inside it and asking what happens when the cannon fodder has opinions, fears, religious doubts, and a very strong interest in not being eaten.
Jig is brave mostly because nobody will let him stay home.
If you want a fantasy adventure that remembers humor is part of the genre's bloodstream, it is hard to beat. The cave setting, the monster-filled quests, and the constant sense that Jig is in over his head give the books an old-school feel, while the point of view keeps them fresh. They are quick, warm, and much smarter than they first pretend to be.
Edited by
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