Fayroll Books in Order
Part ofAndrey Vasilyev Books in OrderThis page shows the Fayroll books in order by Andrey Vasilyev, with short summaries, series background, and a quick guide to where new readers should start.
Last updated: July 5, 2026
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Fayroll books in publication order
11 books
Gong and Chalice
by Andrey Vasilyev
2017
To finish the Dryad quest, Hagen has to meddle in palace politics and help trigger a coup in the West. A meeting with an old god opens a much bigger storyline, while trouble keeps piling up for Harriton at home.
More Than a Game
by Andrey Vasilyev
2017
Journalist Harriton Nikiforov is sent into the virtual world of Fayroll to write a series of articles. As Hagen the Warrior, he stumbles into rare quests and discovers that choices made in-game can spill into real life.
Sicilian Defense
by Andrey Vasilyev
2017
Harriton is juggling rival corporations, newsroom tension, and trouble in his personal life while more people start asking dangerous questions about Hagen’s secret quests. Fayroll’s puzzles deepen just as real-world pressure begins to bite.
The Road East
by Andrey Vasilyev
2017
Harriton’s articles are a hit, but in Fayroll he is still a lucky novice when he finds a hidden quest to rescue four Dryad sisters. His trip east brings monsters, new allies, and proof the game is bleeding into everyday life.
Under the Black Flag
by Andrey Vasilyev
2017
A new quest traps Hagen in the Tigali Archipelago, where he gets swept into pirate crews, sea battles, and shifting loyalties under Captain Daisy Englend. Cut off from help, he has to survive on nerve, reputation, and luck.
Winds of Fate
by Andrey Vasilyev
2017
With work improving and his relationship with Vika growing, Harriton hopes life is settling down. Instead, threats close in outside the game while Hagen heads north with the Hounds to keep chasing the Dryad quest.
Different Sides
by Andrey Vasilyev
2018
Hagen becomes clan leader just as war closes in on Rattermark and the Borderlands. While ancient evil spreads through Fayroll, Harriton is dragged into a crisis that threatens far more than his in-game life.
The Blades of the Borderlands
by Andrey Vasilyev
2018
Hagen backs King Lossarnakh in the Borderlands and goes after a cursed relic that could shift the balance of power. Every bargain comes with a price, and real-world murder attempts make Harriton’s problems even darker.
The Crown and the Key
by Andrey Vasilyev
2018
War tears through Fayroll, Hagen’s clan is caught on the front line, and a deadly hunt for him begins. As dark forces rise in-game, the danger in Harriton’s offline life turns much more immediate.
The Right to Choose
by Andrey Vasilyev
2018
With wars spreading across Fayroll, Hagen fights to protect his small clan and finish quests that could remake the game. In the real world, broken alliances and hidden enemies leave Harriton with fewer safe places to turn.
Word and Steel
by Andrey Vasilyev
2018
Hagen can no longer work alone. To survive raids, clan wars, and undead armies, he must trust other players while Fayroll edges toward revolution, and Harriton faces enemies in the real world he barely understands.
Fayroll books in chronological order

More Than a Game
by Andrey Vasilyev
2017Fayroll, Book 1
The Road East
by Andrey Vasilyev
2017Fayroll, Book 2
Winds of Fate
by Andrey Vasilyev
2017Fayroll, Book 3
Gong and Chalice
by Andrey Vasilyev
2017Fayroll, Book 4
Sicilian Defense
by Andrey Vasilyev
2017Fayroll, Book 5
Under the Black Flag
by Andrey Vasilyev
2017Fayroll, Book 6
Different Sides
by Andrey Vasilyev
2018Fayroll, Book 7
The Crown and the Key
by Andrey Vasilyev
2018Fayroll, Book 8
Word and Steel
by Andrey Vasilyev
2018Fayroll, Book 9
The Right to Choose
by Andrey Vasilyev
2018Fayroll, Book 10
The Blades of the Borderlands
by Andrey Vasilyev
2018Fayroll, Book 11
Series background & context
At the center of Fayroll is Harriton Nikiforov, a Moscow journalist who takes what looks like an easy assignment. He is supposed to log into a full-immersion virtual reality game, write a few soft promotional pieces, and move on. Inside the game he becomes Hagen the Warrior, and what starts as routine research quickly turns into a long chain of quests, grudges, alliances, and accidents that nobody, including Harriton, knows how to control.
That is the hook, not the whole story.
What makes the series work is the double life. One half of the books is classic fantasy adventure inside Fayroll, with forests, ruins, guilds, monsters, hidden artifacts, pirate waters, and old gods. The other half stays grounded in Harriton’s day job, his bosses, his apartment, his relationships, and the corporate interests circling the game. Fayroll is not just somewhere he visits after work. It starts shaping his career, his money, his friendships, and eventually his safety.
Across the books, the scale keeps widening. Early on, Hagen’s luck puts him on unusual quests, including the long search tied to the Dryad sisters. Later novels push him into clan politics, wars in the Borderlands, dangerous sea voyages, and conflicts that reach from players and non-player rulers all the way up to the people who built the game. By the time you get into books like Different Sides, The Crown and the Key, and Word and Steel, the story is not only about leveling or loot. It is about power, control, and what happens when too many groups want the same man to make the next move.
It gets bigger fast.
The tone sits between LitRPG, fantasy adventure, and a little workplace intrigue. There are character sheets, skills, quests, and game mechanics, but the books are usually more interested in momentum than in long stretches of number crunching. Harriton is not a grand hero or a perfect gamer. He is clever, lucky, often sarcastic, and sometimes in over his head. He also is not trying to play with perfect efficiency, which is part of why he keeps stumbling into strange opportunities other players miss.
If you like your game-world fantasy with a lot of movement, Fayroll has plenty to offer. The books give you dungeon crawls, political maneuvering, clan wars, strange bargains, and moments where a throwaway choice suddenly matters a lot. Just as important, they keep asking the same uneasy question in bigger and bigger ways: if a virtual world can change your real life, at what point does it stop being just a game?
Edited by
Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.
Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.















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