William H Keith Books in Order
Browse Stephen Coonts novels co-authored with William H. Keith in order, with short plot summaries, collaboration background, and help choosing a starting point among their Deep Black adventures.
Last updated: 6 new books added
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William H Keith books in publication order
134 books
Pirates Of The Vistula
by William H Keith
1985
This Twilight: 2000 adventure sends survivors aboard a river tug from Krakow toward Warsaw after World War III. Sandbars, wreckage, marauding soldiers, and river pirates turn the journey along the Vistula into a struggle for survival.
The Free City of Krakow
by William H Keith
1985
This Twilight: 2000 adventure introduces a neutral Krakow surrounded by the wreckage of World War III. Player characters encounter survivors of an ambushed American Special Forces unit, then navigate the city's competing interests, dangers, and opportunities.
The Ruins of Warsaw
by William H Keith
1985
Survivors enter Warsaw's devastated streets in this Twilight: 2000 adventure, encountering communities struggling to rebuild after nuclear war. Rival armed groups threaten their survival, while missions involving ambushes and local alliances draw them into the city's conflict.
Decision at Thunder Rift
by William H Keith
1986
After an attack destroys his father's mercenary regiment, young Grayson Carlyle finds himself stranded on hostile Trellwan. With little more than his training, he must confront enemy BattleMechs and discover what it takes to become a MechWarrior.
Doctor Who and the Rebel's Gamble
by William H Keith
1986
The Sixth Doctor and his companions face a threat to American Civil War history in this solo adventure game. A Confederate soldier displaced through time gains knowledge of the future, creating a dangerous opportunity to alter the war.
Doctor Who and the Vortex Crystal
by William H Keith
1986
The Doctor and his companions investigate mysterious events on the fogbound planet Gathwyr in this solo adventure game. As barriers between time and space weaken, the reader's choices guide their confrontation with the threat surrounding the Vortex Crystal.
Red Star Lone Star
by William H Keith
1986
This Twilight: 2000 adventure follows American soldiers along the Texas Gulf Coast after World War III. Competing factions struggle for control of the region, while rescuing an oilman's kidnapped wife draws the player characters into local dangers.
Airlords of the Ozarks
by William H Keith
1987
This Twilight: 2000 adventure sends survivors into the Ozark Mountains to investigate New America, an organization building an empire amid America's ruins. Its salvaged airships and a plot involving cruise missiles make gathering intelligence a dangerous assignment.
Allegheny Uprising
by William H Keith
1987
Player characters venture into Pennsylvania's Allegheny Mountains to locate a secret government supply cache in this Twilight: 2000 adventure. Recovering its contents means dealing with marauders and avoiding a local conflict between mountain residents and displaced refugees.
Aurore Sourcebook
by William H Keith
1987
This roleplaying supplement details Aurore, a harsh but habitable moon in the French Arm of human space. Its terrain, wildlife, climate and colonies provide a setting for campaigns where earthquakes, hostile organisms and a Kafer invasion complicate survival.
Mercenary's Star
by William H Keith
1987
Grayson Carlyle takes the Gray Death Legion to Verthandi to train rebels resisting the Draconis Combine. Divided freedom fighters and a powerful occupying force complicate the contract, while the enemy controls the Legion's only route off the planet.
The Price of Glory
by William H Keith
1987
Rewarded with a home on Helm, Grayson Carlyle and the Gray Death Legion expect stability after their campaigns. Instead, a conspiracy frames them and threatens their new territory, forcing the mercenaries to defend their reputation and their survival.
Renegade's Honor
by William H Keith
1988
Freedom's Rangers
by William H Keith
1989
With Soviet forces occupying America, a secret government project sends commandos into the past to change the country's future. Their first mission targets Hitler in 1923, turning resistance against an invading army into a dangerous experiment with history.
Raiders of the Revolution
by William H Keith
1989
Lieutenant Travis Hunter leads his time-traveling Rangers to the Battle of Brandywine during the American Revolution. Soviet agents also have access to the past, making the struggle for American independence part of a fight over the future.
Search and Destroy
by William H Keith
1990
Travis Hunter and Freedom's Rangers return to the American Revolution to stop Soviet agents from rewriting history. The enemy brings modern artillery to the battlefield, threatening to crush the rebels before an independent United States can emerge.
Sink the Armada!
by William H Keith
1990
Freedom's Rangers travel to 1588 to stop Soviet agents from supplying modern weapons to the Spanish Armada. Stranded amid a conflict centuries before their own war, the commandos must protect England's future and find a route home.
Carrier
by William H Keith
1991
North Korean forces seize an American intelligence ship and begin killing its crew. The supercarrier Thomas Jefferson moves to respond, leaving its naval aviators to confront a hostage crisis in which a single mistake could trigger world war.
Cybernarc
by William H Keith
1991
The CIA develops Rod, a robot combining artificial intelligence with military hardware, to fight international drug traffickers. Working alongside a human operative, he takes on drug lords while learning to operate in a world built around human behavior.
Gold Dragon
by William H Keith
1991
Robot operative Rod and his Navy SEAL partner Chris Drake pursue Chinese drug lords, beginning with an assault on a Hong Kong hotel. Their campaign tests Rod's combat capabilities while his friendship with Drake develops alongside the violence.
Snow Kill
by William H Keith
1991
Viper Strike
by William H Keith
1991
Renegade Chinese fighters invade Thai airspace, threatening a regional alliance and the fragile balance of international power. Carrier Battle Group Fourteen is ordered to intervene, placing its aviators between a spreading confrontation and the chance to restore peace.
Armageddon Mode
by William H Keith
1992
India's declaration of war against Pakistan sends Carrier Battle Group Fourteen racing into the Indian Ocean. Its sailors and aviators prepare for fighting on land, sea, and air while trying to prevent a regional war from becoming a global catastrophe.
Capo's Revenge
by William H Keith
1992
Robot operative Ramrod and his human partner Drake receive a mission targeting the Mafia's role in international drug trafficking. An apparently peaceful Bahamian island becomes the setting for a confrontation with an organized and dangerous criminal network.
Flame-Out
by William H Keith
1992
A revived Soviet Union invades Norway, drawing Carrier Battle Group Fourteen into the Norwegian Sea. Outnumbered American sailors and aviators join the Norwegians in a fight for survival, confronting an enemy that threatens to overwhelm their limited force.
Island Kill
by William H Keith
1992
A kidnapping in the Bermuda Triangle draws robot operative Rod and Navy SEAL Chris Drake into another dangerous mission. Recovering the captives pushes the team into combat, testing the machine's capabilities against enemies operating beyond ordinary law enforcement.
Nomads of the Sky
by William H Keith
1992
Major Vincent Pirelli disappears into deep space after his fighter is damaged during a training flight. Suspecting enemy captivity, agent Jovanna Trask gathers pirates, spies, and commandos for a raid on the RAM military base on Phobos.
Shark Bait
by William H Keith
1992
Rod and Chris Drake are closing in on the notorious Djabal when a new kidnapping changes their priorities. Drake's girlfriend, Dr. Heather McDaniels, is held by a powerful drug lord, turning an official operation into a personal rescue mission.
End Game
by William H Keith
1993
The military deploys robot operative Cybernarc in Operation Takedown, an attack aimed at the sources of international drug trafficking. The campaign makes him a target for powerful kingpins, turning the hunter into an enemy they intend to eliminate.
Maelstrom
by William H Keith
1993
A Soviet offensive against Scandinavia draws Matt Magruder and his carrier group into a battle against superior numbers. Their mission is to halt the advance, but fighting back also risks pushing the confrontation into an all-out nuclear war.
Rebellion
by William H Keith
1993
Imperial champion Dev Cameron is ordered to destroy an underground colony of Xenos and suppress unrest caused by the Empire's rule. Facing the prospect of nuclear annihilation, he questions whether obedience offers the only possible response to his orders.
Sharuq
by William H Keith
1993
The submarine Sharuq, controlled by a Soviet and Islamic alliance, attacks an American tanker. The U.S. Navy responds with Project Orca, a secret operation designed to destroy the submarine and counter a threat to American security at sea.
Silver Star
by William H Keith
1993
During World War II, the Navy's Underwater Demolition Team trains for missions that ordinary forces cannot carry out. Its commandos fight above and below the waves, facing dangerous assignments that establish a tradition of specialized amphibious warfare.
Warlords of Jupiter
by William H Keith
1993
Vince Pirelli's search for an enigmatic alien device takes his team to Jupiter's colony of Amalthea. Meanwhile, Jovanna Trask encounters scouts from an invading force, creating a threat that could force humanity's existing enemies to cooperate for survival.
Warstrider
by William H Keith
1993
Dev Cameron joins the military hoping to pilot a starship, but is assigned to a giant walking combat machine instead. Fighting the mysterious Xenophobes on Loki, he encounters information that could change humanity's understanding of its alien enemy.
Countdown
by William H Keith
1994
Civil war in the former Soviet territories creates a growing risk of nuclear confrontation. Captain Matthew Magruder and his carrier group prepare Marine assaults and air strikes, trying to contain the crisis before the fighting crosses a catastrophic threshold.
Jackers
by William H Keith
1994
Dev Cameron now commands forces for the young Confederation, but betrayal destroys its uneasy peace with the Empire. As Imperial rulers threaten New America, an extraordinary connection with an alien being offers a dangerous possibility for defending the rebellion.
Purple Heart
by William H Keith
1994
The Navy's Underwater Demolition Team returns to war, carrying the losses of earlier battles into new amphibious missions. Its commandos face enemies in hostile waters, while their difficult assignments help shape the development of a future elite fighting force.
SEAL Team Seven
by William H Keith
1994
Lieutenant Blake Murdock leads seven members of SEAL Team Seven's Red Squad on a mission to recover a hijacked Japanese freighter. Iranian extremists control the vessel and its nuclear fuel, making a successful rescue urgent and dangerous.
Specter
by William H Keith
1994
Extremists seeking independence from Greece kidnap an American congressional delegation and threaten to execute their captives. Lieutenant Blake Murdock and his SEAL team prepare a covert rescue, entering a crisis where speed and secrecy could determine the hostages' survival.
Stingray
by William H Keith
1994
Commander T. Morgan Gray takes the submarine carrier Leviathan toward Alexandria, where hostile naval forces threaten American oil supplies. A technologically advanced Japanese submarine adds another danger, forcing Gray's crews into a contest of underwater tactics and survival.
Bronze Star
by William H Keith
1995
Navy SEALs fight through Vietnam's jungles, from the Mekong to the U-Minh forest. Their specialized training clashes with political interference and uncertain loyalties, leaving them struggling to conduct a war on their own terms.
Netlink
by William H Keith
1995
Alien contact has transformed humanity, but the Hegemony develops technology that could crush the rebel Confederation. Meanwhile, Dev Cameron and the DalRiss detect an approaching force from deep space that threatens every form of life.
Nucflash
by William H Keith
1995
Renegades acquire a nuclear weapon and choose a populated city as their target. Lieutenant Blake Murdock and his Navy SEALs must find the attackers and stop the device before civilians become casualties of their scheme.
Symbionts
by William H Keith
1995
After the DalRiss unexpectedly attack the Hegemony, Dev Cameron and Katya Alessandro seek an alliance with them. Dev's altered consciousness may help bridge the gap, but understanding truly alien minds could prove harder than fighting them.
Tactics of Duty
by William H Keith
1995
Civilians on Caledonia rebel against rulers backed by House Davion, and the Gray Death Legion supports their uprising. When Davion BattleMechs arrive, the mercenaries face a planetary struggle where loyalty and duty pull them into battle.
Afterburn
by William H Keith
1996
Captain Matthew Magruder and his comrades enter the Black Sea during Russia's civil war, hoping to support a peace agreement. Instead, an enemy force confronts them, turning a diplomatic mission into a dangerous naval showdown.
Battlemind
by William H Keith
1996
A vast machine intelligence called the Web consumes the galaxy without regard for the civilizations in its path. An alliance of human and alien societies must uncover its origins and purpose to find a way to resist.
Navy Cross
by William H Keith
1996
Navy SEALs operate in Vietnam under restrictive rules imposed by distant politicians. As the jungle war intensifies, their training and endurance are tested by hidden enemies, dangerous missions, and the growing difficulty of achieving victory.
Operation Excalibur
by William H Keith
1996
While the Gray Death Legion recovers from earlier fighting, Marshal Gareth plots to seize the Lyran Alliance. The mercenary unit stands in his way, preparing its BattleMechs for another confrontation with rebels who threaten the realm.
Titanic: Adventure Out of Time
by William H Keith
1996
This guide offers hints, full puzzle solutions, and character profiles for the Titanic adventure game. Navigation details and equipment explanations accompany background on the ship’s final voyage, helping players explore its setting and influence the game’s events.
Toonstruck Official Hints and Solutions
by William H Keith
1996
Hints and complete puzzle solutions guide players through Toonstruck’s animated world. Character profiles, advice for avoiding traps, and original artwork support exploration of the adventure while explaining how to overcome obstacles encountered throughout the game.
Alpha Strike
by William H Keith
1997
China claims the disputed Spratly Islands, and Magruder is sent to maintain an American presence. His opponents stage an attack on their own forces and blame the United States, hoping to provoke a wider war.
Direct Action
by William H Keith
1997
A raid reveals counterfeit money linked to a plot against the American currency system. Murdock and his SEAL team must infiltrate a warehouse in Lebanon and destroy the operation before economic sabotage becomes a national crisis.
Firestorm
by William H Keith
1997
Murdock's team retrieves intelligence from a CIA contact in China, only to discover plans for an invasion of Taiwan. The SEALs receive a new assignment: stop the attack before it triggers a much larger conflict.
Medal of Honor
by William H Keith
1997
A Navy SEAL unit carries out dangerous missions deep in Vietnam's jungles. Beyond enemy resistance, the men confront threats from their own side, testing the courage and loyalty demanded of them in a war within the war.
Riven
by William H Keith
1997
Hints, maps, and walkthroughs help players explore Riven’s interconnected worlds and solve its puzzles. The guide explains the steps needed to assist Atrus in finding Catherine, offering graduated help alongside complete solutions for the adventure.
Arsenal
by William H Keith
1998
Insurgents seize control of Cuba, shoot down an American civilian plane, and hold a Marine pilot hostage. Admiral Magruder must lead a counterattack shaped by reckless politicians while confronting the revolutionaries threatening his carrier battle group.
Baldur’s Gate
by William H Keith
1998
A walkthrough presented through fighter-mage Diana Nightflame’s journal guides players through Baldur’s Gate. Puzzle solutions, hidden secrets, and explanations of side quests and companion encounters help readers navigate the adventure and its branching opportunities.
Battleground
by William H Keith
1998
A goodwill visit to Kenya ends with an attack on the USS Roy Turner, leaving sailors dead and many others captured. Lieutenant Murdock and his SEAL team are sent to confront the attackers and recover the prisoners.
Diplomatic Act
by William H Keith
1998
Actor Richard Faraday plays an alien diplomat on television, but real extraterrestrials mistake him for the character. With interstellar war looming, he must somehow turn his fictional diplomatic skills into a solution for an actual galactic crisis.
Marks of Valor
by William H Keith
1998
As the Vietnam conflict spreads into Cambodia and Laos, a pilot carrying secret information is shot down. Navy SEALs attempt a rescue while Soviet involvement and weakening support at home complicate an already dangerous mission.
Nuke Zone
by William H Keith
1998
Ukraine schemes to frame Turkey for a nuclear missile attack on the American Sixth Fleet. Magruder must prevent war while navigating deceptive allies and stealth technology that make distinguishing friendly forces from enemies increasingly difficult.
Semper Mars
by William H Keith
1998
In 2040, discoveries in a ruined Martian city threaten accepted accounts of humanity's origins. A small Marine expedition protects American scientists and interests as rival powers prepare to fight over secrets buried on the Red Planet.
Brink of War
by William H Keith
1999
The USS Jefferson joins a friendly aviation competition intended to improve relations with Russia. When Russian forces launch a surprise attack instead, Admiral Magruder must respond to a peacekeeping exercise suddenly transformed into a naval battle.
Chain of Command
by William H Keith
1999
A missile attack on an American aircraft pushes the USS Jefferson toward retaliation against Vietnam. Meanwhile, Magruder searches the jungle for his father, unaware that rising military tensions may trap him in a renewed war.
Deathrace
by William H Keith
1999
Murdock's platoon enters Iran to stop the development of nuclear weapons, accompanied by civilian specialist Katherine Garnet. Her expertise is essential to dismantling the warheads, but getting her safely through the mission presents another challenge.
In Harm's Way
by William H Keith
1999
Returning from Vietnam, Navy SEALs struggle with peacetime while training for missions launched from submarines. Before the experiment is complete, a desert rescue sends them into a volatile Middle Eastern crisis that tests their new role.
Luna Marine
by William H Keith
1999
War between the United Nations and an American-led alliance escalates as alien secrets emerge on the Moon. Those discoveries point to a threat beyond the solar system, while the UN considers a devastating way to end hostilities.
Pacific Siege
by William H Keith
1999
A Japanese general seizes a Russian island, and the Navy SEALs are sent to intervene. Freeing the Russian hostages demands more than combat skills, as the team must also navigate the political dangers surrounding the occupation.
War Cry
by William H Keith
1999
A North Korean offensive captures the American vice president and visiting congressmen during a border inspection. Murdock's SEALs attempt a rescue behind enemy lines, then receive orders to target the generals driving the war.
Duty's Call
by William H Keith
2000
Before the Gulf of Tonkin escalation, two Navy SEALs prepare for a covert mission from China Beach. CIA maneuvering and a dangerous assignment behind enemy lines test their readiness in a war still largely hidden from public view.
Enemies
by William H Keith
2000
Tensions between Greece and Macedonia bring Magruder's carrier battle group to the region on a peacekeeping mission. A rogue Greek officer chooses open war instead, forcing the Americans to confront a threat from within an ally's forces.
Europa Strike
by William H Keith
2000
In 2067, an ancient artificial intelligence beneath Europa's ice could explain humanity's origins. Outnumbered American Marines defend it against a Chinese assault while rival nations compete for alien technology and warnings of greater danger emerge.
Flashpoint
by William H Keith
2000
Lieutenant Commander Blake Murdock and his SEAL team receive an advanced infantry rifle called the Bull Pup. Their assignment puts the weapon to a practical test against a drug lord, combining new equipment with a dangerous operation.
Frontal Assault
by William H Keith
2000
Lieutenant Commander Blake Murdock leads SEAL Team Seven against Saddam Hussein's ambitions in the Middle East. The team relies on covert movement and combat skills to confront a threat that could expand well beyond Iraq.
Grayback Class
by William H Keith
2000
In 1985, reports of an advanced Soviet submarine send an aging Grayback-class boat and its SEAL platoon toward Severodvinsk. They must penetrate the defended shipyard and recover intelligence before the new weapon shifts the undersea balance.
Joint Operations
by William H Keith
2000
China launches a surprise attack on American territory, bringing Vice Admiral Magruder's Carrier Battle Group Fourteen together with SEAL Team Seven. Naval aviation and covert operations must work in concert to respond to the assault.
Tropical Terror
by William H Keith
2000
Stolen nuclear warheads surface in Libya, giving Muammar al-Qaddafi a threat capable of devastating the Middle East. Lieutenant Commander Blake Murdock and SEAL Team Seven are dispatched to stop the arsenal from turning political ambition into catastrophe.
Two of Minds
by William H Keith
2000
A robbery draws young thug Kai into a struggle among rival factions on the harsh planet Oberon. What begins as an opportunity in a difficult life places him at the center of a much larger contest for power.
Typhoon Season
by William H Keith
2000
An attack on an American yacht by a Chinese helicopter puts Carrier Battle Group Fourteen on alert. China denies responsibility as tensions rise, but another enemy exploits the confusion to strike while the superpowers approach war.
Ambush
by William H Keith
2001
Separatist rebels seize sixty tourists during a bus trip in the Philippines. After the local army's rescue attempt fails, the government turns to the Navy SEALs, who must find a way to free the hostages.
Bloodstorm
by William H Keith
2001
A Chinese freighter carries a stolen nuclear arsenal toward Libya, threatening the Middle East with destruction. Murdock and his SEALs must intercept the shipment before the weapons reach a regime prepared to use them.
Bolo Rising
by William H Keith
2001
Invaders conquer the human colony of Cloud and imprison its population, reprogramming the colony's Bolo defender Hector. Major Jaime Graham must restore the machine's loyalty if the captives are to regain their powerful protector.
Bolo Strike
by William H Keith
2001
Colonel Jon Streicher leads soldiers and Bolos into an invasion of Caern, where mysterious beings called the Aetryx await. A trap strands his force in battle, confronting them with an enemy that appears impossible to kill.
Death Blow
by William H Keith
2001
China and Pakistan launch an offensive against Nepal and Bangladesh, while China conceals a wider plan for conquest. Blake Murdock and SEAL Team Seven must disrupt the campaign before its hidden ambitions become a regional catastrophe.
First Strike
by William H Keith
2001
Russian hardliners seize an airfield in Bermuda and prepare a nuclear attack on the United States. Tombstone Magruder and his carrier battle group must recapture the base before an attempted coup turns into a devastating strike.
Island Warriors
by William H Keith
2001
A Chinese missile test hits Taiwan, followed by an invasion that diplomacy cannot stop. Carrier Battle Group Fourteen stands between the island and destruction, facing a military offensive that threatens to engulf the region in war.
Los Angeles Class
by William H Keith
2001
The submarine Pittsburgh carries Navy SEALs into Soviet waters on a dangerous mission near Kamchatka. A mysterious enemy submarine and a spy inside the American command threaten to turn the operation into a deadly trap.
The Art of War
by William H Keith
2001
An American carrier group's routine maneuvers in the Persian Gulf encounter Iranian extremists and a concealed weapons cache. Tombstone Magruder must confront the emerging threat before the militants can turn their preparations into a wider conflict.
Counterfire
by William H Keith
2002
Palestinian extremists threaten to detonate a nuclear warhead in London harbor unless Israel withdraws from Gaza. SEAL Team Seven must locate and neutralize the weapon before a political ultimatum becomes a catastrophe for millions of civilians.
Deadly Force
by William H Keith
2002
The American vice president is captured by rebels opposing a corrupt West African government. SEAL Team Seven receives a difficult rescue assignment: recover the hostage while obeying orders not to harm the people holding him captive.
Hellfire
by William H Keith
2002
The USS Jefferson tests a new missile defense system in the Pacific, but an accident threatens a nearby Russian ship. Its crew must survive the retaliation while preventing a naval confrontation from escalating into open war.
Payback
by William H Keith
2002
North Korean forces seize an oil rig off California and prepare retaliatory missile attacks against the United States. SEAL Team Seven must approach beneath the water and recover the platform before the attackers can launch their weapons.
Seawolf Class
by William H Keith
2002
China uses Russian submarines to tighten its grip around Taiwan. Aboard the advanced American submarine Seawolf, the crew must break the siege, confronting an undersea threat that could determine whether the island retains its freedom.
Attack Mode
by William H Keith
2003
Pirates seize a freighter carrying plutonium far west of Hawaii and intend to sell its cargo to the highest bidder. SEAL Team Seven must storm the vessel before the nuclear material reaches an enemy's hands.
Casualties of War
by William H Keith
2003
After difficult campaigns in Grenada and Panama, a new generation of Navy SEALs enters the Gulf War. Hunter-killer teams move across Iraqi sands, confronting an invading army in a conflict that tests their skills and purpose.
Field of Fire
by William H Keith
2003
Israel faces an invasion from Syria and the danger of an electromagnetic pulse weapon. Blake Murdock and SEAL Team Seven must help counter the assault while rescuing ten American college students caught in the conflict.
Star Corps
by William H Keith
2003
A research mission discovers humans enslaved on the distant planet Ishtar by descendants of an ancient alien empire. Earth's Marines undertake a ten-year voyage to free the captives, facing rulers determined to reclaim their former power.
Terror at Dawn
by William H Keith
2003
A disastrous domestic counterterrorism operation distracts American leaders as Iraq and North Korea move toward invasion. Tombstone Magruder and Carrier Battle Group Fourteen must respond to overseas threats while their country struggles with terrorism at home.
William H Keith sub-series and character series
Cybernarc books in order
Explore this seriesFreedom's Rangers books in order
Explore this seriesGalactic Marines books in order
Explore this seriesSeals The Warrior Breed books in order
Explore this seriesSharuq/Stingray books in order
Explore this seriesSilent Service books in order
Explore this seriesWarstrider books in order
Explore this seriesStandalone William H Keith books
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