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The Tales of Einarinn Books in Order

Part ofJuliet E McKenna Books in Order

Explore The Tales of Einarinn books in order by Juliet E McKenna, with quick summaries, reading order, and series background for this character-led epic fantasy.

Last updated: July 13, 2026

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The Tales of Einarinn books in publication order

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6 books

1

The Swordsman's Oath

by Juliet E McKenna

1999

Ryshad obeys orders to help hunt knowledge that might stop the Elietimm, and to settle a few personal scores on the way. Stranded in the Archipelago, he faces sorcery, treachery, and an unexpected bond that changes everything.

2

The Thief's Gamble

by Juliet E McKenna

1999

Livak is a thief, a gambler, and very good at staying one step ahead of trouble until a stolen antique proves more dangerous than it looks. Chasing profit pulls her into old mysteries, politics, and the biggest risk of her life.

3

The Gambler's Fortune

by Juliet E McKenna

2000

Livak wants more than luck and stolen chances, and ancient Artifice may offer her a way forward. If she can reach the lost knowledge before princes and archmages do, she might win both riches and a future with Ryshad.

4

The Warrior's Bond

by Juliet E McKenna

2001

Ryshad must choose duty again when Temar D'Alsennin tries to salvage Kellarin's future. Court intrigue, old loyalties, and a hunt for artefacts pull him in one direction while Livak's separate quest pulls just as hard in another.

5

The Assassin's Edge

by Juliet E McKenna

2002

Livak hopes to leave wintering in Kellarin behind, but the colony's lifeline to the mainland is cut by a new threat. She and Ryshad face one last hard fight against an enemy determined to break the settlement.

6

A Few Further Tales of Einarinn

by Juliet E McKenna

2012

This short story collection returns to Einarinn through five tales featuring familiar characters, side roads, and unfinished threads from the novels. It is a neat way to spend more time in the world without starting a new full arc.

The Tales of Einarinn books in chronological order

  1. Book cover for "The Swordsman's Oath"

    The Swordsman's Oath

    by Juliet E McKenna

    1999The Tales of Einarinn, Book 1
  2. Book cover for "The Thief's Gamble"

    The Thief's Gamble

    by Juliet E McKenna

    1999The Tales of Einarinn, Book 2
  3. Book cover for "The Gambler's Fortune"

    The Gambler's Fortune

    by Juliet E McKenna

    2000The Tales of Einarinn, Book 3
  4. Book cover for "The Warrior's Bond"

    The Warrior's Bond

    by Juliet E McKenna

    2001The Tales of Einarinn, Book 4
  5. Book cover for "The Assassin's Edge"

    The Assassin's Edge

    by Juliet E McKenna

    2002The Tales of Einarinn, Book 5
  6. Book cover for "A Few Further Tales of Einarinn"

    A Few Further Tales of Einarinn

    by Juliet E McKenna

    2012The Tales of Einarinn, Book 6

Series background & context

The Tales of Einarinn is where Juliet E McKenna's fantasy world first opens up, and it still feels like a very clear statement of intent. These books are epic fantasy, yes, but they are not built around a farm boy discovering destiny or a noble saviour claiming a throne. They begin with Livak, a thief and gambler who survives by nerve, speed, and a talent for getting out of trouble half a step ahead of disaster.

That makes the series feel different from page one. Livak is not powerful in the usual fantasy sense, and she knows it. She moves through taverns, ports, roads, and borderlands where information matters as much as steel. When a stolen antique drags her into buried history and dangerous magic, the stakes rise fast, but the books never lose that grounded sense that people still need to eat, bargain, travel, lie, and decide whom they can trust.

She is not alone for long. Ryshad, the honour-bound swordsman, brings a very different outlook, and Shiv, clever, secretive, and often overextended, links them to the wider magical and political threats gathering around Einarinn. Later books widen the cast and the map still further. Princes, merchants, colonists, exiles, and mages all have their own interests, and McKenna is very good at showing how private motives and public crises keep colliding.

These books like letting clever adults make messy decisions.

The tone is adventurous but never careless. There are quests, sea voyages, lost knowledge, hostile magic, and violent confrontations, but there is also a constant interest in what ordinary pressures do to people. Duty matters. Money matters. Attraction matters. So do class, law, trade, and the awkward fact that different cultures can look at the same problem and see completely different answers. That gives Einarinn a lived-in quality many large fantasy worlds never quite manage.

Across the five novels, the story grows from hidden history and the Elietimm threat into wider questions about old powers, colonial ambition, and what happens after a bold expedition reaches its destination. The series shifts viewpoint when it needs to, which helps keep it fresh. Livak remains a vital presence, but the books are never afraid to let other characters carry weight when the story demands it.

If you want character-driven secondary-world fantasy that still has pace, danger, and satisfying scale, this is a strong place to start with McKenna. The world is big, the magic is serious, and the people at the centre of it feel stubbornly, usefully human. That balance is what keeps The Tales of Einarinn so readable.

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