The Adventurers Guild Books in Order
Part ofNick Eliopulos Books in OrderThis page shows The Adventurers Guild books by Nick Eliopulos in order, with short summaries, series background, and tips on where to start.
Last updated: July 4, 2026
As an Amazon Associate, we earn from qualifying purchases (at no extra cost to you).
The Adventurers Guild books in publication order
3 books
The Adventurers Guild
by Zack Loran Clark
2017
In monster-haunted Freestone, best friends Zed and Brock expect safe guild careers, then get shoved into the city's most dangerous one instead. As new adventurers, they uncover a conspiracy that could destroy everything behind the walls.
Twilight of the Elves
by Zack Loran Clark
2018
Freestone may be standing, but tensions rise as elf refugees arrive and secrets pull Zed and Brock apart. A covert mission to save the elves' lost city sends the whole crew into even bigger danger.
Night of Dangers
by Zack Loran Clark
2019
With Zed cut off from his friends and Dangers killing again inside Freestone, the Adventurers Guild faces its worst crisis yet. To stop an old plot from ending in catastrophe, the team must come back together fast.
The Adventurers Guild books in chronological order
Series background & context
The Adventurers Guild begins in Freestone, one of the last cities still standing after the world has been overrun by monsters called Dangers. In Freestone, your future is supposed to be shaped by the guild you join. That makes the setup feel orderly at first, almost comforting. Then the books start poking holes in that order.
At the center are best friends Zed Kagari and Brock Dunderfel. Zed is Freestone's only half-elf, and he hopes the Mages Guild might finally be the place where that matters in a good way. Brock, easier with people and sure of his path, expects to thrive with the Merchants Guild. Instead, both boys wind up in the Adventurers Guild, the dangerous group that goes outside the city walls and faces the creatures everyone else fears.
That is where the real story starts.
Once Zed and Brock are pushed into adventuring life, the series opens into a bigger party story. Allies like Liza and Jett help turn the books into something closer to a quest team than a lone hero tale. The group has to fight monsters, survive expeditions, and unravel conspiracies, but they also have to learn how to trust one another. That balance is a big part of the series' appeal. The action moves quickly, but the friendships matter just as much as the battles.
Freestone itself matters too. This is not just a generic fantasy backdrop. The city has rules, prejudices, political tensions, and a constant sense of strain because the world outside is still broken. As the trilogy goes on, that pressure builds. The arrival of elf refugees, the mystery around the elves' lost city, and the grudges simmering inside Freestone all make the later books feel wider and more complicated than the opening premise suggests.
The tone is adventurous, funny in places, and clearly shaped by a love of tabletop roleplaying. You can feel that in the party structure, the different skill sets, and the way quests turn into larger problems. But the books are not just about quests. They are also about loyalty, fear, prejudice, and what happens when institutions fail the very kids they are supposed to guide.
This is a series that really should be read in order. The friendships deepen, the world-building layers in, and the third book pays off story lines that start much earlier. If you like middle grade fantasy with monsters, magic, teamwork, and a city under constant threat, The Adventurers Guild is an easy one to sink into. It feels classic in some ways, but it has enough bite and personality to keep things lively.
Edited by
Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.
Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.















Comments
Did we miss something? Have feedback?
Help us improve this page by sharing your thoughts