Seven Kennings Books in Order
Part ofKevin Hearne Books in OrderExplore Kevin Hearne's Seven Kennings books in order, with short summaries, series background, and guidance on starting this epic fantasy trilogy.
Last updated: July 4, 2026
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Seven Kennings books in publication order
3 books
A Plague of Giants
by Kevin Hearne
2017
A giant invasion tears through the world of Teldwen, forcing soldiers, scholars, and hunters into roles they never expected. Hearne trades urban fantasy for sweeping epic stakes, multiple voices, and a continent at war.
A Blight of Blackwings
by Kevin Hearne
2020
The giant war spreads into revenge, revolution, and perilous exploration as a new group of voices comes forward. Daryck wants vengeance, Hanima wants change, and Koesha sails toward dangers that maps do not explain.
A Curse of Krakens
by Kevin Hearne
2023
The Seven Kennings trilogy closes with three major threads on a collision course. Pen carries a world-shaping quest, Abhi must speak to the krakens, and Koesha follows a clue tied to the deepest secrets of the series.
Seven Kennings books in chronological order
Series background & context
Seven Kennings is Kevin Hearne in full epic fantasy mode. Instead of modern Arizona and clashing pantheons, this trilogy drops you into a secondary world pushed toward catastrophe by invasion, war, and the return of strange forms of power. It starts with A Plague of Giants, where a giant attack tears through a continent that had grown used to peace, and from there the story keeps widening.
The scale is big, but the books do not work by spectacle alone.
One of the most distinctive things about the trilogy is the way it is told. The story comes to readers through a bard's retelling, which lets Hearne move between many different voices while still making the whole thing feel connected. In the first book, Dervan, a historian who expects a quiet life, gets pulled into recording these accounts. That framing device gives the series an old-storyteller energy even when the action gets brutal or strange.
The cast is broad, but a few threads anchor it. Tallynd is a mother and soldier trying to protect what remains of her family as war comes home. Abhi is a hunter whose life changes when he is pulled toward a much larger destiny and a new kind of magic. Dervan begins as an observer and slowly becomes more entangled than he planned. Later books bring forward characters like Daryck, Hanima, Koesha, and Pen, each carrying a different corner of the conflict, from vengeance and revolution to exploration and survival.
The setting matters a lot here. Hearne fills the series with coastlines, cities, wild seas, and nations that feel shaped by trade, belief, and old grudges. The official pitch talks about shape-shifting bards, fire-wielding giants, and children who can speak to astonishing beasts, and that gives a good sense of the range. There is beauty in the world, but it is a beauty constantly under pressure.
Compared with Iron Druid, the tone is more serious and the structure is more layered. There is still humor, and Hearne still likes sharp, specific voices, but these books ask for a bit more patience because they are building a full war story rather than a single hero's sprint from one crisis to the next. The payoff is a trilogy that feels expansive without losing sight of the people inside it.
If you want Kevin Hearne at his biggest and most openly epic, this is the place to go. Expect a large cast, a storytelling frame that rewards attention, and a fantasy world where history, myth, and the cost of survival are always pressing against each other.
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