RL Stine Books in Order
Browse books connected to R.L. Stine and Jo Ann Ferguson in order, with summaries, background, and an easy way to choose where to start.
Last updated: 41 new books added
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RL Stine books in publication order
573 books
Triple Header Book 1
by R.L. Stine
1997
A three-headed monster introduces three separate stories involving a ghostly grandmother, a sinister wheel, and alien sponge boys. Each tale turns an unusual encounter into a threat, bringing a different kind of horror to its young characters.
Welcome to the Wicked Wax Museum
by R.L. Stine
1997
A school trip to a wax museum places the reader and friends in danger from a sculptress who uses real people for her exhibits. Their choices determine how they seek help and avoid joining the collection.
Werewolf Skin
by R.L. Stine
1997
Photography enthusiast Alex Hunter visits his professional-photographer aunt and uncle in Wolf Creek. Ignoring their warnings to avoid the woods after dark and the creepy neighboring house, Alex takes pictures under a full moon and uncovers the town's secret.
Who Killed The Homecoming Queen?
by R.L. Stine
1997
Tania's year seems perfect: a new boyfriend, a film role, and the homecoming crown. Someone resents her success enough to threaten her life, leaving her uncertain whether she'll survive to enjoy the dance she's been anticipating.
Why I'm Not Afraid of Ghosts
by R.L. Stine
1997
Oliver refuses to believe in ghosts despite living in a haunted Fear Street house. Resident ghost Robbie struggles to frighten him, knowing his final attempt must succeed or he'll have to abandon haunting for good.
Zapped in Space
by R.L. Stine
1997
Visiting a virtual reality arcade, the reader chooses between an Arctic adventure and a journey into space. Each game brings dangerous creatures and difficult decisions, turning entertainment into a struggle to find a way back.
Alone in Snakebite Canyon
by R.L. Stine
1998
A desert holiday leads the reader to a souvenir shop offering magical snake eyes or a map to a lost gold mine. The choices promise transformation or riches, but also lead into the canyon's threatening creatures.
Are You Terrified Yet?
by R.L. Stine
1998
An accidental rescue gives easily frightened Craig a reputation for bravery at his new school. When classmates challenge him to increasingly dangerous dares, he struggles to maintain an image that hides how terrified he really feels.
Attack of the Graveyard Ghouls
by R.L. Stine
1998
Spencer's visit to a graveyard disturbs the resting place of two dangerous boys. A ghoul takes over his body, leaving him trapped among spirits and desperate to reclaim his life before the intruder causes more harm.
Attack of the Vampire Worms
by R.L. Stine
1998
Trapped underground, Jane and Lewis follow vampire worms to strangers who cannot endure sunlight. Discovering the cave inhabitants' frightening transformation, the children must escape before they become permanent members of this strange underground family themselves.
Brain Juice
by R.L. Stine
1998
Two children gain extraordinary intelligence after drinking a strange substance in their uncle's laboratory. Their new abilities attract unwanted attention, including aliens with plans for gifted humans, making what seemed like an advantage increasingly dangerous.
Bride of the Living Dummy
by R.L. Stine
1998
Jillian already struggles with her little sisters and their troublesome doll when the ventriloquist dummy Slappy enters their lives. His interest in another destructive doll threatens to create a partnership that makes the household's problems far worse.
Caution: Aliens at Work
by R.L. Stine
1998
Matt discovers a toolbox whose devices let him read minds, freeze people, and even grow another arm. Experimenting seems exciting until its alien owner arrives, determined to recover the tools and pursue plans of his own.
Checkout Time at the Dead-End Hotel
by R.L. Stine
1998
A breakdown during a school trip forces the reader and classmates to stay at Hotel Morte. Ghostly guests want them to join the dead, and choices about whom to trust and where to flee determine their chances.
Circle of Fire
by R.L. Stine
1998
Mia Saxton joins girls experimenting with magic from Emma Reade's spellbook, only to discover the spells are dangerous. She must find a way to stop their activities before the power they've invoked turns against her.
Creature Teacher
by R.L. Stine
1998
Troublemaker Paul Perez is sent to a boarding school for high achievers, where his teacher is a monster. A brutal ranking system puts students' lives at stake, forcing Paul to find a talent that can keep him safe.
Escape of the He-Beast
by R.L. Stine
1998
Comic-book fan Jamie Kolker gets a computer disc featuring his favorite monster, Hecula the He-Beast. Uploading the drawings brings the creature to life, turning Jamie's enthusiasm for its frightening powers into a problem outside the comic pages.
Fight Team, Fight
by R.L. Stine
1998
Cheerleading captain Phoebe Yamura thinks her senior year is going perfectly, especially with Ty Sullivan in her life. Threats and increasingly dangerous pranks reveal that someone resents her success and may be willing to kill her.
Fright Camp
by R.L. Stine
1998
Brothers Andrew and Tyler eagerly attend a camp run by their favorite horror film director. What sounds like a chance to enjoy frightening movie scenarios becomes far more dangerous than expected, testing how much terror they can handle.
Headless Halloween
by R.L. Stine
1998
Brandon enjoys frightening younger children and plans more cruel tricks with his friend Cal on Halloween. The night's strange encounters put him on the receiving end of the terror, where his usual confidence offers little protection.
Hide and Shriek II
by R.L. Stine
1998
Becky hears stories of Pete, the ghost haunting Fear Street Cemetery, and his deadly hide-and-seek games. For Shadyside's twelve-year-olds, losing means more than embarrassment: Pete can seize their bodies, making the familiar childhood pastime terrifying.
Horror Hotel 1
by R.L. Stine
1998
Joe's family moves to Shadyside to open a hotel, where a family portrait shows a boy who looks just like him. New friends and strange changes in people around him suggest a vampire may be close by.
Horror Hotel 2
by R.L. Stine
1998
Joe and his grandfather use a spell to banish a spirit haunting their hotel, but it also swaps their bodies. Joe must undo the unexpected consequence before he's permanently trapped in an old man's life.
I Am Your Evil Twin
by R.L. Stine
1998
Staying with his scientist uncle, Monty is blamed for actions he doesn't remember and warned away from a laboratory. Encountering a boy who looks exactly like him raises frightening questions about who is interfering with his life.
I Was a Sixth-Grade Zombie
by R.L. Stine
1998
Valerie and Mark notice their friends disappearing into new after-school clubs and begin investigating. Signs of brainwashing suggest the activities are turning classmates into obedient strangers, and the two fear they may become the next targets.
In Too Deep
by R.L. Stine
1998
Camp counselor Kenny Klein is distracted by work and a new relationship when strange incidents threaten him. A masked camper and a prophecy about his high school class suggest the danger could extend beyond the summer.
Into the Jaws of Doom
by R.L. Stine
1998
A visit to the Hall of Science becomes an interactive struggle to escape. Every choice changes the course of the adventure, but only one route through the museum's dangers leads the reader safely outside.
Invaders from the Big Screen
by R.L. Stine
1998
A trip to the Movie Magic Multiplex puts you inside the films instead of safely in the audience. Your choices lead toward a giant ape, mutant creatures or a haunted house, each offering a different chance of escape.
Invasion of the Body Squeezers, Part 1
by R.L. Stine
1998
Jack Archer suspects his reclusive neighbor Mr Fleshman is hiding something strange. When he glimpses a mysterious creature through the window, his curiosity draws him toward an alien threat that others are reluctant to take seriously.
Invasion of the Body Squeezers, Part 2
by R.L. Stine
1998
Jack Archer discovers an alien in his bedroom, but his earlier warnings have been laughed off by parents, teachers and friends. The creature intends to squeeze its victims dry, leaving Jack facing a threat to the whole planet.
It's Only a Nightmare!
by R.L. Stine
1998
Staying at a creepy inn, you suffer recurring nightmares about a figure called the Sleep Master. He insists your waking life is the dream, and your choices determine how you confront the increasingly blurred boundary between sleep and reality.
Last Chance
by R.L. Stine
1998
Mary O'Connor is blackmailed by her teacher, Mr Morley, and becomes entangled in theft, kidnapping and murder. A school problem turns into a dangerous criminal plot as she struggles to escape the demands being made of her.
Let's Party
by R.L. Stine
1998
A vision of Shadyside High's entire senior class lying in coffins frightens Josie Maxwell, who fears she helped unleash the danger. Her stepbrother Josh expects a wonderful year, but Trisha Conrad's prediction suggests their celebrations could turn deadly.
Night of a Thousand Claws
by R.L. Stine
1998
A vacation on Cat Cay Island becomes frightening when your brother disappears. Katrina the Cat Woman wants you to take charge of her evil mutant cats, and your choices decide how you confront the island's dangers.
No Answer
by R.L. Stine
1998
Clarissa Turner believes her dead sister Justine is contacting her through a psychic hotline. The messages suggest Justine was murdered and another Shadyside senior may soon die, leaving Clarissa afraid she could be the next target.
One Night in Payne House
by R.L. Stine
1998
Entering Payne House puts the reader in a haunted building filled with creatures such as a giant dog-beast and the Tongue Thing. Survival depends on choosing a route that outwits the monsters waiting inside.
Return to Terror Tower
by R.L. Stine
1998
The reader returns to Terror Tower in an interactive journey back to the Middle Ages. Choices determine which dangers appear and how the adventure ends, with many possible outcomes awaiting anyone trying to survive the trip.
Revenge R Us
by R.L. Stine
1998
Wade is tired of being tormented by her brother Micah and answers an advertisement for Revenge R Us. The store offers a way to teach him a lesson, but seeking revenge brings dangers she never anticipated.
Shop Till You Drop ... Dead!
by R.L. Stine
1998
You and Julie spend midnight in Mayfield's department store to prove Reggie's monster stories are lies. Living mannequins and a vampire guard make the bet dangerous, with your choices determining whether you survive the store's after-hours occupants.
Sweetheart, Evil Heart
by R.L. Stine
1998
Ty Sullivan enjoys dating several girls at once, so a valentine from a mysterious girl named Amy intrigues him. Adding her to his romantic life exposes him to a secret that makes his flirtations far more dangerous.
Tale of the Blue Monkey
by R.L. Stine
1998
Amanda and Danny hear their babysitter's story about a blue monkey that curses an entire family. Finding the monkey buried in their own backyard makes them wonder whether the frightening tale has become a danger to them.
The Evil Lives!
by R.L. Stine
1998
The evil spirit that once attacked Shadyside High's cheerleaders returns after everyone believed Corky Corcoran had defeated it. The answer to stopping its attacks for good lies in Sarah Fear's grave, linking the renewed danger to the past.
The Funhouse of Dr. Freek
by R.L. Stine
1998
Joe breaks a mirror inside a carnival funhouse and releases a double who looks exactly like him. The twin is evil, and Joe must find a way to stop it before it takes over his life.
The Gift
by R.L. Stine
1998
Shadyside High senior Jennifer Fear receives an antique necklace and begins to believe it is controlling her. As she feels driven toward terrible crimes, she fears the piece of jewelry may eventually force her to commit murder.
The Stepbrother
by R.L. Stine
1998
Sondra begins dreaming about her own murder after her new stepbrother moves in. A psychic suggests the nightmares recall a past life, making Sondra fear that her former killer has returned as someone living in her home.
The Thirst
by R.L. Stine
1998
Twins Dana and Deirdre Palmer investigate the death of a fellow Shadyside senior, a cheerleader who appears to have been killed by a vampire. Their search becomes urgent as they realize they could be the next victims.
The Werewolf of Twisted Tree Lodge
by R.L. Stine
1998
You arrive at Twisted Tree Lodge for a horror writers' convention after winning a competition with a story you did not write. Discovering pages that describe your arrival raises fears that fictional monsters may be coming to life.
Trapped in the Circus of Fear
by R.L. Stine
1998
After attending circus camp, the reader joins a real circus and discovers a sinister purpose behind the performances. An evil ringmaster plans to turn children into sideshow creatures, making each decision part of a struggle to escape.
Triple Header Book 2
by R.L. Stine
1998
A three-headed monster presents three stories about a frightening school, a place called Triple Terror, and a mummy with a familiar face. The collection follows young characters confronting separate dangers through a series of supernatural encounters.
You're Plant Food!
by R.L. Stine
1998
A class trip takes you and your friend Kerry to the decaying E. Ville Creeper Botanical Gardens. Exploring the overgrown building leads toward dangerous plants and a possible deadly virus, with your choices shaping the route through the threats.
Be Afraid -- Be Very Afraid!
by R.L. Stine
1999
Connor steals a card game without realizing that its magic can trap the players inside it. He and his friends must face the game's dangers and find a route home before its forces prevent their escape.
Camp Out
by R.L. Stine
1999
Maria reluctantly joins her best friends Beth and Ellen on a camping trip, despite her anxiety about going. When strange accidents begin to happen, her worries turn into a struggle to understand the danger surrounding their outing.
Chamber of Fear
by R.L. Stine
1999
Carolyn becomes a magician's assistant, determined to investigate the Chamber of Fear that killed her mother. The prop traps the spirits of those who enter, and freeing her mother means confronting a danger no previous visitor has survived.
Door of Death
by R.L. Stine
1999
Amy Burke believes a Halloween legend after seeing visions of Jake Fear rising from his grave and killing her friends. With Halloween approaching, she faces a ghost who intends to take her back to the grave as his bride.
Earth Geeks Must Go!
by R.L. Stine
1999
Jacob Miller arrives at school expecting ordinary sixth-grade classes, but his classmates behave like aliens. He and his sister discover they are on another planet, where hostile creatures regard humans as dangerous intruders and hunt them down.
Elevator to Nowhere
by R.L. Stine
1999
A science project leads you and Jamie to her inventor uncle's laboratory, where an elevator travels between universes. A dangerous version of Uncle Darius appears, forcing you to choose how to find the real inventor and survive.
Escape from Horror House
by R.L. Stine
1999
Your parents blame you for overturned furniture and strange messages appearing around the house, but poltergeists are responsible. You must choose whether to trust your friends or a mysterious medium while trying to remove the invading spirits.
Faces of Terror
by R.L. Stine
1999
A nightmare convinces Elizabeth Nelson that her brother Thomas is in danger. She travels to his employer's Cliff House to investigate, where a sculptor's wax figures and the spirits trapped inside them conceal a frightening mystery.
Full Moon Fever
by R.L. Stine
1999
Robbie and his sister enjoy Halloween trick-or-treating, even at frightening Mrs Eakins' house. After eating her Beast candy bars, they begin undergoing alarming changes, turning their search for treats into a problem that is much harder to escape.
Graduation Day
by R.L. Stine
1999
As graduation approaches, Josie fears that the curse on Shadyside High's senior class could claim everyone before they leave school. Vampires, ghosts and a graduation celebration bring the students toward a final confrontation with the danger haunting their year.
Hocus-Pocus Horror
by R.L. Stine
1999
You and Zack are chosen as volunteers by the Great Mysterio, whose magic act hides genuine cruelty. Your choices lead toward razor-sharp cards or dangerous potions as you try to escape the magician's tricks and protect yourselves.
Into the Twister of Terror
by R.L. Stine
1999
A tornado strikes while you are staying with your aunt and uncle, leaving you searching for shelter and help. Following your dog or entering a storeroom leads toward talking animals, strange magic and different dangers inside the storm.
It Came from the Internet
by R.L. Stine
1999
A web crawler emerges from your computer and infects you with a virus that erases your memory. Your choices determine how you search for a cure before you forget the danger, including whether to trust an unusual doctor.
Jekyll and Heidi
by R.L. Stine
1999
Heidi dismisses the locals who call her uncle Dr Jekyll a mad scientist. Her confidence falters when she sees him drinking a strange mixture and hears terrifying animal noises at night, suggesting his experiments conceal a dangerous secret.
Nightmare Hour
by R.L. Stine
1999
Ten horror stories follow children facing dangers such as a Halloween hospital stay, a ghost seeking someone else's skin, and strange alien candy. Stine also shares the ideas behind the tales, offering a glimpse into their creation.
One Last Kiss
by R.L. Stine
1999
Eleanor Rawlings wants revenge on the vampire that killed her father and seeks help from Trevor Fier. As she falls for him, unsettling suspicions make her wonder whether her protector could be the very creature she is hunting.
Prom Date
by R.L. Stine
1999
Jennifer Fear is thrilled when Duke, the boy she hoped would take her to prom, asks her out. But strange behavior threatens to turn the perfect evening into something dangerous for her and her classmates.
Return to Ghost Camp
by R.L. Stine
1999
Dustin agrees to swap identities with Ari as a camp prank. Then he learns that a creature called the Snatcher chooses a camper each year, and Ari is its target, leaving Dustin desperate to prove who he is.
Return to Horrorland
by R.L. Stine
1999
Lizzy and Luke Morris return to HorrorLand with television investigators hoping to expose the frightening amusement park's secrets. Their previous escape offers little reassurance when the trip draws them back among its creatures and dangerous attractions.
Revenge of the Body Squeezers
by R.L. Stine
1999
Jack discovers an alien invasion and a device capable of shrinking people to the size of tennis balls. Stopping the invaders puts his own life in danger as he confronts the technology behind their attack.
Scary Birthday to You!
by R.L. Stine
1999
Your parents hire Dr. MacDeath to arrange a horror birthday party, but his tricks become terrifyingly real. Choosing between presents and party games sends you down different paths involving dangerous animals, strange transformations, and deadly surprises.
Scream School
by R.L. Stine
1999
Jake's father directs horror movies and keeps trying to prove that his son scares easily. Visiting an abandoned school for a new film gives Jake another chance to show his courage, but its frightening stories complicate matters.
Scream, Jennifer, Scream!
by R.L. Stine
1999
Jennifer discovers that Shelli and several friends cheated on a college placement test. The guilty students decide she must be kept quiet, but their plan takes a frightening turn when they become targets one after another.
Ship of Ghouls
by R.L. Stine
1999
A cruise to Japan with a friend seems ideal until a passenger claims the ship hosts experiments that turn people into fish creatures. Your choices determine whether to confront the danger aboard or risk the water outside.
Slappy's Nightmare
by R.L. Stine
1999
A curse forces Slappy to perform three good deeds within a week or become an ordinary lifeless dummy. The malicious puppet struggles with this unwelcome demand, especially when a child's interference makes his attempts harder to complete.
Spring Break
by R.L. Stine
1999
Shadyside High seniors visit an archaeological dig on Trisha Conrad's Arizona ranch, expecting a break from school. Instead, a powerful ghost threatens the group, and Trisha must face the possibility that her vision of death could come true.
The Bad Girl
by R.L. Stine
1999
Jan accidentally creates a chemical formula that can restore life to dead creatures. She and Dawn find science suddenly exciting, but reviving animals and then a person brings consequences that make their discovery far more dangerous than expected.
The Curse of the Cave Creatures
by R.L. Stine
1999
A desert hike in Arizona leads the reader into a cave occupied by an evil spirit. Choices determine the course of the confrontation, and defeating the Cave Spirit becomes essential to surviving the expedition.
The Hand of Power
by R.L. Stine
1999
Margarete Fier reluctantly uses her ability to see into the past to help her fiance search his mansion. His hunt for a hidden source of power draws her toward unsettling secrets within the house.
The Haunted Car
by R.L. Stine
1999
Mitchell Moinian cannot stop admiring a sleek blue car and sneaks outside to sit in it. A whispered invitation draws him closer, but his fascination with the vehicle leads toward a ride far more frightening than he imagined.
The Horror of the Black Ring
by R.L. Stine
1999
Beth notices her teacher behaving strangely after finding a ring in the school parking lot. When the ring passes to Beth, disturbing events follow her too, making its sinister influence increasingly difficult to ignore or escape.
The Mummy Walks
by R.L. Stine
1999
Michael seems like an ordinary boy until he learns he is the leader of Jezekiah. A computer chip in his head holds the location of an ancient mummy, placing him at the center of a dangerous mystery.
The Raven Woman
by R.L. Stine
1999
The Werewolf in the Living Room
by R.L. Stine
1999
Aaron's father cages a man in their living room, insisting he is a werewolf. Aaron thinks the claim is ridiculous, but freeing the captive is followed by attacks that make him question what he believed.
Trick Or...Trapped!
by R.L. Stine
1999
Trick-or-treating in a wealthy new neighborhood brings the reader to houses filled with unexpected dangers. Choosing where to go and what to do determines whether the night's frightening surprises lead to escape or another terrible ending.
Weekend at Poison Lake
by R.L. Stine
1999
A weekend vacation in the woods becomes a test of survival amid aliens and strange wildlife. The reader must navigate threats that turn an ordinary getaway into an adventure where each choice can change the outcome.
Wicked
by R.L. Stine
1999
Marla Newman's hopes of becoming valedictorian falter amid humiliation at school. Two girls offer her a way to gain power through witchcraft, tempting her to take revenge on the classmates and teachers she blames for her troubles.
Zombie School
by R.L. Stine
1999
Your new boarding school enforces its rules with terrifying punishments, and the students seem unnaturally quiet. Choosing classes and deciding whom to trust determines your route through a school where science and gym can become deadly traps.
All-Day Nightmare
by R.L. Stine
2000
You wake from disturbing dreams in an unfamiliar house with no memory of your name. Your decisions guide attempts to escape, with different routes bringing encounters with aliens, werewolves, and other threats waiting beyond the bedroom.
Danger Time
by R.L. Stine
2000
A strange clock shop leads you to Chronos, a wizard fleeing the Time Police. Whether you help him or run away, your choices bring time travel and dangerous encounters, including a bomb that could stop time forever.
Ghost in the Mirror
by R.L. Stine
2000
Jason's newly decorated bedroom includes a large mirror carrying a warning of death. When his dog becomes trapped inside it, Jason must confront the haunted glass and its pull toward a cold world beyond his reflection.
The Haunted Mask Lives!
by R.L. Stine
2000
Camp Nowhere
by R.L. Stine
2001
Russell dreads the senior campers' canoe trip over Forbidden Falls, where others supposedly disappeared years earlier. Despite the stories, he joins the excursion, only to discover that the journey could be far more dangerous than ordinary camp adventure.
Dear Diary, I'm Dead
by R.L. Stine
2001
Alex finds an old diary whose entries predict events before they happen. At first, knowing the future helps him win bets, but increasingly frightening predictions leave him struggling to avoid the disasters the diary describes.
Fear Games
by R.L. Stine
2001
April joins eleven other children in a survival competition on a tropical island, eager to win its cash prize. The physical challenges conceal a worse threat: an ancient evil that turns the games into a fight for survival.
Full Moon Halloween
by R.L. Stine
2001
Tristan and Rosa would rather go trick-or-treating than attend their teacher's Halloween party. But boredom quickly gives way to fear when werewolves enter the picture, leaving Tristan searching for a way out of the gathering.
Happy Holidays from Dead House
by R.L. Stine
2001
No Survivors
by R.L. Stine
2001
April returns to the tropical island where the Life Games became a deadly struggle. The evil waiting there is prepared for one final contest, forcing her to confront its dangers again with survival as the only prize.
Scare School
by R.L. Stine
2001
Sam Waterbury arrives at Wilton Middle School and discovers that being the new student carries unusual dangers. A creature with claws and sharp teeth lurks in the halls, turning the ordinary challenges of school into a frightening struggle.
Shadow Girl
by R.L. Stine
2001
Selena Miles thinks her life is dull until she discovers a hidden identity and extraordinary powers. The revelation brings an enemy determined to kill her, making her wish for excitement far more dangerous than she expected.

































































































