RL Stine Books in Order
Browse books connected to R.L. Stine and Jo Ann Ferguson in order, with summaries, background, and an easy way to choose where to start.
Last updated: 41 new books added
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RL Stine books in publication order
573 books
Wrong Number 2
by R.L. Stine
1995
Deena and Jade receive threatening calls that seem to come from the man who tried to kill them the previous year. Whoever is calling knows their every move, making an apparent prank feel like a promise of revenge.
A New Fear
by R.L. Stine
1996
A fire destroys the Fear mansion on Nora Goode and Daniel Fear's wedding day, but their child carries the family line forward. His future becomes a struggle between the hope of escaping the curse and its enduring power.
Attack of the Jack-O'-Lanterns
by R.L. Stine
1996
After a cruel Halloween prank, Drew and her friend Walker plan a frightening payback for Tabby and Lee. Their scheme involves pumpkin-headed figures, but the jack-o'-lanterns soon seem far more real—and dangerous—than either of them intended.
Bad Hare Day
by R.L. Stine
1996
Tim Swanson dreams of becoming a magician like his idol, Amaz-O. After finding the famous performer disappointingly rude, Tim steals Amaz-O’s bag of tricks—only to discover that its unsettling secrets are far more dangerous than ordinary stage magic.
Body Switchers from Outer Space
by R.L. Stine
1996
Clumsy Will agrees to exchange bodies with Chad, the most popular boy in school, using a strange machine. Enjoying his new identity soon gives way to fear when he discovers Chad's secret and cannot easily switch back.
Calling All Creeps!
by R.L. Stine & Carla Jablonski
1996
After being kicked off the school paper, Ricky Beamer tries to embarrass its bossy editor with a prank message. Instead, he receives alarming calls from supposed creeps, and learns that the local bullies may be something much stranger than they appear.
Deadly Rumours
by R.L. Stine
1996
Annie is thrilled when handsome Jonathan asks her out, despite rumors about his previous girlfriend's mysterious death. As she investigates whether he was involved, threatening events suggest that someone is determined to make Annie the next victim.
Deep in the Jungle of Doom
by R.L. Stine
1996
A class trip to a South American jungle becomes an interactive adventure when boredom sends you exploring without supervision. Each decision takes the story down a different path, turning an ordinary nature lesson into a dangerous search for escape.
Egg Monsters from Mars
by R.L. Stine
1996
Dana Johnson resents the egg hunt planned for his sister’s birthday until he finds a gigantic, vein-covered egg of his own. When it hatches, Dana’s ordinary family celebration becomes a terrifying encounter with an unexpected creature.
Even More Tales to Give You Goosebumps
by R.L. Stine
1996
Ten short horror stories bring together encounters with the frightening and unexpected. This collection pairs supernatural scares with the humor of Goosebumps, giving young readers a sequence of separate tales rather than a single continuing adventure.
Eye of the Fortuneteller
by R.L. Stine
1996
Fearless Kelsey Moore laughs off Madame Valda's warning that only fools fear nothing. Encounters with crawling sand crabs and giant jellyfish soon change her attitude, leaving her wondering whether the fortuneteller has condemned her to permanent terror.
Forbidden Secrets
by R.L. Stine
1996
Savannah dismisses warnings about the Fear family curse and marries Tyler Fear. When they move to Blackrose Manor and people begin dying, she must confront the secret her husband has kept and the danger attached to his name.
Fright Christmas
by R.L. Stine
1996
Bully Kenny Frobisher plans to spoil everyone's holiday, but ends up locked inside a deserted department store on Christmas Eve. Three ghosts arrive to confront him, turning his night alone into a frightening encounter with Fear Street's spirits.
Fright Knight
by R.L. Stine
1996
Mike enjoys the strange exhibits in his father's Fear Street museum, especially a suit of armor. When glowing eyes appear inside its helmet and the knight raises a sword, Mike faces a challenge that could become deadly.
Ghost Camp
by R.L. Stine
1996
Brothers Harry and Alex arrive at Camp Spirit Moon determined to fit in, despite its unusual greetings, rituals, and prank-loving campers. As the jokes become increasingly alarming, the brothers must learn what is really happening at their strange summer camp.
Goodnight Kiss 2
by R.L. Stine
1996
Billy returns to Sandy Hollow determined to avenge the girlfriend he lost to vampires the previous summer. His friends dismiss his warnings, but bodies with punctured necks and nightly swarms of bats suggest the danger is still there.
House of Whispers
by R.L. Stine
1996
Amy Pierce visits Simon and Angelica Fear at their beautiful New Orleans mansion, unaware of the family's sinister history. An unseen presence seems to watch her, drawing Amy toward powers she does not understand and may not escape.
How to Be a Vampire
by R.L. Stine
1996
Andrew wakes with bite marks on his neck and discovers he is becoming a vampire. Flying and staying up all night sound exciting, until a frightening vampire teacher introduces him to lessons he is not ready to learn.
How to Kill a Monster
by R.L. Stine
1996
Gretchen and her stepbrother Clark are sent to stay with their grandparents, despite dreading the visit. Strange growls from the locked upstairs room convince them that something monstrous is waiting in the house—and they must uncover its secret.
Legend of the Lost Legend
by R.L. Stine
1996
Justin and his sister Marissa accompany their story-collecting father to Brovania, where he seeks an ancient manuscript called The Lost Legend. When the children become separated in the woods, they encounter bizarre animals and figures from the distant past.
Night Games
by R.L. Stine
1996
Diane and her friends sneak out at night to play pranks on Fear Street. When her boyfriend Lenny targets a hated teacher, their thrill-seeking goes too far, leaving the group facing deadly consequences and the threat of revenge.
Night of the Living Dummy III
by R.L. Stine
1996
Trina and her brother Dan enjoy exploring their father’s attic collection of ventriloquist dummies. But voices begin coming from upstairs and the dummies appear where they should not, leaving the siblings to confront the possibility that the collection is alive.
Night of the Werecat
by R.L. Stine
1996
Cat-loving Wendy wants a charm necklace she finds at Mrs. Bast's booth during a cat show. Warned that it holds dangerous werecat powers, she becomes entangled in a transformation that turns her favorite animal into something frightening.
Nightmare in 3-D
by R.L. Stine
1996
Wes Parker buys a 3-D poster from a Fear Street shop, then struggles to see its hidden picture. When an image finally emerges, it seems to notice him too, and the thing inside wants to get out.
Revenge of the Shadow People
by R.L. Stine
1996
Vinny Salvo notices his shadow developing horns, claws, and sharp teeth. What first looks like a strange trick becomes a threat when it starts pursuing him, leaving Vinny searching for a way to escape something that follows wherever he goes.
Say Cheese and Die-Again!
by R.L. Stine
1996
Greg tries to convince his skeptical English teacher that the camera he found last summer really caused horrifying events. When he digs it up to prove his story, the camera’s return brings a new series of frightening consequences.
Secret Admirer
by R.L. Stine
1996
After winning the lead in her school play, Selena receives dead flowers from an admirer calling himself The Sun. She dismisses the attention until suspicious accidents threaten her understudy and herself, turning supposed devotion into a frightening obsession.
Silent Night 3
by R.L. Stine
1996
Spoiled Reva Dalby expects her wealthy father to give her whatever she wants, including the chance to become famous during the holidays. When her behavior goes too far, a stalker turns her Christmas ambitions into a source of danger.
Stay Away From the Treehouse
by R.L. Stine
1996
Dylan and Steve discover a treehouse in the Fear Street woods, a place rumored to harbor ghosts instead of wildlife. Determined to test the stories, they spend the night there and encounter more than their own imaginations.
Still More Tales to Give You Goosebumps
by R.L. Stine
1996
Ten Halloween stories explore the frightening possibilities surrounding the holiday. The collection brings separate tales of terror together, giving readers a succession of spooky encounters beyond the costumes and decorations of an ordinary celebration.
The Beast from the East
by R.L. Stine
1996
Ginger Wald and her identical twin brothers lose their way in a strange stretch of woods filled with unfamiliar plants and animals. Their worst discovery is a group of furry blue monsters who insist the children join a game with deadly rules.
The Boy Next Door
by R.L. Stine
1996
Lauren and Crystal compete for the attention of Scott, the handsome new football star who moves next door. Neither sees the danger behind his appealing image, while the death of his last girlfriend casts a shadow over their hopes.
The Boy Who Ate Fear Street
by R.L. Stine
1996
Picky eater Sam Kinney develops an unstoppable appetite after a friend's aunt adds a strange spice to his food. Soon he craves soap, paste, and dog food, and must discover what is happening before his hunger becomes even more dangerous.
The Bugman Lives
by R.L. Stine
1996
Janet accidentally runs over the Bugman's tombstone while mowing a lawn. Afterward, insects and spiders attack her wherever she goes, making her fear that the creature has returned from the grave to punish her mistake.
The Confession
by R.L. Stine
1996
Julie believes her friends could never have murdered their hated classmate Al, until one of them confesses. The group agrees to conceal the truth, but protecting their friend raises a frightening question about whether the killing will happen again.
The Cuckoo Clock of Doom
by Carol Ellis, Billy Brown, Dan Angel, R.L. Stine & Carol Matas
1996
Adapted by Carol Ellis from R.L. Stine’s story, this Goosebumps Presents tie-in follows Michael as he tampers with his father’s antique cuckoo clock. When time begins moving backward, he must undo the damage before he becomes younger still.
The Face
by R.L. Stine
1996
Martha cannot remember the terrible event everyone says she witnessed, yet her hand keeps drawing a dead boy's face. Unable to control the sketches or explain them, she searches for the missing memories and the truth about his death.
The First Scream
by R.L. Stine
1996
Dierdre Bradley's father prepares to open an amusement park in the Fear Street woods despite a history of deaths at the site. A force determined to stop the project threatens to turn the new attraction into another nightmare.
The Last Scream
by R.L. Stine
1996
Robin Fear is ready to carry out a plan decades in the making against Dierdre Bradley, her father, and Fear Park. Someone who has watched him closely and uncovered his secrets waits to challenge him with revenge of their own.
The Loudest Scream
by R.L. Stine
1996
Dierdre Bradley falls for intense, mysterious Robin Fear while trouble surrounds the amusement park. His secret is far more dangerous than she imagines: a plan to destroy Fear Park that places Dierdre herself in its path.
The Ooze
by R.L. Stine
1996
Al's attempt to make a stink bomb with his chemistry set produces an unexpected ooze. It spreads over his cat and best friend, changing whatever it touches, and Al must find a way to stop it before becoming its next victim.
The Perfect Date
by R.L. Stine
1996
Brady Karlin begins moving beyond his girlfriend's fatal sledding accident when he meets Rosha Nelson. A scarred figure starts following him, and terrible accidents occur whenever Rosha is near, linking his new romance to fears he thought were fading.
The Sign of Fear
by R.L. Stine
1996
Centuries after a vengeful warrior named Fieran creates the Fear amulet, servant girl Christina discovers it. Already struggling to survive, she faces the evil bound into an object that carries a lasting curse against the Fear family.
Vampire Breath
by R.L. Stine
1996
Fearless friends Freddy Martinez and Cara explore a hidden room in Freddy's basement and discover a bottle labeled Vampire Breath. Opening it unleashes a thirsty vampire, leaving the pair to face the terrifying intruder beneath Freddy's home.
What Holly Heard
by R.L. Stine
1996
School gossip Holly Denver is strangled after hearing a dangerous secret. Her friends Miriam and Ruth become targets when the murderer assumes Holly shared what she knew, leaving them threatened by information they may not even possess.
All-Night Party
by R.L. Stine
1997
Cindy's friends arrange a surprise birthday party on Fire Island, far from parents, police, or anyone who could help. Their private celebration attracts a murderer loose on the island, turning an isolated night of fun into danger.
Attack of the Beastly Baby-Sitter
by R.L. Stine
1997
A babysitter from KidScare turns an ordinary evening into a choice between deadly games and the dangerous Fun Zone. Readers decide how to confront challenges such as a bottomless ball pit and a tomb while trying to get home alive.
Best Friend 2
by R.L. Stine
1997
Becka hopes to put behind her the harm Honey caused her friends and the blame she endured. Seeing Honey everywhere seems like imagination until threats begin, suggesting her obsessive former friend has returned with even more dangerous intentions.
Beware, the Snowman
by R.L. Stine
1997
Jaclyn moves from Chicago to isolated Sherpia, a village near the Arctic Circle, where every home has an identical sinister snowman outside. Nightly howls and the villagers' unease make her suspect that the frozen town is hiding a dangerous secret.
Camp Fear Ghouls
by R.L. Stine
1997
Lizzy Caldwell eagerly accepts an invitation to join the Camp Fear Girls despite their eerie clubhouse and disturbing badges. As members begin mysteriously disappearing, the appeal of belonging to a new club gives way to questions about its danger.
Cat
by R.L. Stine
1997
Marty dislikes the cat that interrupts basketball practice, but never intends to kill it. After its death, cats appear everywhere he looks, and his growing fear of revenge makes him question whether he is imagining the threat.
Chicken Chicken
by R.L. Stine
1997
Crystal and her brother Cole dismiss the rumors that their strange classmate Vanessa casts spells. But after making her angry, Crystal develops a beak-like mouth and Cole begins sprouting feathers, suggesting that Vanessa's warning was no joke.
Children of Fear
by R.L. Stine
1997
Luke defends his sister Leah when townspeople call her evil because she can communicate with animals. He believes she would never misuse her unusual gift, but a horrible accident involving their parents begins to shake his certainty.
Cry of the Cat
by R.L. Stine
1997
Alison accidentally kills a cat while riding her bicycle to school for play rehearsal. Trying to return it to its owner draws her toward a frightening house, where the animal's apparent ability to survive death becomes a greater threat.
Dance of Death
by R.L. Stine
1997
After her parents' strange deaths, Madeline finds renewed hope in her love for young doctor Justin Fier. Warnings about his destructive quest make her question the relationship and whether she can escape the curse surrounding him.
Daughters of Silence
by R.L. Stine
1997
Angelica and Simon Fear turn to their family's dark powers to resurrect their dead daughters. Their black magic requires the sacrifice of two innocent girls, placing other lives at risk in their determination to reverse death.
Deep Trouble II
by R.L. Stine
1997
Billy Deep and his sister Sheena return to their uncle's floating Caribbean laboratory for a summer of swimming and snorkeling. Beneath the water, however, fish are growing into enormous, ravenous sea creatures, putting the siblings in danger.
Don't Ever Get Sick at Granny's
by R.L. Stine
1997
Corey ignores his father's warning about getting sick at Granny Marsha's house. When a fever strikes during a weekend visit, her determination to eliminate every germ turns her care into a threat to Corey himself.
Don't Go To Sleep!
by R.L. Stine
1997
Matt secretly falls asleep in the guest room after growing tired of his cramped bedroom. When he wakes, his life has changed for the worse—and each time he sleeps again, he is pushed into another frightening version of reality.
Escape from Camp Run-For-Your-Life
by R.L. Stine
1997
Dropped off at the wrong sports camp, you must choose between an athletic selection and a wilderness hike. Alien slavery, dangerous animals, and zombies await along the branching routes, making each decision part of your escape.
Field of Screams
by R.L. Stine
1997
Buddy Sanders travels fifty years into the past and takes over a celebrated baseball player's body. Knowing the team will die in an accident after its championship game, he must change events before he shares their fate.
Go to Your Tomb - Right Now
by R.L. Stine
1997
Taking a shortcut through the Fear Street cemetery, Jack meets a mysterious girl who promises to make him invisible. The offer tempts him, but his suspicion that she is a ghost makes trusting her dangerous.
Halloween Bugs Me
by R.L. Stine
1997
Greg Dreamer wants to collect more Halloween candy than rival Derek Boyd. An old woman's magic bag seems to offer an advantage by multiplying whatever goes inside, until Greg discovers the copies are disturbingly different.
Heart of the Hunter
by R.L. Stine
1997
Jamie Fier accepts a medicine woman's potion hoping to win the girl he loves. Instead, each full moon turns him into a wolf, and being seen by his true love in that form could make the transformation permanent.
High Tide
by R.L. Stine
1997
Lifeguard Adam Malfitan remains haunted by his girlfriend Mitzi's death and his inability to save her. Nightmares repeatedly bring him back to the bloody water, but waking offers little relief as a new terror begins.
House of a Thousand Screams
by R.L. Stine
1997
Jill and Freddie's family inherits a house from their late Uncle Solly, a magician. His legacy includes sinister magic tricks that refuse to stay dead, turning the children's new home into a place of supernatural danger.
How I Learned To Fly
by R.L. Stine
1997
Jack Johnson and his rival Wilson Schlame discover how to fly. While Wilson enjoys the attention their ability attracts, Jack grows uneasy when scientists begin asking questions, forcing him to consider whether flying is worth the consequences.
I Live in Your Basement!
by R.L. Stine
1997
After Marco is hit by a baseball bat, he starts hearing from Keith, a boy who claims to live in his basement. Marco must determine what is real as the strange caller's presence becomes increasingly frightening and monstrous.
Into The Dark
by R.L. Stine
1997
Blind teenager Paulette Fox falls for Brad Jones and insists he is innocent when friends report seeing him commit a crime. Their warnings clash with her trust, leaving her to judge whether love has placed her in danger.
It Came From Ohio
by R.L. Stine
1997
R.L. Stine recounts his childhood, the path that led him into writing, and how he develops story ideas. This account of his life gives young readers a look at the person behind his frightening fictional worlds.
Killer's Kiss
by R.L. Stine
1997
Delia and Karina compete over grades, popularity, and boys, and now both want Vincent. Karina's determination to win him turns their rivalry threatening, especially when she decides nobody else should have him if she cannot.
Little Comic Shop of Horrors
by R.L. Stine
1997
After missing the school bus, you discover Milo's Comics Dungeon, where leaving may be impossible. Your choices lead either into dangerous comic-book worlds or a monster-filled basement maze as you search for a route home.
Lost in Stinkeye Swamp
by R.L. Stine
1997
Your new home, Swamp House, is haunted by Annabelle but may hide a treasure. Choosing between a magic telescope and her old diary sends you through branching dangers, including alligators and carnivorous plants in the swamp.
Monster Blood IV
by R.L. Stine
1997
Evan Ross has not forgotten the dangers of the ever-growing green Monster Blood. When a blue version appears in an identical can, it multiplies instead, producing sharp-toothed blue creatures and unleashing another slime-fueled threat.
Monster Dog
by R.L. Stine
1997
Maggie's new dog Poocher seems increasingly strange, with glowing red eyes and puppy teeth that become deadly fangs. What should be a comforting friendship turns frightening as she realizes her pet could pose a serious threat.
More & More & More Tales to Give You Goosebumps
by R.L. Stine
1997
Ten holiday stories introduce dangerous pets, unsettling ballet performances, monster skates, and an ice vampire. Children expecting seasonal fun instead confront strange threats that turn familiar winter activities into encounters with the supernatural.
My Best Friend Is Invisible
by R.L. Stine
1997
Sammy Jacobs loves ghosts and science fiction, passions his scientist parents dismiss. Then an invisible visitor begins occupying his room and raiding the breakfast table, leaving Sammy desperate to prove the unwanted friend is real and get rid of him.
Parents from the 13th Dimension
by R.L. Stine
1997
Sarah wishes her embarrassing family could be different and cooler. When magic gives her seemingly perfect parents, the change brings unexpected trouble, forcing her to question the family she wanted and the cost of her wish.
Please Don't Feed the Vampire!
by R.L. Stine
1997
A novelty Vampire in a Can contains a dangerous packet that can transform either you or your dog. In this branching adventure, your decisions determine who becomes a vampire and how you try to undo the change.
Return to the Carnival of Horrors
by R.L. Stine
1997
You return to the Carnival of Horrors, where manager Big Al wants to keep you forever. Choosing between the midway's games and dangerous rides leads through new obstacles, with escape required before midnight seals your fate.
Runaway
by R.L. Stine
1997
Runaway Felicia arrives in Shadyside hoping to hide her dangerous powers and start again. When someone discovers her secret, staying risks another loss of control, while leaving means abandoning the ordinary life she desperately wants.
Scream of the Evil Genie
by R.L. Stine
1997
Opening a soda can releases a genie who offers you three wishes. Her interpretations turn ordinary desires into frightening changes, and this branching adventure leaves you choosing how to escape the consequences before your wishes run out.
Secret Agent Grandma
by R.L. Stine
1997
At the train station, you see two versions of your visiting grandmother and must choose which to trust. One route leads to a monstrous impostor, another to aliens, making a family visit an adventure shaped by your decisions.
Spell of the Screaming Jokers
by R.L. Stine
1997
Brittany's new deck of cards contains jokers that are dangerously alive. Picking one begins a frightening game, and completing the four suits brings greater danger as she discovers these cards are playing for more than fun.
The Awakening Evil
by R.L. Stine
1997
This story explores the origins of the evil that later terrorizes Corky Corcoran and Shadyside's cheerleaders. Sarah Fear's history reveals where the force began, what drives it, and the deadly events behind its continued menace.
The Beginning
by R.L. Stine
1997
Hope begins college looking forward to sharing a dorm with friends and living near boyfriend Darryl. When Darryl says he murdered a boy she dated, her new life becomes a frightening puzzle about who is truly responsible.
The Beginning (Fear Hall)
by R.L. Stine
1997
Hope begins college looking forward to sharing a dorm with friends and living near boyfriend Darryl. When Darryl says he murdered a boy she dated, her new life becomes a frightening puzzle about who is truly responsible.
The Blob That Ate Everyone
by R.L. Stine
1997
Aspiring horror writer Zackie Beauchamp finds a typewriter in a burned-out antique store and uses it to continue his story about a giant blob. Soon, the frightening events he types begin happening for real, putting his town in the path of his invention.
The Conclusion
by R.L. Stine
1997
After fleeing her dormitory, college freshman Hope hides in an abandoned sorority house. The danger she wants to escape follows her there, forcing her to confront how closely it is connected to her own life.
The Conclusion (Fear Hall)
by R.L. Stine
1997
After fleeing her dormitory, college freshman Hope hides in an abandoned sorority house. The danger she wants to escape follows her there, forcing her to confront how closely it is connected to her own life.
The Creature from Club Lagoona
by R.L. Stine
1997
Tad's family vacation at Club Lagoona should offer fun at a new resort and water park. But his fear of swimming in deep water becomes more alarming when a scaly creature may be waiting below.
The Creepy Creations of Professor Shock
by R.L. Stine
1997
Helping an inventor clear his garage, you discover a forbidden room filled with strange creations. Your choices lead into a backwards mirror world or a mechanical wonderland, where finding a way home becomes increasingly difficult.
The Curse of Camp Cold Lake
by R.L. Stine
1997
Sarah hates Camp Cold Lake, its slimy water, and her unfriendly bunkmates. When she pretends to drown to win their sympathy, her plan draws the attention of a pale, transparent figure lurking beside the lake.
The Haunted School
by R.L. Stine
1997
Tommy Frazer is struggling to settle into Bell Valley Middle School after his father remarries. Lost among its empty classrooms, he hears children crying behind the walls and must confront whatever is hiding within the enormous school.
The Hidden Evil
by R.L. Stine
1997
Timothy has a story to tell, but hearing it carries a danger beyond ordinary frightening tales. Its power threatens to awaken evil hidden in a child's heart, linking the storyteller's account with a darker force.
The Rich Girl
by R.L. Stine
1997
Emma and Sydney find a bag filled with money and promise to keep it secret. When Sydney tells her boyfriend Jason, Emma fears his greed could turn their discovery into a threat to their lives.
The Twisted Tale of Tiki Island
by R.L. Stine
1997
A holiday on Tiki Island turns dangerous when the reader and cousin Gina discover an underwater cave. Choices lead toward a magical artifact or a wreck full of treasure, with sharks, revived warriors, and skeletons threatening escape.
Three Evil Wishes
by R.L. Stine
1997
Hannah obeys the warning on a bottle she finds in Fear Lake, but her younger brother opens it. The imprisoned genie emerges furious after a century of confinement and turns his attention toward the children.
Toy Terror: Batteries Included
by R.L. Stine
1997
Winning a competition lets the reader choose a robot toy or a tour of a toy factory. Both prizes conceal dangerous surprises, and decisions determine whether the winner can escape toys that behave far beyond their instructions.
Trapped
by R.L. Stine
1997
Students seeking an escape from Saturday detention explore the tunnels beneath Shadyside High. Stories of a deadly incident there in the sixties seem like harmless rumors until the group finds itself trapped far from anyone who can help.





















































































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