Magic Kingdom at War Books in Order
Part ofTao Wong Books in OrderSee the Magic Kingdom at War books in order by Tao Wong, with quick summaries, series background, and an easy guide to where Matt's war begins.
Last updated: July 3, 2026
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Magic Kingdom at War books in publication order
12 books
Magic Kingdom at War 1
by Tao Wong
2024
Matt dies, is reborn into a strange realm, and becomes lord of a hex-based kingdom at war. To protect humanity's last line of defense, he has to learn strategy very fast.
Magic Kingdom at War 2
by Tao Wong
2024
Matt has found his feet, barely, but now gold, unit production, and hero management all start competing for his attention. Running a magical kingdom is harder than simply surviving one.
Magic Kingdom at War 3
by Tao Wong
2024
Tricked into overextending, Matt faces the real chance of losing everything. With his fort exposed and his army scattered, strategy matters more than luck.
Magic Kingdom at War 4
by Tao Wong
2024
Winning a battle only creates new work. Matt has a fresh town, new units, and a growing sense that this war is much bigger than one map.
Magic Kingdom at War 5
by Tao Wong
2024
Matt's expanding realm draws tougher enemies and sharper questions about how kingdoms survive. Every gain on the board brings another front to hold.
Magic Kingdom at War 6
by Tao Wong
2024
The war keeps widening, and resource pressure starts to bite. Smart opponents, vulnerable cities, and stretched heroes force Matt to think several moves ahead.
Magic Kingdom at War 7
by Tao Wong
2024
Matt is no longer reacting to one crisis at a time, he is managing a real campaign. Growth, defense, and battlefield timing all have to line up or the kingdom cracks.
Magic Kingdom at War 8
by Tao Wong
2024
With more allies and more tricks in play, Matt pushes deeper into the logic of the world itself. Victory is possible, but it never comes cheaply.
Magic Kingdom at War 9
by Tao Wong
2025
Backed toward the wall, Matt faces enemies on multiple sides and too few resources to answer all of them. The game is revealing more of itself just as survival gets harder.
Magic Kingdom at War 10
by Tao Wong
2025
Lizards, goblins, and the Created keep squeezing his borders. Matt needs every hero, every unit, and every risky plan he can put together.
Magic Kingdom at War 11
by Tao Wong
2025
The fighting is bigger now, but so is Matt's ability to shape the board. He is still improvising, only now entire cities and armies depend on his next decision.
Magic Kingdom at War 12
by Tao Wong
2025
By this stage, Matt is fighting for answers as much as territory. Holding the kingdom together means surviving long enough to understand what kind of war he was truly dropped into.
Magic Kingdom at War books in chronological order

Magic Kingdom at War 1
by Tao Wong
2024Magic Kingdom at War, Book 1
Magic Kingdom at War 2
by Tao Wong
2024Magic Kingdom at War, Book 2
Magic Kingdom at War 3
by Tao Wong
2024Magic Kingdom at War, Book 3
Magic Kingdom at War 4
by Tao Wong
2024Magic Kingdom at War, Book 4
Magic Kingdom at War 5
by Tao Wong
2024Magic Kingdom at War, Book 5
Magic Kingdom at War 6
by Tao Wong
2024Magic Kingdom at War, Book 6
Magic Kingdom at War 7
by Tao Wong
2024Magic Kingdom at War, Book 7
Magic Kingdom at War 8
by Tao Wong
2024Magic Kingdom at War, Book 8
Magic Kingdom at War 9
by Tao Wong
2025Magic Kingdom at War, Book 9
Magic Kingdom at War 10
by Tao Wong
2025Magic Kingdom at War, Book 10
Magic Kingdom at War 11
by Tao Wong
2025Magic Kingdom at War, Book 11
Magic Kingdom at War 12
by Tao Wong
2025Magic Kingdom at War, Book 12
Series background & context
Magic Kingdom at War is Tao Wong in tactical mode. The series takes a familiar reincarnation setup and shoves it straight into a world that behaves like a 4X strategy game. Matt dies, wakes up in a magical realm, and discovers that he is now a lord with a kingdom, a hex-based map, semi-sentient units, and an enemy problem that is a lot bigger than one bad day.
So yes, there is base building.
The books are novella-length and move quickly, which suits the concept. Early volumes focus on Matt learning the rules, managing resources, producing units, and keeping his fort alive. Later ones widen into bigger campaigns, more heroes, more cities, and the growing suspicion that this war is not just local, it is tied to humanity's larger survival in a strange game-like reality.
What makes the series work is that Matt is not a born commander. He is figuring it out one ugly lesson at a time. Strategy matters, but so do morale, timing, and the personalities of the heroes and units under him. Wong keeps the details crunchy enough for readers who enjoy planning and systems, without losing the simple pleasure of watching somebody turn chaos into competence.
Because the books are short, the series has a nice momentum. One volume tends to hand cleanly into the next, which fits a war story where every victory just creates another problem.
If you like tactical fantasy, kingdom management, and LitRPG worlds built around maps and resource pressure, Magic Kingdom at War is very much playing to that audience.
Edited by
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