Lost Lands of Rymadoon Books in Order
Part ofScott William Carter Books in OrderBrowse the Lost Lands of Rymadoon books by Scott William Carter in order, with summaries, fantasy series background, and where to begin.
Last updated: July 14, 2026
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Lost Lands of Rymadoon books in publication order
2 books
A Tale of Two Giants
by Scott William Carter
2011
A fantasy adventure for younger readers set in the Lost Lands of Rymadoon. Giants, dangerous landscapes, and a world full of old stories push its young characters into a journey much larger than they expected.
Drawing a Dark Way
by Scott William Carter
2011
A young-reader fantasy set in the Lost Lands of Rymadoon, where the world is full of dangerous places and old secrets. In the land of Nogero, a difficult journey demands courage, cleverness, and trust.
Lost Lands of Rymadoon books in chronological order
Series background & context
The Lost Lands of Rymadoon is Scott William Carter’s fantasy setting for younger readers and anyone who enjoys a direct, old-school adventure. Rymadoon is not one tidy kingdom with one safe road through it. It is a broad world of lost places, ruined cities, deep caverns, high mountains, dangerous deserts, dragons, giants, and regions with their own histories.
It is a place made for getting lost in.
The books set there are connected by the world rather than by one single hero or one uninterrupted plot. That gives the series room to move. One story can head into the land of Nogero, while another can follow a different path through the larger map of Rymadoon. Readers should expect fresh characters, dangerous journeys, and the feeling that there are always more places just beyond the edge of the known trail.
Drawing a Dark Way is one of the main entry points. Set in Nogero, it introduces the kind of fantasy adventure Carter is building here: young characters facing a world that is bigger, stranger, and more threatening than they first understand. The stakes are real, but the storytelling stays focused on momentum, discovery, and the choices people make when they are scared.
A Tale of Two Giants continues the sense of a world where folklore may be more than a story. Giants are not just scenery in Rymadoon. They are part of the danger and wonder of the landscape. The setting can move from a village or road to a cave, ruin, castle, or wild stretch of country without losing the feeling that it all belongs to the same larger world.
The tone is adventurous and accessible, with room for darkness without becoming bleak. Carter writes these stories for younger readers, but he does not treat danger as a joke. Characters can be frightened, make mistakes, and face forces they cannot simply outmuscle. Friendship, courage, curiosity, and quick thinking matter more than having a magic answer ready at the right moment.
Rymadoon also has a strong sense of atmosphere. The shadow moon, sleeping dragons, hungry giants, ancient soldiers, and abandoned places create a world that feels old and only partly understood. That is part of the appeal. Readers are invited to explore, but they are also warned that exploration comes with consequences.
There is no need to know every corner of the map before starting.
Begin with Drawing a Dark Way, then continue to A Tale of Two Giants. Together, they offer a good introduction to the setting’s mix of travel, peril, strange creatures, and young people trying to find their way through a world that does not make things easy.
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