Ian C Esslemont Books in Order
Browse Ian C Esslemont books in order, with quick summaries, Malazan series guides, and clear advice on where to start with each series.
Last updated: June 8, 2026
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Publication Order
10 books
Night of Knives
by Ian C Esslemont
2004
On a night of prophecy and the rare Shadow Moon, Malaz City braces for chaos. Kiska and the veteran Temper are swept into a struggle over Emperor Kellanved's possible return, as demon hounds and older powers close in.
Return of the Crimson Guard
by Ian C Esslemont
2008
The Malazan Empire is weakened by unrest when the Crimson Guard marches back into Quon Tali. Their return threatens Empress Laseen, stirs rival ambitions inside the Guard, and draws old soldiers, mages, and ancient powers into open conflict.
Stonewielder
by Ian C Esslemont
2010
Greymane is pulled back into imperial service for a doomed campaign on Korel. As the Stormguard fights the sea-borne Stormriders and old crimes surface, war, faith, and buried history collide on the storm-lashed subcontinent.
Blood and Bone
by Ian C Esslemont
2012
On Jacuruku, the Thaumaturgs push into the haunted jungle of Himatan, where Ardata's power still rules. Saeng, desert raiders, and the Crimson Guard are drawn into a brutal struggle between empire, spirits, and very old magic.
Orb Sceptre Throne
by Ian C Esslemont
2012
Darujhistan looks peaceful again, but old powers are waking beneath the city. Treasure hunters, schemers, Seguleh warriors, and familiar Malazan veterans are all pulled toward ancient secrets with consequences far beyond its blue-flamed streets.
Assail
by Ian C Esslemont
2013
As the ice retreats from Assail, rumors of gold pull fortune hunters north into one of the world's most dangerous lands. The Crimson Guard, Fisher kel Tath, and other seekers arrive chasing answers, only to stir ancient powers.
Dancer's Lament
by Ian C Esslemont
2016
In Li Heng, a gifted young assassin hunts a slippery mage from Dal Hon while armies and Nightblades close in. Their clash becomes the beginning of a partnership that will help shape the Malazan Empire.
Deadhouse Landing
by Ian C Esslemont
2017
After Li Heng, Dancer and Kellanved reach Malaz and immediately get tangled in island politics, looming war, and the deadly mystery of the Deadhouse. As allies begin to doubt him, Dancer must decide how far he will follow his friend.
Kellanved's Reach
by Ian C Esslemont
2019
While Quon Tali tears itself apart in war, Kellanved turns from politics to an older mystery. With Dancer at his side, he crosses continents and realms in pursuit of the dreaded Army of Dust and Bone.
Forge of the High Mage
by Ian C Esslemont
2023
Kellanved launches a risky invasion of Falar just as Malazan power seems ready to settle. Dujek's rough army, a motley fleet, and the untested Tayschrenn must face hostile priests, ancient forces, and a campaign that could break the empire.
Where should I start?
If you want the origin story: Dancer's Lament → Deadhouse Landing → Kellanved's Reach → Forge of the High Mage
If you want the core Malazan Empire run: Night of Knives → Return of the Crimson Guard → Stonewielder
If you want city intrigue and ancient secrets: Orb Sceptre Throne
If you want stranger frontiers and bigger mysteries: Blood and Bone → Assail
Author bio
Ian C. Esslemont was born in 1962 in Winnipeg, Manitoba, and grew up there. He studied archaeology and creative writing, which is a pretty good clue to the kind of fantasy he would go on to write, stories full of ruins, old grudges, buried powers, and people trying to live inside the long shadow of history.
Real history came first.
Before publishing fantasy, he studied and worked as an archaeologist. He also traveled extensively in Southeast Asia and lived in Thailand and Japan for several years. That background shows up all through his fiction. His cities feel used rather than decorated, his soldiers sound like people with a past, and his landscapes usually seem shaped by older cultures instead of existing just to hold a battle scene.
Writing ran alongside all of that. Esslemont earned a creative writing degree, and over the years he and Steven Erikson built the world of Malaz together. When that shared setting moved from notebooks and game sessions into novels, Esslemont took on his own stretch of the map and its history, writing stories that stand beside the larger Malazan saga rather than simply repeating it.
His first published Malazan novel was Night of Knives.
That book is lean and tense, built around one dangerous night on Malaz Isle. From there he widened the frame with Return of the Crimson Guard and Stonewielder, books that push deeper into military campaigns, broken loyalties, and the rough machinery of empire. Orb Sceptre Throne turns toward city intrigue and buried powers in Darujhistan, while Blood and Bone and Assail head into stranger country, jungle, ice, rumor, and the kind of old magic that never stays politely in the background.
Later he circled back to the beginning with the Path to Ascendancy books, including Dancer's Lament, Deadhouse Landing, Kellanved's Reach, and Forge of the High Mage. Those novels follow the younger Kellanved and Dancer before they become major figures in Malazan history. They still have the big magic and tangled politics, but there is also more swagger, sharper banter, and a clearer look at how a few reckless people can change the shape of a world.
Across his work, Esslemont returns again and again to soldiers, assassins, mages, mercenaries, and officials trying to hold something together while older forces close in. His stories move from ports to deserts to haunted coasts, but the pattern is familiar: power never stays settled for long, and the past never stays buried. For all the scale, he keeps a close eye on tired veterans, uneasy alliances, dry humor, and the day to day cost of grand plans.
He now lives in Fairbanks, Alaska, with his wife and children. That mix of archaeology, travel, and a far-north home helps explain why his fantasy feels both huge and grounded, as if every road and ruin has been there long before the reader arrived. It also fits his interest in places at the edge of maps, and the people stubborn enough to cross them.
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