Greyhawk Books in Order
Part ofGary Gygax Books in OrderExplore Gary Gygax's Greyhawk books in order, with concise summaries, setting background, and simple guidance on where to begin.
Last updated: July 4, 2026
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Greyhawk books in publication order
2 books
Saga of Old City
by Gary Gygax
1985
Gord grows up in the slums of Greyhawk, learns the trade of a thief, and gets swept into bigger adventures beyond the city. It is a coming-of-age fantasy with grime, speed, and a lot of sly energy.
Artifact of Evil
by Gary Gygax
1986
Gord is pulled into a race to find a dangerous artifact before darker powers can claim it. The novel widens Greyhawk from back alleys to a larger contest involving famous wizards, demons, and the balance of the world.
Greyhawk books in chronological order
Series background & context
Greyhawk is the setting most closely tied to Gary Gygax's imagination as a world builder. It began in his home campaign and grew from dungeon expeditions under Castle Greyhawk into a much wider fantasy world of cities, wilderness, rival states, old ruins, cults, and dangerous roads. If later fantasy settings sometimes feel built around a single grand storyline, Greyhawk feels more like a world you can enter from almost any angle.
That is one reason it lasts.
The heart of Greyhawk is contrast. Civilization exists, but it is never too far from monster-haunted frontiers, bandit country, strange temples, or forgotten underground spaces. The Free City of Greyhawk gives the setting its name, yet the world around it is just as important: the kingdoms, trade routes, wild regions, and borderlands where treasure hunters, mercenaries, priests, and schemers all collide.
The books associated with Greyhawk show how flexible the setting is. Against the Giants starts with brutal giant raids and turns into a wider conspiracy. Expedition to the Barrier Peaks takes the same world and drops a crashed spaceship into it, proving Greyhawk can absorb science fantasy without losing its footing. The Forgotten Temple Of Tharizdun shifts the tone again, toward bleak mountain travel, hidden rites, and the shadow of an imprisoned dark god. Vault of the Drow sends adventurers into the deep underworld, where politics and survival get even more dangerous.
The fiction helps too. Saga of Old City and Artifact of Evil show what Greyhawk looks like from a more human angle, with thieves, caravans, taverns, wizards, and ordinary travel turning the map into lived space. That matters because Greyhawk has always been more than a catalog of monsters. It is a place where everyday grime and world-shaking magic are comfortable neighbors.
Greyhawk likes sharp edges.
The tone is usually a little leaner and more practical than high fantasy built around destiny and shining heroes. Characters often win by being resourceful, stubborn, or careful, not by being pure. The setting leaves room for heroism, but it rarely guarantees it. That is part of the charm. There is enough lore to give the world weight, but also enough blank space to let referees and readers imagine their own version of it.
So what should you expect from Greyhawk as a series? Expect classic adventure fantasy with plenty of room to roam. Expect dungeons and politics, city alleys and haunted mountains, strange gods and stranger ruins. Most of all, expect a setting that was built to be used, not just admired from a distance.
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