Greg Farshtey Books in Order
Find Greg Farshtey's books in order, with short plot summaries and a guide to where to start across his Bionicle, Exo-Force, and Ninjago adventures.
Last updated: 19 new books added
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Greg Farshtey books in publication order
77 books
Lego Ninjago: Official Guide
by Greg Farshtey
1948
This illustrated handbook introduces the ninjas of Ninjago, their strengths and weaknesses, and the Golden Weapons. Vehicle details, training advice from Sensei Wu, and an additional story help readers explore the world and its battles.
The River of God
by Greg Farshtey
1992
Five misfits find themselves trapped together, divided by their fears and desires rather than united by a common purpose. Their struggle to survive becomes more dangerous when they encounter the Shatterzone and must face something beyond each other.
Hells Feast
by Greg Farshtey
1994
Detective Jack Deacon accepts a case involving a vampire client and soon finds himself targeted by a spellcasting assassin. Framed for a crime he did not commit, he must untangle the trouble before it catches him.
Shadows of Selastos
by Greg Farshtey
1995
This Bloodshadows role-playing supplement gathers four adventures set in the city-state of Selastos, including Flight of Fear and The Lady Is a Vamp. It also provides twelve Human and Unnatural character templates for use in play.
Demon's dream
by Greg Farshtey
1996
Tales of the Masks
by Greg Farshtey
2003
The Toa Nuva have new powers, armor, and weapons, but defeating Makuta requires six powerful Kanohi Nuva masks. These linked stories follow their searches as hostile forces threaten their mission to protect the island of Mata Nui.
The Official Guide to Bionicle
by Greg Farshtey
2003
This illustrated reference introduces Bionicle's heroes, villagers, enemies, and creatures through individual profiles. A map of Mata Nui, pronunciation guidance, an alphabet key, and explanations of earlier adventures help readers follow the setting and its unfolding story.
Legends of Metru Nui
by Greg Farshtey
2004
The Toa Metru expect recognition after protecting their city, but betrayal leaves three imprisoned and the others fleeing capture. A mysterious prisoner offers help while security forces and Dark Hunters threaten the team's chances of reuniting.
Maze of Shadows
by Greg Farshtey
2004
The Toa Metru must return to their fallen city to rescue Matoran trapped in an endless sleep. Their route passes through dangerous underground tunnels, where savage creatures and unexpected obstacles threaten to prevent them from completing the mission.
Metru Nui, City Of Legends
by Greg Farshtey
2004
Presented as a travel guide, this illustrated book explores the six districts of Metru Nui. Descriptions of locations, residents, creatures, and shops introduce the City of Legends and help readers understand the setting of its adventures.
Mystery of Metru Nui
by Greg Farshtey
2004
Six new Toa guard the districts of Metru Nui, but Matoran are disappearing across the city. Finding the missing villagers draws the inexperienced heroes into a mystery that tests their powers and their ability to work together.
The Darkness Below
by Greg Farshtey
2004
With their powers depleted, the Toa Metru venture underground to save their city's Archives from flooding. Creatures released from stasis make the expedition dangerous, while an adversary threatens the trust holding the team together beneath the city.
Trial by Fire
by Greg Farshtey
2004
The Toa Metru search for the Great Disks as a destructive plant threatens their city and Matoran disappear. Saving Metru Nui requires the new guardians to navigate dangerous districts and learn how to use their powers together.
Voyage of Fear
by Greg Farshtey
2004
An earthquake drives the six Toa Metru from their city with sleeping Matoran in their care. Searching by water for a new home, they encounter dangerous creatures and secrets connected to the disaster they have escaped.
Bionicle Encyclopedia
by Greg Farshtey
2005
This alphabetical reference explores Bionicle's characters, creatures, locations, and objects, bringing together information from its unfolding storyline. Illustrated entries and pronunciation guidance help readers make sense of the names, relationships, and places encountered across the adventures.
Challenge of the Hordika
by Greg Farshtey
2005
Transformed into beings that are half Toa and half beast, the heroes must master unfamiliar powers while resisting their darker instincts. Help from the Rahaga supports their search through ruined Metru Nui to save the Matoran.
Rahi Beasts
by Greg Farshtey
2005
This illustrated guide profiles the Rahi creatures of the Bionicle universe, describing their abilities and origins where known. Familiar beasts appear alongside fan-created species, while comments from the Rahaga offer further perspectives on the creatures.
Time Trap
by Greg Farshtey
2005
Before leaving Metru Nui, Vakama returns alone to recover the missing Mask of Time. Encounters with Dark Hunters and an apparently altered world force him to question whether time itself is unraveling or his own perceptions are failing.
Web of Shadows
by Greg Farshtey
2005
The Toa Hordika search for sleeping Matoran and a way to overcome their monstrous transformation. Attacks by the Visorak and manipulation by Roodaka place their mission in danger while conflict within the team threatens its unity.
Web of the Visorak
by Greg Farshtey
2005
The Toa Metru return to deserted Metru Nui to rescue Matoran sleeping beneath the Coliseum. The city hides a new threat: the Visorak, whose terrifying powers put both the rescue and the heroes themselves in danger.
Attack of the Robots
by Greg Farshtey
2006
Meca One unveils the Striking Venom, a powerful battle machine intended to destroy the Exo-Force team and Sentai Fortress. Facing a weapon that seems invincible, the human defenders must find a way to stop its attack.
Dark Destiny
by Greg Farshtey
2006
The Piraka have seized an island and defeated the Toa Nuva, leaving six Matoran to search for the missing heroes. Their journey brings them against an ancient menace while the survival of their universe hangs in the balance.
Dark Hunters
by Greg Farshtey
2006
This guide examines the Dark Hunters, a dangerous organization of thieves, spies, and enforcers drawn from across the Bionicle universe. Profiles explore their origins, powers, and leadership, revealing the beings behind a reputation that frightens heroes and villains alike.
Escape from Sentai Mountain
by Greg Farshtey
2006
Humans and robots once shared Sentai Mountain peacefully, but the robots now seek control of it. A team of young Exo-Force pilots uses advanced battle machines, skill, and teamwork to defend humanity against the robotic attackers.
Inferno
by Greg Farshtey
2006
The Toa Inika pursue the Mask of Life into a volcano, where the Piraka stand between them and their goal. Even reaching the mask may expose the heroes to a further danger linked to an ancient curse.
Island of Doom
by Greg Farshtey
2006
Six powerful newcomers arrive on a troubled island and are welcomed as rescuers, but their plans threaten the Matoran instead. The Toa Nuva must confront their search for a treasure that could unleash an ancient evil.
Legacy of Evil
by Greg Farshtey
2006
The Piraka's history reveals how these dangerous figures met, joined forces, and learned about the Mask of Life. Their shared past and the mystery of a seventh Piraka give a different perspective on the enemies confronting the Toa.
Power Play
by Greg Farshtey
2006
Six new Toa arrive on Voya Nui searching for the missing Toa Nuva and discover the Piraka oppressing its inhabitants. When their enemies gain additional power, Jaller's team faces a battle that tests its unfamiliar abilities.
City of the Lost
by Greg Farshtey
2007
The search for the Mask of Life leads into an underwater realm controlled by six dangerous villains. Strange surroundings, uncertain allies, and enemies adapted to the ocean threaten the heroes' mission in a world far below the surface.
Downfall
by Greg Farshtey
2007
Deep in the underwater Pit, the Toa face the Barraki in a confrontation over the Mask of Life. Their struggle to protect their world leaves little room for error as threats close in beneath the ocean.
Ghost of the Past
by Greg Farshtey
2007
Exploring an underground laboratory in the Golden City, Ha-Ya-To encounters an enemy more frightening than Meca One. Survival may depend on trusting a robot, forcing the Exo-Force pilot to reconsider his assumptions about the machines he fights.
Prisoners of the Pit
by Greg Farshtey
2007
Mutated and trapped beneath the ocean, the Toa must earn the trust of Mahri Nui's Matoran while seeking the Mask of Life. The Barraki and Makuta complicate their mission, placing particular pressure on Matoro and his loyalties.
Search for the Golden City
by Greg Farshtey
2007
With their mountain fortress badly damaged, the Exo-Force team searches for the legendary Golden City high on Sentai Mountain. Its ancient technology may help them resist the robot invasion, but finding it becomes a race against time.
The Golden Doom
by Greg Farshtey
2007
Challenge of the Rahkshi
by Greg Farshtey
2008
The Toa Nuva lose their powers as mutated Bohrok threaten to free the swarm queens. Elsewhere, Takua and Jaller discover the Mask of Light, drawing Makuta’s Rahkshi into a battle to prevent a new Toa from emerging.
Journey of Takanuva
by Greg Farshtey
2008
Takanuva passes through a portal and arrives in an unfamiliar world, where a talking mask directs him toward a troubled village. His attempt to help draws him into a conflict that challenges his understanding of the danger.
Rise of the Toa Nuva
by Greg Farshtey
2008
Six Toa arrive on Mata Nui to find its villagers under attack and its Great Spirit asleep. Fighting Makuta’s beasts and destructive Bohrok swarms forces the heroes to combine their elemental powers and confront a changing threat.
Shadows in the Sky
by Greg Farshtey
2008
The Toa Nuva continue their effort to awaken Mata Nui, equipped with armor that lets them fly. Reaching a mysterious city in the clouds, they encounter an ongoing battle and must decide which side to support.
Swamp of Secrets
by Greg Farshtey
2008
Separated from their companions, Tahu, Gali, and Onua enter a swamp to search for the Mask of Life. The dangerous mission is essential to awakening Mata Nui, with their own lives and their world's survival at risk.
The Final Battle
by Greg Farshtey
2008
The Toa Nuva confront the Brotherhood of Makuta in a battle to awaken the Great Spirit Mata Nui. Their long mission reaches a decisive confrontation as the heroes fight enemies determined to thwart the future they seek.
Challenge of Mata Nui
by Greg Farshtey
2009
Ackar trains Mata Nui in the skills needed to fight, but an attack by a rock steed interrupts the lesson. The danger gives Mata Nui an immediate test of what he has learned and how he responds.
Desert of Danger
by Greg Farshtey
2009
Exiled from his own universe, Mata Nui arrives in a desert world filled with dangerous creatures and unfamiliar inhabitants. Searching for a route home, he must learn whom to trust among people who have never heard of a Toa.
Raid on Vulcanus
by Greg Farshtey
2009
The Bone Hunters plan to destroy Vulcanus, leaving an army of Glatorian as the village’s best hope. As defenders prepare for battle in Bara Magna’s desert, other threats suggest the conflict may reach beyond a single settlement.
Realm of Fear
by Greg Farshtey
2009
After a devastating sacrifice, the surviving Toa struggle to find a way to awaken Mata Nui. Trapped in a swamp and facing Makuta’s forces, they gain an unexpected ally when a powerful mask creates a guardian of its own.
The Battle of Voya Nui
by Greg Farshtey
2009
The Piraka enslave Voya Nui’s inhabitants while searching for the powerful Mask of Life. Six newly transformed Toa Inika arrive to stop them, knowing that losing the battle could plunge the entire Bionicle world into destruction.
The Legend Reborn
by Greg Farshtey
2009
Exiled from his universe, Mata Nui arrives on a desert planet and befriends the Glatorian, who offer help finding a way home. When ruthless warriors destroy villages, he must defend his new allies while seeking answers about his destiny.
The Secret of Certavus
by Greg Farshtey
2009
Glatorian warrior Vastus searches for a legendary scroll, convinced that speed, agility, and clever fighting techniques define a champion. Encounters along the journey test those beliefs and force him to consider what remains when his usual skills fail.
The Underwater City
by Greg Farshtey
2009
A powerful mask sinks into the underwater city of Mahri Nui, whose inhabitants already face relentless predators. Its discovery offers extraordinary strength, but the disturbing effects on its wearers turn possession of the mask into another danger.
The Fall of Atero
by Greg Farshtey
2010
In harsh Bara Magna, Glatorian contests settle disputes between rival tribes. The arrival of the destructive Skrall threatens that order, forcing warriors to confront an enemy whose advance could overwhelm the world they have learned to navigate.
Kai, Ninja of Fire
by Greg Farshtey
2011
Stubborn fire ninja Kai trains under Sensei Wu as Lord Garmadon threatens Ninjago. Helping Zane search for answers about his past draws Kai into danger, testing whether his courage can be matched by discipline and trust.
The Challenge of Samukai
by Greg Farshtey
2011
Sensei Wu trains Kai, Jay, Cole, and Zane to master their elemental powers. The four ninjas must put those lessons into practice against Lord Garmadon and his skeleton army before the enemy takes control of their world.
Zane, Ninja of Ice
by Greg Farshtey
2011
Zane trains to master Spinjitzu while struggling with the absence of memories about his past. His desire for answers becomes a dangerous vulnerability as the ninja prepare to defend Ninjago from Lord Garmadon and his skeleton warriors.
Cole, Ninja of Earth
by Greg Farshtey
2012
Cole, the strongest and most grounded member of Sensei Wu’s ninja team, faces challenges that test his role as a leader. As the Earth Ninja, he must use his physical abilities to help protect Ninjago.
Jay: Ninja of Lightning
by Greg Farshtey
2012
Energetic lightning ninja Jay brings invention and humor to Sensei Wu’s team, even during battle. As Lord Garmadon threatens Ninjago, his creative solutions and willingness to laugh at danger face a test with consequences for all the ninja.
Kingdom of the Snakes
by Greg Farshtey
2012
After flying through an electrical storm, Jay reaches a world where his ninja team never existed. The Serpentine rule, his friends have no powers, and his only hope may lie with an unexpected ally: Lord Garmadon.
Legion of Darkness
by Greg Farshtey
2012
Fugitive Speeda Demon gathers criminals from across the galaxy to destroy Hero Factory before its heroes capture him. Outnumbered and overpowered, Furno, Nex, Stringer, Bulk, Breez, and Stormer must find a way to stop the assault.
Mask of the Sensei
by Greg Farshtey
2012
Cole, Zane, Jay, and Kai continue training and fighting together under Sensei Wu’s guidance. Their next encounter with the forces of evil tests the Masters of Spinjitzu as they try to protect Ninjago with their combined skills.
Rise of the Serpentine
by Greg Farshtey
2012
Returning from a confrontation with Sensei Wu, Zane, Cole, Jay, and Kai face an uncertain future. A mysterious snake tribe joins the growing threats around them, challenging the ninjas to prepare for enemies unlike those they know.
The Doom Box
by Greg Farshtey
2012
Escaped villains seek stolen components of the Doom Box, a weapon capable of expanding across a galaxy before collapsing everything inside it. Hero Factory races to prevent its assembly and the criminals’ scheme to blackmail entire worlds.
Tomb of the Fangpyre
by Greg Farshtey
2012
Cole and his fellow ninjas discover the hidden nest of the Fangpyres. Their investigation uncovers startling truths about the Serpentine, forcing the team to reconsider what it knows about the enemies threatening the world of Ninjago.
Attack Of The Crocodiles
by Greg Farshtey
2013
Chima’s thousand-year peace collapses when the Crocodiles attack the Lions for control of CHI, the energy shared among the animal tribes. Laval and Cragger lead opposing sides in a conflict that puts the whole kingdom at risk.
Beware of the Wolves
by Greg Farshtey
2013
The Wolves join the Crocodiles in their attempt to seize all of Chima’s CHI. The Lions turn to their Eagle allies, whose cleverness must counter the Wolves’ schemes in three stories about the widening struggle for control.
Collision Course
by Greg Farshtey
2013
On its first voyage, the Valiant encounters drifting brain creatures that can control anyone they touch. With its crew taken over, the ship heads straight toward Hero Factory, forcing the heroes to stop a disastrous collision.
Destiny of Doom
by Greg Farshtey
2013
Lord Garmadon joins Sensei Wu’s ninjas after his defeat, but the doomsday devices he planted are about to activate. The former enemy must lead his new allies across Ninjago to stop the disasters he once intended to cause.
Gorillas Gone Bananas
by Greg Farshtey
2013
Laval tries to train Chima’s peaceful Gorillas for battle while Wilhurt plots to steal their CHI. Another story follows Rizzo’s risky auction between Crooler and Windra, adding a dangerous bargain to the tribe’s unusual adventures.
LEGO Minifigure Year by Year
by Greg Farshtey
2013
A chronological guide follows the evolution of Lego minifigures, featuring more than two thousand popular, significant, and rare examples. Photographs and facts explore their changing designs and themes, helping readers trace the history of familiar toy characters.
Robot Rampage
by Greg Farshtey
2013
Stringer vanishes after sending a warning from Tranquis VII, prompting Bulk and Furno to investigate the silent planet. Brain creatures have seized its inhabitants, but the apparent invasion conceals a deeper plot threatening Hero Factory itself.
Secret Mission #5
by Greg Farshtey
2013
A sabotaged experiment transports Stormer, Bulk, Furno, and Breez into a world where Hero Factory never existed. Von Nebula rules its villains, heroism is illegal, and the displaced team must confront a reality turned against everything they represent.
Stone Cold
by Greg Farshtey
2013
Without their powers, Jay, Cole, Zane, and Kai cannot defeat the Stone Warriors. Stories from Sensei Wu’s past may offer the knowledge they need, but the discouraged team must find a way to turn those lessons into victory.
Warriors of Stone
by Greg Farshtey
2013
Lord Garmadon unleashes an army of Stone Warriors against Ninjago. Even the ninja heroes struggle to stop this new force, confronting a threat that pushes their abilities to the limit and endangers the world they protect.
Comet Crisis
by Greg Farshtey
2014
After traveling into space to save Ninjago from the Nindroids, the Masters of Spinjitzu become stranded on a comet. As they race through the stars, they discover that an unfamiliar creature has come aboard with them.
Danger in the Outlands
by Greg Farshtey
2014
Laval and the other warriors of Chima unite to rescue the Legend Beasts from the Outlands. Scorpions, Spiders, and swarming Bats await in the mist, testing whether former rivals can survive their first quest together.
Fire and Ice
by Greg Farshtey
2014
Chima’s warriors confront ice-wielding Hunters and must learn to harness Fire CHI to fight back. Three stories, The Long Climb, Fear of Fire, and Operation Nap Time, follow their struggle to master this new source of power.
Night of the Nindroids
by Greg Farshtey
2014
After defeating the Stone Warriors, Jay, Cole, Zane, and Kai face an even more formidable enemy. Their team is divided, and surviving the new threat requires every lesson Sensei Wu has taught them, along with something more.
The Phantom Ninja
by Greg Farshtey
2014
A factory siege leaves Ninjago’s mayor and his daughter held hostage. During the ninja team’s rescue attempt, a mysterious gray warrior appears, and his reckless methods leave the heroes uncertain whether he is helping or threatening their mission.
The Warrior Within
by Greg Farshtey
2014
Three Chima adventures pit Laval against a Crocodile weapon and an unexpected ally, send Eris into a kidnapping scheme, and trap the Lion Prince in an ancient CHI vault. Friends must act before their enemies gain the upper hand.
Bionicle: Trial by Fire
by Greg Farshtey
The Toa confront dangers threatening Metru Nui and the Matoran who depend on them. This graphic volume collects Greg Farshtey’s original Bionicle comics, following the heroes through battles and discoveries that test their ability to protect their people.
Standalone Greg Farshtey books
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