Emerilia Books in Order
Part ofMichael Chatfield Books in OrderFind the Emerilia books by Michael Chatfield in order, with quick summaries, series background, and simple guidance on where to start.
Last updated: July 6, 2026
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Emerilia books in publication order
11 books
Benvari Mountains
by Michael Chatfield
2017
After the fight around Boran-al's Citadel, Dave and his allies push into the Benvari Mountains. New enemies, tougher choices, and bigger ambitions turn survival into something larger.
Beyond All Expectations
by Michael Chatfield
2017
The Event of Myths and Legends begins, and spawn points start opening across Emerilia. Dave and the Terra Alliance race to build, fight, and hold the line before peace disappears for good.
For the Guild
by Michael Chatfield
2017
Party Zero has trained hard and is ready for bigger tests. As guild demands and wider threats close in, Dave and his friends have to prove they can do more than just get by.
New Horizons
by Michael Chatfield
2017
The Stone Raiders are no longer thinking only about the next fight. New alliances, new enemies, and wider plans start pulling Dave toward the future of Emerilia itself.
Of Myths and Legends
by Michael Chatfield
2017
Portals are opening, nightmares are walking, and the Terra Alliance is being pushed on every side. Dave and Party Zero prepare for a war that feels ancient in both scale and cost.
Stone Raiders' Return
by Michael Chatfield
2017
The Stone Raiders have grown stronger, and that strength brings wider responsibilities. Dave and his allies are pulled into a bigger struggle where every victory makes them a more obvious target.
The Pantheon Moves
by Michael Chatfield
2017
The gods are moving again just as Emerilia's people start gaining ground. Dave's side has no time to celebrate, because every win opens a new front.
The Trapped Mind Project
by Michael Chatfield
2017
Austin Zane logs into Emerilia as Dave, a half-dwarf looking for a quieter life. Instead, he uncovers a world full of crafting, danger, and a truth that changes everything he thought was real.
This is Our Land
by Michael Chatfield
2017
Old powers and newer claims collide as Dave's growing alliance fights to defend what it has built. The fight is no longer just for levels or loot, but for a home worth keeping.
Time of Change
by Michael Chatfield
2017
Emerilia is shifting again, and Dave can feel the pace quickening. Plans that once felt large now look like preparation for something much harder.
Empire Burning
by Michael Chatfield
2019
Warships rise in the stars as Emerilia and its allies face the Jukal Empire head-on. Dave's biggest gamble yet will decide whether a new power can survive the fires of war.
Emerilia books in chronological order

The Trapped Mind Project
by Michael Chatfield
2017Emerilia, Book 1
Benvari Mountains
by Michael Chatfield
2017Emerilia, Book 2
For the Guild
by Michael Chatfield
2017Emerilia, Book 3
New Horizons
by Michael Chatfield
2017Emerilia, Book 4
This is Our Land
by Michael Chatfield
2017Emerilia, Book 5
Stone Raiders' Return
by Michael Chatfield
2017Emerilia, Book 6
Time of Change
by Michael Chatfield
2017Emerilia, Book 7
Beyond All Expectations
by Michael Chatfield
2017Emerilia, Book 8
Of Myths and Legends
by Michael Chatfield
2017Emerilia, Book 9
The Pantheon Moves
by Michael Chatfield
2017Emerilia, Book 10
Empire Burning
by Michael Chatfield
2019Emerilia, Book 11
Series background & context
Emerilia begins with Austin Zane doing something that sounds simple enough. He steps away from his old life and logs into a virtual reality game, taking on the role of Dave, a half-dwarf who mostly wants some peace, a place to build, and room to think. What makes the series click is how quickly that quiet setup starts opening into something far bigger.
At first, the pull is very personal. Dave likes making things. He fishes, builds, crafts, learns, and slowly gathers people around him. That early stretch gives The Trapped Mind Project its charm. The numbers and systems matter, but so do the rhythms of work, guild life, and friendship. Chatfield lets the world breathe before he starts tearing the walls down.
And the walls do come down.
One of the core ideas in Emerilia is that the game may not be just a game, and the world Dave thought he knew may not be what it seemed. From there the series grows fast. Party Zero, the Stone Raiders, Pandora's Box, and later the Terra Alliance all become part of a much larger struggle. What starts as crafting and leveling turns into citadels, armies, gods, portals, and eventually wars that reach well beyond one continent.
That widening scale is a huge part of the appeal. Books like Benvari Mountains and For the Guild still feel tied to party growth and practical advancement. Later entries such as Beyond All Expectations, Of Myths and Legends, and The Pantheon Moves push the story into mythic territory. Even then, the series keeps a builder's heart. Dave is still at his most convincing when he is making, planning, and helping others turn raw survival into something stable.
The tone mixes LitRPG crunch with a big science-fantasy reveal. There are guilds, classes, levels, and crafting systems, but there is also a deeper technological and cosmic frame around everything. If you like series that start with personal progression and end up dealing with civilizations, Emerilia leans hard in that direction.
It starts small on purpose.
That is why the later expansion works. You begin with one man looking for quiet and wind up with a world trying to decide what kind of future it deserves.
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