Carrie Vaughn Books in Order
Explore Carrie Vaughn books in order, with quick summaries, series guides, and easy tips on where to start with Kitty Norville, Bannerless, and more.
Last updated: June 9, 2026
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Publication Order
59 books
Kitty and the Midnight Hour
by Carrie Vaughn
2005
Kitty Norville is a Denver DJ with a hit late-night show for the supernaturally disadvantaged, and a secret of her own: she's a werewolf. Fame brings dangerous new attention from hunters, vampires, and her own pack.
Kitty Goes to Washington
by Carrie Vaughn
2006
Kitty is invited to testify at a Senate hearing on behalf of supernaturals, which turns her into a national face whether she likes it or not. Washington brings dirty politics, hostile media, and new enemies.
Kitty Takes a Holiday
by Carrie Vaughn
2007
After too much attention and danger, Kitty hides out at a remote Colorado cabin to recover and work on her memoirs. Instead she gets an injured friend, a monster in the woods, and no peace at all.
Kitty and the Silver Bullet
by Carrie Vaughn
2008
Kitty returns to Denver to face the people who hurt her first, and the old pack politics are still ugly. Caught between werewolves, vampires, and unfinished business, she has to decide who she is now.
Kitty and the Dead Man's Hand
by Carrie Vaughn
2009
A trip to Las Vegas should be a celebration for Kitty and Ben, but the city is crowded with predators, illusions, and old power. Kitty gets pulled into a dangerous tangle of cultists, were-creatures, and magic.
Kitty Raises Hell
by Carrie Vaughn
2009
Kitty and Ben return from Vegas only to discover something vile has followed them home. Curses, cult fallout, and a charred trail across Denver make this one of the series' darker cases.
Kitty's House of Horrors
by Carrie Vaughn
2009
Kitty joins a paranormal reality show at an isolated mountain lodge that may or may not be haunted. When the cast starts dying, the fake scares give way to a very real locked-house nightmare.
Voices of Dragons
by Carrie Vaughn
2009
Kay Wyatt lives on the border of dragon territory, where one mistake could spark war. When she befriends a young dragon named Artegal, she steps into a secret that could change both sides.
Discord's Apple
by Carrie Vaughn
2010
Comic-book writer Evie Walker returns to her fading Colorado hometown and finds her family tied to an object with the power to stir conflict on a global scale. Ancient myth and modern geopolitics collide in uneasy ways.
Kitty Goes to War
by Carrie Vaughn
2010
Kitty tries to help three werewolf soldiers whose time at war has left them dangerously unstable. At the same time, a chain of convenience stores draws her into another unsettling supernatural mystery.
After the Golden Age
by Carrie Vaughn
2011
Celia West is the powerless daughter of Commerce City's greatest superheroes, and she wants an ordinary life. But her job as a forensic accountant drags her back toward old villains, family baggage, and the city she cannot quite escape.
Kitty's Big Trouble
by Carrie Vaughn
2011
Kitty starts digging into supernatural secrets hidden in American history and finds herself on the trail of bigger vampire schemes. What begins as curiosity turns into a dangerous move on the Long Game's board.
Kitty's Greatest Hits
by Carrie Vaughn
2011
This collection gathers most of the earlier Kitty-world short fiction, along with the new story You're on the Air and the Cormac novella Long Time Waiting. It is a great way to see how wide Kitty's universe already was.
Steel
by Carrie Vaughn
2011
Teen fencer Jill finds a broken sword on the beach and is pulled onto an eighteenth-century pirate ship. Suddenly she has to survive a brutal new world and figure out how to get home again.
Straying From the Path
by Carrie Vaughn
2011
This collection brings together ten of Vaughn's early short stories. It is a good snapshot of the range she was already showing across fantasy, science fiction, and the uncanny.
Kitty Steals the Show
by Carrie Vaughn
2012
Kitty heads to London as keynote speaker at the First International Conference on Paranatural Studies. Scientists, activists, and supernatural players all converge there, which means Kitty is exactly where trouble will find her.
Kitty in the Underworld
by Carrie Vaughn
2013
Denver is adjusting to a new master vampire, and Kitty has problems closer to home when something enters her pack's territory. The case pulls her deeper into danger just as old alliances start shifting again.
Kitty Rocks the House
by Carrie Vaughn
2013
Back in Denver, Kitty faces a new werewolf who keeps pushing against her authority just when she needs unity most. Meanwhile, the larger threat of Roman and the Long Game keeps closing in.
The Best We Can
by Carrie Vaughn
2013
A very short first-contact story that lands with surprising feeling. Vaughn uses a small encounter to ask what understanding across impossible distance might look like.
Dreams of the Golden Age
by Carrie Vaughn
2014
The sequel to After the Golden Age looks at Commerce City through younger eyes as the next generation starts discovering powers, friendships, and trouble. It is a superhero story with as much family tension as action.
Low Midnight
by Carrie Vaughn
2014
Cormac takes center stage in a Kitty-world mystery that pulls him back toward Amelia Parker's past. A century-old crime, a coded diary, and a Colorado mining town force him to confront what he has been avoiding.
Nuestra Señora de la Esperanza
by Carrie Vaughn
2014
Set in the Wild Cards universe, this story takes a more intimate route into a world shaped by mutation, power, and survival. Vaughn gives the setting a grounded human angle without losing the larger stakes.
Paranormal Bromance
by Carrie Vaughn
2014
Three Gen-X vampires sharing an apartment learn that immortality looks a lot less glamorous up close. Vaughn plays the setup for laughs, but the novella also has real affection for its tired undead roommates.
The Arcane Art of Misdirection
by Carrie Vaughn
2014
A Las Vegas card dealer gets caught in a magical scheme involving stage magician Odysseus Grant. It is a slick Kitty-world side story about illusion, manipulation, and seeing through the wrong kind of trick.
Kitty Saves the World
by Carrie Vaughn
2015
The Kitty Norville series reaches its finale with Kitty facing the old powers gathering around Roman and the last moves of the Long Game. The stakes go global, but the heart of it is still Kitty protecting her people.
Amaryllis and Other Stories
by Carrie Vaughn
2016
A wide-ranging collection spanning the first fifteen years of Vaughn's short fiction career. It includes the Hugo-finalist title story and shows just how comfortably she moves between genres.
Real City
by Carrie Vaughn
2016
In the future, a group of filmmakers wants to make a movie without CGI or blue screens. Vaughn turns that simple premise into a neat story about art, technology, and what counts as real.
That Game We Played During the War
by Carrie Vaughn
2016
After a war between telepaths and people without that gift, a quiet meeting carries more history than either side can easily bear. It is a precise, melancholy story about memory, distance, and what survives conflict.
Bannerless
by Carrie Vaughn
2017
In the rebuilt farming communities of the Coast Road, investigator Enid examines a suspicious death that should not have happened in such a careful society. The mystery opens into questions about justice, memory, and the rules meant to keep everyone alive.
Martians Abroad
by Carrie Vaughn
2017
Polly Newton wants to be a starship pilot, not a student on Earth. But when she and her brilliant twin brother Charles are shipped off from Mars to Galileo Academy, strange accidents and buried agendas start piling up.
Refuge of Dragons
by Carrie Vaughn
2017
Kay and the dragon Artegal reach the hidden refuge where dragons and humans have lived together in peace for centuries. But being safe is not the same as being free, and the wider conflict is not finished with them.
The Wild Dead
by Carrie Vaughn
2018
Investigator Enid is sent to an isolated island settlement in the Coast Road world, where a disappearance leads to older secrets and a community under pressure. It is part mystery, part haunting look at what the past leaves behind.
Where Would You Be Now?
by Carrie Vaughn
2018
This prequel to Bannerless goes back to the start of the Fall. Vaughn looks at the first cracks in ordinary life as disaster, scarcity, and fear begin to change everything.
Badlands Witch
by Carrie Vaughn
2019
A job in South Dakota to examine a possibly magical artifact sounds manageable, at least at first. Instead, Cormac and Amelia walk into a trap tied to one of Cormac's old enemies and a very dangerous past.
Dark Divide
by Carrie Vaughn
2019
Cormac and Amelia investigate a baffling death near Donner Pass, where a man appears to have starved in a fully stocked cabin. The remote setting and grim history make an unsettling case even stranger.
The Immortal Conquistador
by Carrie Vaughn
2019
This collection follows the long, bloody history of Rick, one of the Kitty books' most memorable vampires. Vaughn turns him from charming side figure into the center of a dark, centuries-spanning character study.
Burn the Ashes
by Scott Sigler
2020
The second Dystopia Triptych volume collects tales set during the height of oppressive regimes. Characters in these stories are already living under the boot, fighting to hold on to identity, loved ones, or a single act of rebellion in the middle of catastrophe.
Ignorance Is Strength
by Scott Sigler
2020
First in The Dystopia Triptych, this anthology gathers stories set in societies sliding toward authoritarianism and unreality. Co‑edited by Howey, it asks how language, propaganda, and willful blindness pave the road to full‑blown dystopia.
Kitty's Mix-Tape
by Carrie Vaughn
2020
This collection drops back into Kitty Norville's world through stories spread across the series timeline. Kitty, her allies, and her enemies all get a turn, making it a fun way to revisit the wider cast.
Or Else the Light
by Scott Sigler
2020
Closing out The Dystopia Triptych, this anthology turns to what comes after the fall. Its stories imagine fragile new beginnings, hard compromises, and the lingering scars left by collapsed dystopias, asking what “better” might realistically look like.
Sinew and Steel and What They Told
by Carrie Vaughn
2020
Graff has been keeping a major secret from the captain and crew of his pirate-hunting starship. The story blends action and character tension as that hidden truth starts pushing to the surface.
The Ghosts of Sherwood
by Carrie Vaughn
2020
Years after the famous days of Robin Hood, trouble comes to the Locksley family again. Mary of Locksley must step into danger, family legend, and the deep shadows of Sherwood to prove what kind of heir she will be.
The Heirs of Locksley
by Carrie Vaughn
2020
At the coronation of young Henry III, Robin Hood's children find a lonely king, a dangerous plot, and more trouble than they expected. It is a brisk historical adventure full of escapes, loyalty, and family nerve.
An Easy Job
by Carrie Vaughn
2021
Graff is a cyborg, and almost nobody around him knows it. That secret turns a supposedly simple assignment into a tense story about trust, danger, and how much of himself he can keep hidden.
Charmed Waters
by Carrie Vaughn
2021
Cormac and Amelia head to Colorado's Horsetooth Reservoir for a case tied to its man-made waters and the stories people tell about them. What looks simple soon turns into another strange and dangerous puzzle.
Fatal Storm
by Carrie Vaughn
2021
Cormac and Amelia take a job at a supposedly haunted Victorian house just as a snowstorm cuts everyone off from the outside world. Then a body turns up, and the ghost story becomes a locked-room murder mystery.
Questland
by Carrie Vaughn
2021
Dr. Addie Cox, a literature professor who knows fantasy inside and out, is pulled into a high-tech immersive kingdom built for rich gamers. When the elaborate roleplaying park turns deadly, she has to use her brains to get people out alive.
Grow
by Carrie Vaughn
2022
Set in the Wild Cards universe, this story follows ace Maryam Shahidi at a turning point where power and responsibility collide. Vaughn keeps the focus personal even as the larger political world presses in.
The Cormac and Amelia Case Files
by Carrie Vaughn
2022
Cormac Bennett, ex-con and former monster hunter, now solves paranormal cases with Amelia Parker, the spirit of a Victorian wizard. This collection gathers their eerie, witty mysteries into one volume, along with extra material from the Kitty world.
Not the Most Romantic Thing
by Carrie Vaughn
2023
An early Graff story in which Graff and Ell go on a mission together and come away with more than they expected. It is part action piece, part relationship story, and not especially sentimental about either.
Now & Then
by Carrie Vaughn
2023
In this Wild Cards graphic novel, Ana Cortez and Curveball investigate a mission in Brazil that is not what it claims to be. The story mixes superhero action with corruption, exploitation, and later official scrutiny.
Time
by Carrie Vaughn
2023
Graff's memory is supposed to be perfect, so a glitch feels less like a mistake than a threat. Vaughn turns one impossible crack in the system into a tight, unsettling identity story.
Water Fire Fae
by Carrie Vaughn
2023
This collection gathers more recent stories across fantasy, science fiction, and the strange spaces in between. Expect sharp premises, strong character work, and a lot of variety from one piece to the next.
Broken Roads
by Carrie Vaughn
2024
Cormac and Amelia are back on the road, following a case that mixes old grudges, strange magic, and trouble that refuses to stay in one place. Their offbeat partnership remains the real engine of the story.
Sleeper Straddle
by Carrie Vaughn
2024
This Wild Cards mosaic novel centers on Croyd Crenson, the Sleeper, after his latest transformation creates even more chaos than usual. The linked stories turn one unstable power into a sprawling caper.
The Naturalist Society
by Carrie Vaughn
2024
In an alternate 1877, natural history and magic are deeply linked, but access to both is tightly controlled. Beth Stanley and her allies chase knowledge, recognition, and freedom in a world that would rather overlook them.
Bravado
by Carrie Vaughn
2025
This early Graff tale shows the character getting his start. Vaughn sketches in the swagger, danger, and hidden machinery that will define him later.
The Glass Slide World
by Carrie Vaughn
2025
Ava Stanley heads for Nassau to study the links between bacteria and disease, expecting science and hard work. Instead she finds pirates, intrigue, and a voyage that may depend on her strange new kind of magic.
Blade Through the Heart
by Carrie Vaughn
2026
Graff and his crew face a brutal opponent whose low-tech methods may be exactly what makes them so dangerous. It is a sharp military space-opera story about command, injury, and surviving the wrong battlefield.
Where should I start?
If you want urban fantasy first: Kitty and the Midnight Hour → Kitty Goes to Washington → Kitty Takes a Holiday
If you want post-apocalyptic mystery: Bannerless → The Wild Dead
If you like superhero family drama: After the Golden Age → Dreams of the Golden Age
If you want YA adventure: Steel → Voices of Dragons → Martians Abroad
If you want newer historical fantasy: The Naturalist Society → The Glass Slide World
Author bio
Carrie Vaughn was born in 1973 at Mather Air Force Base near Sacramento, California, and she grew up the way a lot of military kids do, moving from place to place. Her family lived in California, North Dakota, Florida, Maryland, and Colorado, and that mix of restlessness and adaptability shows up all through her fiction.
Science fiction found her early. When she was about eight, her mother gave her Heinlein's Red Planet. Not long after, her father sat her down to watch 2001: A Space Odyssey. She has joked that everything after that was basically their fault.
She studied at Occidental College, spent a year at the University of York, and later earned a master's degree in English literature at the University of Colorado Boulder. A big turning point came in 1998, when she attended the Odyssey Writing Workshop. She has said that Odyssey taught her how to revise properly, not just tinker, and that lesson helped turn enthusiasm into a working writing life.
A lot of readers first meet her through Kitty and the Midnight Hour, the start of the Kitty Norville books. The setup is wonderfully simple: a Denver radio host who also happens to be a werewolf. But the series grows far beyond the gimmick. Readers stick around for Kitty's wit, the pack politics, the vampire schemes, and the sense that even in a world full of monsters, people still have jobs, friendships, grudges, and bills.
She didn't stop there.
Vaughn has moved easily across subgenres. After the Golden Age looks at superhero stories from the daughter's side of the cape, and Dreams of the Golden Age widens that world into a family saga. Bannerless, which won the Philip K. Dick Award, turns post-apocalyptic fiction into a quiet but tense mystery about law, scarcity, and community. Martians Abroad is a funny, sharp YA space adventure, while Questland plays with fantasy roleplaying, tech money, and the gap between invented worlds and real people.
Her range shows up just as clearly in shorter fiction. Stories such as Amaryllis and That Game We Played During the War were Hugo finalists, and her collections make it clear how comfortably she moves between science fiction, fantasy, horror, and alternate history. Even when the setting changes, a few interests keep returning: outsiders trying to belong, ordinary people living next to the extraordinary, and communities figuring out what they owe each other.
She has also written in shared worlds, including the Wild Cards universe edited by George R. R. Martin. That makes sense for her. Vaughn likes large speculative ideas, but she usually grounds them in practical details and human messiness. Her characters worry about work, family, loyalty, and whether they can trust the system around them.
After a childhood spent moving, she put down roots in Colorado, especially around the Boulder area. That feels right. Her books can be funny, adventurous, eerie, or melancholy, but they almost always feel lived in, as if the fantastic has moved into a recognizable world and started making itself at home.
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