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The Keys to the Kingdom Books in Order

Part ofGarth Nix Books in Order

See Garth Nix's The Keys to the Kingdom books in order, with short summaries, House background, and help choosing the best place to start.

Last updated: July 6, 2026

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The Keys to the Kingdom books in publication order

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7 books

1

Mister Monday

by Garth Nix

2003

Arthur Penhaligon is supposed to die young, until a strange key saves his life and drags him into the House. To stop a plague and a terrifying new enemy, he must become a hero fast.

2

Drowned Wednesday

by Garth Nix

2004

Arthur is pulled from his hospital bed onto a ship bound for the Border Sea, where pirates, storms, and creatures of Nothing await. To save the Secondary Realms, he has to claim the Third Key.

3

Grim Tuesday

by Garth Nix

2004

Arthur barely has time to recover before Grim Tuesday's servants begin wrecking both the House and his own world. To stop them, he must return to the Lower House and face a nastier, greedier foe.

4

Sir Thursday

by Garth Nix

2006

Arthur comes home from the Border Sea only to find a double living his life, while he is drafted into the Architect's army. Between military training and a spreading invasion, he has to win the Fourth Key.

5

Lady Friday

by Garth Nix

2007

Arthur has defeated four Trustees, but the House is still unraveling and people back home are missing. Lady Friday offers a tempting deal, and Arthur has to decide whether it is rescue, trap, or both.

6

Superior Saturday

by Garth Nix

2008

Arthur has five Keys, but the House is still crumbling and the most powerful Trustee is waiting above. To stop Superior Saturday, he must break into the Upper House before everything falls apart.

7

Lord Sunday

by Garth Nix

2010

With six Keys in hand and the House collapsing, Arthur faces his final and strongest opponent. The last book turns the whole strange week into a race to save every world at once.

The Keys to the Kingdom books in chronological order

  1. Book cover for "Mister Monday"

    Mister Monday

    by Garth Nix

    2003The Keys to the Kingdom, Book 1
  2. Book cover for "Grim Tuesday"

    Grim Tuesday

    by Garth Nix

    2004The Keys to the Kingdom, Book 2
  3. Book cover for "Drowned Wednesday"

    Drowned Wednesday

    by Garth Nix

    2004The Keys to the Kingdom, Book 3
  4. Book cover for "Sir Thursday"

    Sir Thursday

    by Garth Nix

    2006The Keys to the Kingdom, Book 4
  5. Book cover for "Lady Friday"

    Lady Friday

    by Garth Nix

    2007The Keys to the Kingdom, Book 5
  6. Book cover for "Superior Saturday"

    Superior Saturday

    by Garth Nix

    2008The Keys to the Kingdom, Book 6
  7. Book cover for "Lord Sunday"

    Lord Sunday

    by Garth Nix

    2010The Keys to the Kingdom, Book 7

Series background & context

The Keys to the Kingdom begins with Arthur Penhaligon, an asthmatic boy who is not supposed to be an action hero. Then a strange key saves his life, a plague spills into his world, and he discovers the House, a vast, impossible realm layered over reality and full of ancient authority, bizarre servants, and rules that only half make sense until it is far too late.

The House is the main event. It is part palace, part bureaucracy, part cosmic engine, and every book opens a different stretch of it. Each of the seven Trustees, from Mister Monday to Lord Sunday, controls a region, a Key, and a portion of the Architect's Will. That gives the series its clean weekly structure, but the books do not feel repetitive because each stop changes the mood. One book is all plague and pursuit. Another becomes sea adventure. Another turns into military fantasy inside a giant maze.

This is portal fantasy by way of paperwork, clocks, pirates, and controlled chaos.

Arthur is the reason it works. He is brave, but not because he enjoys the job. He wants to go home. He worries about his family. His body often has limits that matter. That keeps the series from drifting into empty wish-fulfillment. Power arrives, yes, but so do obligation, danger, and the uncomfortable possibility that becoming the Rightful Heir may change Arthur in ways he does not want.

Along the way, friends like Leaf and Suzy help keep the story grounded. Leaf gives Arthur a tie to the ordinary world and refuses to stay safely out of things. Suzy is pure useful chaos, the sort of ally who can turn up the energy of a scene the second she walks into it. Their presence matters because the House can get very strange very fast, and the series is better for having people in it who react differently to wonder, terror, and absurdity.

Nix clearly enjoys building systems here. The language is playful. The creatures are odd. The stakes keep scaling up from Arthur's own survival to the future of the House and the Secondary Realms. But there is also a sharper current underneath all the invention. The books keep asking what power does to the people who hold it, whether authority can be used cleanly, and what it means to inherit a broken structure.

So if you are wondering what to expect, think fast fantasy with a lot of imagination and a surprising amount of menace. The Keys to the Kingdom is colorful, funny, and genuinely weird, but it never forgets that Arthur is a child being pulled through something enormous. That mix of wild invention and real pressure is what gives the series its staying power.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.

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