The Great Game Books in Order
Part ofDave Duncan Books in OrderSee The Great Game books in order by Dave Duncan, with short summaries, series background, and where to start with this parallel-world adventure.
Last updated: June 29, 2026
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The Great Game books in publication order
3 books
Past Imperative
by Dave Duncan
1995
In 1914, Edward Exeter lands in hospital under suspicion of murdering his friend just as war begins. At the same time, prophecy in another world marks him as a player in something much larger.
Present Tense
by Dave Duncan
1996
Back on Earth and haunted by what he knows of Nextdoor, Edward tries to prove the impossible while war closes in. Belief, prophecy, and divided loyalties make every choice more dangerous.
Future Indefinite
by Dave Duncan
1997
Edward Exeter finally steps fully into the struggle against the god Zath in Nextdoor. Friends, betrayals, and divine power all sharpen as the trilogy heads toward its last reckoning.
The Great Game books in chronological order
Series background & context
The Great Game begins in 1914 with Edward Exeter, an English schoolboy on the edge of war and adulthood, but that is only half the story. Somewhere beside ordinary reality lies another world, often called Nextdoor, where gods are real, prophecy has teeth, and Edward has been marked for a destiny he neither asked for nor understands.
That double setting is what gives the trilogy its character. On one side you have public schools, friendship, suspicion, and the outbreak of the First World War. On the other you have rival deities, magic, sacrifice, and the possibility that Edward may become a liberator or a disaster. Duncan keeps the two threads talking to each other, so the books feel both historical and fantastical at once.
Fate is the big subject here.
Edward is not simply walking through a portal and learning swordplay. He is being pulled by history, by prophecy, and by other people's plans. The tension comes from how little freedom he seems to have, and how hard he still tries to act decently inside that trap. The trilogy gets stranger and more ambitious as it goes, but it never loses sight of one young man trying to work out what kind of person he wants to be.
Readers should expect a clever, slightly offbeat fantasy rather than a standard quest. The pleasure is in the collision between wartime Earth and divine politics next door. If you like parallel worlds, prophecy stories, and fantasy that uses real history as part of its pressure cooker, this series stands out.
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