The End of the Game Books in Order
Part ofSheri S Tepper Books in OrderSee The End of the Game books by Sheri S Tepper in order, with reading order, quick summaries, and background on this branch of the True Game world.
Last updated: June 7, 2026
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Publication Order
3 books
Jinian Footseer
by Sheri S Tepper
1985
Jinian's uncanny sight pulls her out of ordinary life and into war, travel, and the hidden workings of the True Game. She is an appealing guide through a world getting stranger by the mile.
Dervish Daughter
by Sheri S Tepper
1986
Jinian's story widens as family loyalties, dangerous journeys, and older powers collide. Tepper keeps the stakes personal even while the world around her opens into epic conflict.
Jinian Star-Eye
by Sheri S Tepper
1986
The Jinian arc moves toward its end as war, magic, and buried history converge. What began with a gift of sight becomes a struggle over the shape of the whole world.
Series background & context
The End of the Game is the Jinian branch of the True Game sequence, and it gives that universe a different center of gravity. Where some of the other books lean into formal contests and inherited positions, these novels feel closer to the ground. They follow Jinian, a young woman with unusual sight and stubborn resolve, as she gets drawn into larger struggles she did not ask for but cannot avoid.
Her gift matters, but so does her temperament.
Jinian is not powerful in the obvious way. She survives because she pays attention, learns quickly, and keeps moving even when the world around her starts revealing how strange it really is. That makes the trilogy especially good at showing the True Game world from the side of ordinary people who suddenly realize they have been living inside somebody else's design.
The setting is the same broad world that holds Peter, Mavin, Himmaggery, and the rest, but the texture is a little different here. Travel, family ties, local loyalties, and the costs of war come closer to the front. Jinian's path takes her through dangerous territories, shifting alliances, and encounters with the powers that shape the world, but the books never lose the feeling that real people are trying to stay fed, stay safe, and keep hold of the people they love.
That is one of the trilogy's strengths. Tepper uses Jinian's story to balance the scale of the wider saga. You still get magic, prophecy, and buried truths, but you also get fear, exhaustion, improvisation, and the feeling that history arrives in your house before you have words for it. Jinian has to decide when to obey, when to doubt, and when to trust what she sees even if no one else wants to hear it.
The books are also quietly important to the larger True Game architecture. They overlap in spirit and history with the Peter and Mavin books, and they help explain how broad the conflict really is. Reading them makes the whole sequence feel less like three neat strands and more like one living world seen from several angles.
Jinian keeps it human.
If you want Tepper fantasy that mixes danger and wonder with a stronger everyday pulse, this is a very good place to land. The trilogy is adventurous, but it is also attentive to cost. That combination gives it a kind of grounded urgency that stands out even inside a large, much-loved saga.
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