The Elder Scrolls Books in Order
Part ofGreg Keyes Books in OrderSee Greg Keyes's The Elder Scrolls books in order, with quick summaries, series background, and help on where to start in Tamriel.
Last updated: July 5, 2026
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The Elder Scrolls books in publication order
2 books
The Infernal City
by Greg Keyes
2009
Forty years after the Oblivion Crisis, the floating city Umbriel brings death wherever its shadow falls. A prince, a spy, a vengeful mage, and a young woman are drawn into the fight for Tamriel's future.
Lord of Souls
by Greg Keyes
2011
As Umbriel's undead threat spreads across Tamriel, Prince Attrebus hunts a weapon that might stop it. A spy uncovers betrayal, and Annaig faces horror from inside the floating city itself.
The Elder Scrolls books in chronological order
Series background & context
Greg Keyes's The Elder Scrolls novels pick up after the events of Oblivion, but they are written to work as adventure stories in their own right. The big threat is Umbriel, a floating city whose shadow kills the living and raises the dead. That is a strong fantasy image on its own, and Keyes uses it to launch a story that moves across Tamriel while still feeling tied to the lore of the games.
The cast is built the way he often builds casts, from several very different people whose paths slowly knot together. Prince Attrebus begins as a would be hero and has to grow into something harder and wiser. Annaig, who starts as an ordinary young woman, becomes central in ways the empire never sees coming. A spy uncovers rot at the heart of power. A dangerous mage carries his own hunger for revenge. Each character gives you a different angle on the crisis.
Umbriel is the center of gravity.
What makes these books feel like The Elder Scrolls is not just the names and places. It is the mix of grand politics, strange metaphysics, and lived in travel through a world that feels old. Imperial institutions matter. Ancient races and forgotten powers matter. So do small acts of survival inside a system already starting to crack.
Across The Infernal City and Lord of Souls, the tension comes from both motion and revelation. The city keeps moving. The heroes keep learning more about what it is, who controls it, and what it wants. At the same time, the books stay grounded in the personal costs of the invasion, especially for characters trapped inside Umbriel itself.
The tone is adventurous, but not light. There are undead armies, imperial schemes, magical experiments, and long shadows from earlier games. Yet the story never turns into pure lore recital. It stays readable because the characters always have immediate problems, and those problems keep getting worse.
If you want a game tie in that actually feels like a novel, that is where these books work best. They expand Tamriel, but they also tell a complete, high stakes fantasy story with its own momentum.
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