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Saint Lupin's Quest Academy for Consistently Dangerous and Absolutely Terrifying Adventures Books in Order

Part ofWade Albert White Books in Order

See the Saint Lupin's Quest Academy books by Wade Albert White in order, with brief summaries, series background, and a clear place to start.

Last updated: July 7, 2026

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Saint Lupin's Quest Academy for Consistently Dangerous and Absolutely Terrifying Adventures books in publication order

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3 books

1

The Adventurer's Guide to Successful Escapes

by Wade Albert White

2016

Anne dreams of leaving Saint Lupin's with her best friend, Penelope, until a dragon medallion pulls her into a dangerous quest. With Hiro joining the team, she must solve riddles, dodge monsters, and race toward answers about her future.

2

The Adventurer's Guide to Dragons (and Why They Keep Biting Me)

by Wade Albert White

2017

Back at Quest Academy, Anne, Penelope, and Hiro are pushed into a new mission when Anne is ordered to kill the dragon queen. To stop a war instead, they must outrun robots, survive dragon trials, and beat the quest itself.

3

The Adventurer's Guide to Treasure (and How to Steal It)

by Wade Albert White

2019

Pirates invade Saint Lupin's and steal a Prophecy Medallion, dragging Anne, Penelope, and Hiro into another quest. As they chase it toward Octo-Horse-Pirate, Anne also starts uncovering truths about her past and the danger ahead.

Saint Lupin's Quest Academy for Consistently Dangerous and Absolutely Terrifying Adventures books in chronological order

  1. Book cover for "The Adventurer's Guide to Successful Escapes"

    The Adventurer's Guide to Successful Escapes

    by Wade Albert White

    2016Saint Lupin's Quest Academy for Consistently Dangerous and Absolutely Terrifying Adventures, Book 1
  2. Book cover for "The Adventurer's Guide to Dragons (and Why They Keep Biting Me)"

    The Adventurer's Guide to Dragons (and Why They Keep Biting Me)

    by Wade Albert White

    2017Saint Lupin's Quest Academy for Consistently Dangerous and Absolutely Terrifying Adventures, Book 2
  3. Book cover for "The Adventurer's Guide to Treasure (and How to Steal It)"

    The Adventurer's Guide to Treasure (and How to Steal It)

    by Wade Albert White

    2019Saint Lupin's Quest Academy for Consistently Dangerous and Absolutely Terrifying Adventures, Book 3

Series background & context

The Saint Lupin's books are middle grade fantasy adventures with a very straight face and a very silly sense of humor. The series begins in The Adventurer's Guide to Successful Escapes, where thirteen-year-old Anne has spent most of her life at Saint Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children, dreaming of getting out. Her best friend Penelope is ready to run with her, and before long they are joined by Hiro, a new questing partner with magic of his own.

From there, the books open into a much bigger version of Saint Lupin's, part school, part quest system, part bureaucratic mess. This is a world of floating tiers, dragon fireball travel, wizard paperwork, ancient machines, and rules that are somehow both ridiculous and dangerous. By the later books, Saint Lupin's Quest Academy is the kind of place where the only way out is to pass or fail. The setting matters because the series is always balancing wonder with systems that want to control it.

It is funny, but it is never casual about the stakes.

Anne is the emotional center of the trilogy. She wants freedom, answers, and a place where she actually belongs. Penelope brings loyalty, nerve, and the kind of friendship that survives panic, bad plans, and giant monsters. Hiro rounds out the trio with magic, a slightly different view of the world, and a habit of ending up in trouble that is bigger than any one kid should have to manage. Their friendship is what keeps the story grounded when everything else gets strange.

Each book gives that trio a new kind of disaster. The Adventurer's Guide to Successful Escapes throws them into riddles, monsters, and a time-pressured quest. The Adventurer's Guide to Dragons (and Why They Keep Biting Me) widens the map with dragon politics, robot attacks, and the threat of war. The Adventurer's Guide to Treasure (and How to Steal It) shifts toward pirates, prophecy, and the deeper mystery around Anne's past. The books build on one another, so this is a series that really works best in order.

One of the nicest things about Saint Lupin's is how naturally it mixes genres. One scene might feel like classic fantasy, the next like a school story, then suddenly an old machine or a piece of forgotten science turns up and changes the mood. White likes puzzles, chase scenes, strange creatures, and official systems that look neat on paper until kids push on them hard enough to show the cracks.

In other words, these are adventure-school books with both chaos and heart.

If you like fast-moving fantasy, dry jokes, and a cast of kids who have to be brave without ever becoming flawless, this series has a lot to offer. The world is odd on purpose, the threats keep getting bigger, and the emotional thread stays simple in the best way: Anne and her friends are trying to make sense of who they are, who they can trust, and how to hold on to each other when the world keeps turning every quest into something larger than expected.

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Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.

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