Rogue Wizard Books in Order
Part ofChristopher Stasheff Books in OrderSee the Rogue Wizard books by Christopher Stasheff in order, with quick summaries, series background, reading order, and where to start.
Last updated: July 7, 2026
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Publication Order
10 books
A Wizard in Absentia
by Christopher Stasheff
1993
After years of drinking and brawling, Magnus d'Armand joins an organization devoted to bringing freer government to troubled worlds. His new assignment sends him to a medieval-style planet ready, or nearly ready, for revolution.
A Wizard in Bedlam
by Christopher Stasheff
1995
On the planet Melange, revolutionary Dirk Dulain joins forces with Gar, a massively powerful serf, to challenge a society built on clones, servitude, and luxury for the few. Rebellion comes with a steep personal cost.
A Wizard in Mind
by Christopher Stasheff
1995
Magnus d'Armand asks his sentient ship to find him a world that needs saving and gets Petrarch, a lost colony in turmoil. There he finds a warring prince and an old rival who makes the mission much more personal.
A Wizard in War
by Christopher Stasheff
1995
Maltroit is replaying the bloodier parts of Earth's past, and Gar Pike means to interfere. He tries teaching nobles the basics of democracy while giving peasants a crash course in politics and resistance.
A Wizard in Peace
by Christopher Stasheff
1996
Gar Pike meets a ruler who has achieved order by controlling what people think. Finding rebels is hard when most subjects seem content, and the smallest spark of resistance may have to come from the wrong people.
A Wizard in Chaos
by Christopher Stasheff
1997
Gar Pike reaches a world with no tyrant and no state, only endless violence and permanent instability. Freedom means little when everyone is at war, and he has to decide what kind of order is worth building.
A Wizard in Midgard
by Christopher Stasheff
1998
Gar Pike arrives on a planet shaped like a Norse legend, complete with dwarves, giants, and people who treat war as a way of life. To help anyone here, he first has to find a way to interrupt the fighting.
A Wizard and a Warlord
by Christopher Stasheff
2000
Gar Pike lands on another troubled world where brute force and fear have narrowed everyone else's choices. To loosen one warlord's grip, he has to turn scattered anger into a rebellion that can actually endure.
A Wizard in the Way
by Christopher Stasheff
2000
On Oldeira, Gar and Alea try to convince beaten-down serfs that they deserve more than hunger and abuse. Training a rebellion is hard enough, but first they must break the habits of obedience that keep the lower classes trapped.
A Wizard in a Feud
by Christopher Stasheff
2001
Gar Pike and Alea reach a lost human colony that has splintered into feuding Scottish-style clans. To stop the violence, they must navigate muskets, old grudges, and uneasy relations with winged fairies and forest-dwelling elves.
Series background & context
Rogue Wizard takes the Gramarye idea and sends it traveling. Instead of staying rooted in one kingdom, these books follow Magnus d'Armand, one of Rod and Gwen Gallowglass's children, as he leaves home and starts making his own way through a galaxy full of lost or distorted human societies. He often travels under the name Gar Pike, and the alias suits him. Magnus is clever, impatient, powerful, and much less willing than his father to stay inside the rules.
The basic rhythm is simple and very appealing. Gar reaches a world in trouble, looks past the local mythology, and discovers the machinery of oppression underneath. Sometimes that means serfdom. Sometimes it means a tyrant who controls thought. Sometimes it means a society that has fallen into clan war, permanent chaos, or inherited submission. Because many of these planets have drifted into medieval or myth-shaped forms of life, the books still feel like fantasy, even when the larger frame is space opera.
That gives the series an episodic shape.
Each book throws Gar into a different social knot, so there is a strong adventure-of-the-week pleasure to the series. One world looks almost Norse. Another turns into a fight between peasants and wizard lords. Another has no real government at all, only endless violence. Gar's job, official or otherwise, is to spark freedom without pretending that freedom arrives neatly. He has power, but he also has to deal with people who are frightened, compromised, or not yet sure they want change.
That makes Rogue Wizard a little rougher and more political than some of Stasheff's other fantasy. Gar is not as settled as Rod, and that restlessness matters. He is growing up in public, trying to decide what kind of man he wants to be while also nudging whole societies toward revolt. Later books also bring in his partnership with Alea, which adds warmth and tension without changing the series' basic interest in revolution, responsibility, and hard choices.
This is Stasheff in roaming mode.
If you come to this page, expect a sequence of linked but varied adventures rather than one long court-centered saga. The connective tissue is Gar himself, plus Stasheff's recurring interest in how ordinary people can be coaxed, pushed, or inspired into claiming some control over their own lives. It sits naturally beside Warlock of Gramarye, but it has its own energy, more restless, more offworld, and a little more rebellious.
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