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Malazan Book of the Fallen Books in Order

Part ofSteven Erikson Books in Order

See all Malazan Book of the Fallen novels by Steven Erikson in order, with summaries, lore background, reading guides, and advice on how to approach this vast epic fantasy series.

Last updated: December 22, 2025

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Publication Order

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20 books

1

The Crippled God

by Steven Erikson

2011

Picking up directly from Dust of Dreams, The Crippled God follows Tavore’s exhausted army to the shattered continent of Kolanse and a last confrontation with fanatical judges and a chained deity. The series closes in a storm of sacrifice, unexpected grace and hard-won compassion.

2

The Crippled God

by Steven Erikson

2011

3

Dust of Dreams

by Steven Erikson

2009

Adjunct Tavore leads the Bonehunters east out of Lether into a desolate wasteland, marching toward an enemy no one can clearly name. Dust of Dreams gathers disparate armies, ghosts and elder races into position for the two-part climax of the Malazan Book of the Fallen.

4

Dust of Dreams

by Steven Erikson

2009

5

Toll the Hounds

by Steven Erikson

2008

Back in Darujhistan and Black Coral, retired soldiers, assassins and gods all feel the pull of unfinished business. Told partly through Kruppe’s wandering voice, Toll the Hounds follows converging plots around Anomander Rake’s legacy and the cost of carrying ancient burdens.

6

Toll the Hounds

by Steven Erikson

2008

7

Reaper's Gale

by Steven Erikson

2007

In the conquered empire of Lether, the mad emperor Rhulad Sengar faces a procession of champions who come to end his reign. As the Bonehunters close in and slaves, gods and rebels converge on the capital, Reaper’s Gale explodes long-simmering grudges from earlier books.

8

Reaper's Gale

by Steven Erikson

2007

9

The Bonehunters

by Steven Erikson

2006

The Fourteenth Army survives a catastrophic siege and earns the name Bonehunters, only to be hurled back into a world-spanning game of gods and empires. Plague, prophecy and political purges push Tavore’s soldiers toward a choice that could shatter Malazan loyalty forever.

10

The Bonehunters

by Steven Erikson

2006

11

Midnight Tides

by Steven Erikson

2004

Far from the Malazan Empire, the seafaring Tiste Edur and the capitalist kingdom of Lether teeter on the brink of war. As a cursed emperor rises and Tehol Beddict quietly plots economic collapse, ancient powers stir beneath a city built on debt and denial.

12

Midnight Tides

by Steven Erikson

2004

13

House of Chains

by Steven Erikson

2002

A Teblor warrior named Karsa Orlong storms out of the mountains, setting in motion a crusade against civilisation itself. Years later, Adjunct Tavore’s raw Fourteenth Army must cross the same desert to crush the Whirlwind rebellion and face the consequences of the Chain of Dogs.

14

House of Chains

by Steven Erikson

2002

15

Memories of Ice

by Steven Erikson

2001

Allied Malazan forces and the Tiste Andii march to confront the fanatical Pannion Domin, even as a besieged holy city drowns in madness and cannibal armies. Memories of Ice weaves pitched battles with gut-wrenching acts of loyalty, mercy and betrayal.

16

Memories of Ice

by Steven Erikson

2001

17

Deadhouse Gates

by Steven Erikson

2000

On the desert continent of Seven Cities, a prophesied uprising erupts against Malazan rule. As a legendary warleader marches tens of thousands of refugees across hostile country, assassins, exiles and ancient powers are swept into the brutal legend of the Chain of Dogs.

18

Deadhouse Gates

by Steven Erikson

2000

19

Gardens of the Moon

by Steven Erikson

1999

The Malazan Empire turns its armies on the last Free City of Darujhistan, drawing in battered commandos, scheming mages, a floating fortress of dark sorcerers and meddling gods. Gardens of the Moon launches the vast, war-torn Malazan saga.

20

Gardens of the Moon

by Steven Erikson

1999

Series background & context

Malazan Book of the Fallen is a ten‑volume epic that drops you into the middle of a war-torn fantasy world and expects you to swim. The series was born from a roleplaying setting co-created by Erikson and Ian C. Esslemont, then reshaped into sprawling novels that follow armies, gods, thieves and scholars across multiple continents.

Most of the action takes place in and around the Malazan Empire, a ruthless but oddly pragmatic power whose conquests and rebellions echo through every book. You’ll visit besieged Free Cities on Genabackis, desert holy lands in Seven Cities, the decaying capitalist kingdom of Lether, and far stranger realms beyond the mortal world. Empires rise and crack, cults flourish, and gods treat human lives as pieces on a board.

Each novel has its own central conflict. Gardens of the Moon sets the tone with the siege of Darujhistan and the near‑destruction of an elite commando unit, the Bridgeburners. Deadhouse Gates shifts to Seven Cities and the legendary refugee march known as the Chain of Dogs. Memories of Ice unites former enemies against the cannibal empire of the Pannion Domin, while House of Chains both tells the brutal coming‑of‑age of Karsa Orlong and follows Adjunct Tavore as she marches an untested army into the desert.

The middle books expand the canvas again. Midnight Tides jumps back in time to chart the conflict between the sea‑dwelling Tiste Edur and the Letherii Empire, introducing Tehol Beddict and his apparently feckless manservant Bugg. The Bonehunters forges Tavore’s army in fire and plague, then sends them into uneasy alliance with other Malazan forces. In Reaper’s Gale and Toll the Hounds, plotlines from earlier volumes collide in Lether and in the city of Darujhistan, while old debts finally come due.

The last two books, Dust of Dreams and The Crippled God, form one long finale. Tavore leads the Bonehunters into a devastated wasteland to face an enemy no one fully understands, while Elder races, undead legions and ascendants all circle a chained god whose suffering has been quietly driving events for millennia. The climax is less about defeating a villain than about whether compassion can survive after so much loss.

Malazan is famous for refusing to spoon‑feed the reader. New terms, peoples and histories arrive with little explanation; you piece the world together from context, as its characters do. The reward is a setting that feels deep, old and lived‑in, where even throwaway side characters might later return carrying whole emotional arcs.

It’s a series about war, but also about trauma, memory, friendship and the small acts of kindness that persist amid horror. Expect big battles and stranger‑than‑strange magic, but also long conversations around campfires, bad soldier jokes, and moments of quiet grace that hit harder because of everything surrounding them.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.

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All 20 Malazan Book of the Fallen Books in Order (2026)