Katharine Kerr Books in Order
Browse Katharine Kerr books in order, with short summaries, Deverry reading guides, series background, and clear suggestions on where to start with her fantasy and science fiction.
Last updated: June 7, 2026
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Publication Order
33 books
Daggerspell
by Katharine Kerr
1986
In the rugged kingdom of Deverry, young Jill travels the long road with her mercenary father and crosses paths with Nevyn, an immortal sorcerer bound by an ancient oath, and exiled lord Rhodry, drawing them all into a web of fate and forgotten lives.
Darkspell
by Katharine Kerr
1987
Banished from his brother's court, Rhodry rides the roads as a silver dagger with Jill at his side, unaware that dark dweomer workers are scheming to steal the Great Stone of the West and unbalance Deverry's kingship while Nevyn struggles to guide events from the shadows.
The Bristling Wood
by Katharine Kerr
1989
Civil unrest spreads through Deverry as rival lords maneuver for power, and Jill, Rhodry, and Nevyn find their fates entwined with prophetic visions, elven meddling, and a looming battle that will test loyalties on both the physical and astral plains.
Polar City Blues
by Katharine Kerr
1990
On the desert world Hagar, a murdered alien diplomat throws shabby Polar City into crisis, forcing weary police chief Al Bates, telepath Mulligan, and streetwise fixer Bobbie Lacey into an investigation that uncovers contagious bio weapons, political assassins, and schemes that could spark interstellar war.
The Dragon Revenant
by Katharine Kerr
1990
When Rhodry is kidnapped and taken across the sea to Bardek, Jill and the elven wizard Salamander attempt a perilous rescue, while Nevyn uncovers a master of dark magic whose influence reaches from distant shores back into every corner of troubled Deverry.
A Time of Exile
by Katharine Kerr
1991
Half elven lord Rhodry fakes his own death and leaves Deverry behind to live among his Westfolk kin, even as flashbacks reveal how Nevyn's first apprentice once made the same choice, tying past and present exiles to a coming conflict between humans, elves, and restless Guardians.
A Time of Omens
by Katharine Kerr
1992
While Jill and Salamander sail south in search of lost elven tribes and deeper dweomer lore, omens multiply across Deverry and the Westlands, and Rhodry finds himself hunted by the mad Guardian Alshandra, whose interest in his dragon marked ring threatens both worlds.
Resurrection
by Katharine Kerr
1992
Combat pilot Tiffany barely remembers the fiery crash that killed her, or the cutting edge medical procedure that brought her back. In a coastal rehab center she meets two unsettling messengers who insist reality is not what it seems and demand a choice that could cost her newly restored life.
Days of Blood and Fire
by Katharine Kerr
1993
In the peaceful Rhiddaer, ratcatcher's son Jahdo stumbles onto a secret meeting and is swept into a journey that leads him to Deverry, where Jill and an elven mage battle a goddess gone mad and send berserker Rhodry to seek a dragon whose help may be the kingdom's only hope.
Days of Air and Darkness
by Katharine Kerr
1994
The Horsekin, driven by the fanatical Guardian Alshandra, lay siege to the city of Cengarn in a bid to murder a pregnant princess whose unborn child carries a dangerous soul, while Jill, Rhodry, and their allies fight on both physical and astral battlefields to save Deverry's foretold future.
Weird Tales from Shakespeare
by Katharine Kerr
1994
This anthology edited by Katharine Kerr gathers more than twenty fantasy stories that riff on Shakespeare's plays and life, from ghostly hauntings and alternate histories to wry backstage tales, offering a sideways tour through the Bard's world as seen by modern speculative writers.
Freeze Frames
by Katharine Kerr
1995
When Maggie Corey literally throws the Devil over her shoulder in 1960s San Francisco, she sets off a chain of strange events whose consequences unfold through her descendants over the next century in a mosaic of linked stories about family, fate, and possible alien visitations.
Palace
by Katharine Kerr
1996
On the planet Palace, capital of a region of space called the Pinch, a Lep outcast is hired to assassinate Arno, heir to the Cyberguild, and Vida, a young woman destined for the Pleasure Sect, just as Arno uncovers dangerous anomalies in the Map, the cyberspace grid that underpins their world.
The Shimmering Door
by Katharine Kerr
1996
Edited by Katharine Kerr, this collection presents original fantasy tales about thresholds and crossings, where characters step through shimmering doors, mysterious gateways, or subtle boundaries into other worlds and discover that passage always comes with a price.
The Red Wyvern
by Katharine Kerr
1997
During Deverry's brutal Time of Troubles, young Lillorigga is forced by her cruel mother Merodda to use her budding dweomer talents for treason, even as Prince Maryn prepares to seize his rightful throne and Nevyn works in secret to break a curse that will echo through later lives.
The Eyes of God
by Katharine Kerr
1998
Set in the same far future universe as Palace, this sequel by Mark Kreighbaum returns to the Pinch to follow the long fallout from earlier conspiracies, as new revelations about the system called the Eyes of God reshape politics, faith, and power on and beyond the world of Palace.
The Black Raven
by Katharine Kerr
1999
Centuries after the Time of Troubles, the soul of Merodda returns in Raena, a priestess devoted to a false goddess, while her daughter from that earlier life is reborn as Nevyn's new apprentice, and in snow bound Dun Cengarn Rhodry and Dallandra brace for the awakening of an old evil.
Polar City Nightmare
by Katharine Kerr
2000
A new case of blackmail and murder pulls Polar City back into the crossfire of great powers, sending Bobbie Lacey and her allies from the dusty streets of Hagar to the Republic's capital as they uncover an interstellar plot that threatens the fragile balance between human and alien governments.
The Fire Dragon
by Katharine Kerr
2000
As Prince Maryn fights his final campaign to unite Deverry in the past, the present day sees Jahdo's return to the Rhiddaer and Rhodry's fateful clash with Raena in the city of Cerr Cawnen, where dragons, dweomer, and long laid plans converge in a battle that changes many lives.
Snare
by Katharine Kerr
2003
On the planet Snare, descendants of stranded human colonists and the native Cha'Meech struggle to coexist while an exiled prince's possible return sparks a dangerous mission across purple grasslands, nomad camps, and religious enclaves in a story that blends far future politics with questions of faith and identity.
The Gold Falcon
by Katharine Kerr
2006
Orphaned by a Horsekin raid, Neb and his little brother are taken in by Salamander and a kindly tieryn, but Neb's emerging dweomer gift and his deep connection to Branna draw him into a looming war, as fanatical Horsekin followers of a dead goddess prepare to invade the Westlands and Deverry.
The Spirit Stone
by Katharine Kerr
2007
A mysterious black stone, a band of outcast Horsekin and mixed blood refugees, and a renewed threat from Alshandra's worshippers tie together dwarves, elves, and humans, while flashbacks to earlier centuries reveal how Salamander's childhood and past bargains complete the intricate pattern of the Deverry saga.
The Shadow Isle
by Katharine Kerr
2008
The reappearance of Haen Marn, the vanishing island, sends ripples through the Northlands as human, elven, and dwarven communities brace for Horsekin fanaticism, while Dallandra and other dweomer workers confront the deeper powers behind the conflict and a young man from Earth finds himself entangled in their world.
The Silver Mage
by Katharine Kerr
2009
Horsekin armies mass along Prince Dar's northern border and push into the haunted Ghostlands, forcing a fragile Deverry alliance to rely on unexpected allies, as the Dwrgi folk and dragons finally enter the war in full and offer one last chance to end the Horsekin threat for good.
License to Ensorcell
by Katharine Kerr
2010
Psychic agent Nola O'Grady reluctantly returns to San Francisco and is partnered with blunt Israeli operative Ari Nathan to hunt a supposed werewolf killer, only to discover a real predator targeting shapeshifters, including Nola's own brother, and a Chaos driven conspiracy that could spiral far beyond one city.
Water to Burn
by Katharine Kerr
2011
Now heading the San Francisco branch of the Agency, Nola struggles to manage rogue waves that drown innocents, a resurrected Chaos cult, and Ari's haunted past, all while her brother drags them into a rescue mission in a radioactive alternate dimension that threatens the fragile balance between Order and Chaos.
Apocalypse to Go
by Katharine Kerr
2012
A were leopard's accusation of theft is only the start of Nola O'Grady's problems when a trans world law enforcement group tries to recruit Ari, straining their partnership, and her brothers vanish into a dangerous deviant version of San Francisco where family secrets and kidnappers wait in the shadows.
Love on the Run
by Katharine Kerr
2012
Hounded by psychic squid like images and killers she cannot quite identify, Nola teams up with Ari to chase two fugitives into the alternate city of Terra Six, where terrorist plots, fanatical religions, and pieces of her own buried past force her to confront who is really trying to destroy her.
Sorcerer's Luck
by Katharine Kerr
2013
Art student Maya Cantescu hides a rare, deadly illness and an untrained gift for sorcery until a series of attacks on Tor Thorlaksson, an Icelandic runemaster in the Bay Area, draws her into a world of runic magic, blood, and secrets that could either cure or kill her.
Deverry: Three Tales
by Katharine Kerr
2014
This collection gathers three shorter pieces set in the world of Deverry, including stories of dangerous bargains, mysterious travelers from far away, and questions of honor among dwarves, offering compact glimpses of the wider tapestry behind the main novels.
Sorcerer's Feud
by Katharine Kerr
2014
After killing a man with magic in self defense, Maya faces human investigators and supernatural enemies, while Tor struggles with a predatory spirit tied to his family's dark past, forcing the pair to confront jealous ghosts, old curses, and the question of how much they are willing to sacrifice for each other.
Sword of Fire
by Katharine Kerr
2020
In a later age of Deverry, scholar Alyssa vairc Sirra and Lady Dovina, daughter of a powerful gwerbret, set out to retrieve an ancient legal text that proves judges were once elected, racing against assassins and hostile lords while commoners and bards demand reform of a corrupt court system.
Haze
by Katharine Kerr
2025
Once a decorated Fleet officer, Dan now lives on the streets of Gleam, selling himself for a drug called Haze, until former comrades recruit him for a mission to investigate failing hyperspace shunts, forcing him to face addiction, a motley crew, and a mystery that could strand whole civilizations.
Where should I start?
If you want immersive Celtic epic fantasy: Daggerspell → Darkspell → The Bristling Wood → The Dragon Revenant
If you want to follow the Deverry story into the Westlands: A Time of Exile → A Time of Omens → Days of Blood and Fire → Days of Air and Darkness
If you love dragons and tangled past lives: The Red Wyvern → The Black Raven → The Fire Dragon
If you prefer modern urban fantasy in San Francisco: License to Ensorcell → Water to Burn → Apocalypse to Go → Love on the Run
If you are here for standalone science fiction: Polar City Blues → Polar City Nightmare → Snare → Haze
Author bio
Katharine Kerr was born in Cleveland, Ohio, in 1944, to a family that liked to describe itself as British in exile. As a child she read voraciously, especially British books, and fell in love with stories long before she ever tried to write her own.
When her family moved to Santa Barbara, California, she discovered that local life revolved more around beaches than books, and she quietly started planning an escape north.
That escape came in 1962, when she moved to the San Francisco Bay Area, which has been home ever since. She attended Stanford University for a time, left in the mid sixties, and cycled through a string of modest jobs, including a stint at the post office, while she kept reading history, archaeology, and myth for pleasure.
In the late 1970s a friend handed her a fantasy role playing game, and it changed the course of her life. Kerr threw herself into gaming, began writing articles and scenarios, and soon was working on material for gaming magazines as well as designing adventures for several role playing lines. The mix of shared storytelling at the table and her long standing love of Celtic lore turned out to be exactly what her imagination had been waiting for.
Out of that mix of gaming, Celtic legend, and deep reading in medieval history came her first novel, Daggerspell, published in 1986. The book launched the Deverry Cycle, an expansive sequence of linked novels that follow warriors, bards, and sorcerers through cycles of reincarnation in a Celtic flavored kingdom where magic, or dweomer, is tied to spiritual growth as much as to spectacle.
Over the years she divided the saga into several acts, from the early Deverry and Westlands books through The Dragon Mage and The Silver Wyrm, bringing threads from different centuries together in a single knot of cause and effect. Decades after she began, she returned to the same world with Sword of Fire, a novel that shifts the focus toward bards, scholars, and ordinary people fighting to reform Deverry's legal system while the old order struggles to hold on.
Alongside the epic fantasy, Kerr has always written science fiction. Polar City Blues and Polar City Nightmare blend noir detective work, telepathy, and interstellar politics in a dusty frontier city. Snare explores clashing cultures and faiths on a distant planet, while Resurrection and Freeze Frames use near future and mosaic structures to ask what happens to identity when death, memory, and technology collide. Her later urban fantasy series bring the action closer to home, from the psychic spy capers of the Nola O'Grady novels to the Bay Area witches and runemasters of Sorcerer's Luck and Sorcerer's Feud.
She has also edited anthologies, including Weird Tales from Shakespeare and The Shimmering Door, which reflect her fondness for crossovers between myth, folklore, and contemporary voices. Whether she is writing epic quests, city mysteries in space, or small scale stories about family and faith, her work usually circles the same concerns: how people change over time, how choices echo across generations, and how power and responsibility sit uneasily together.
Kerr still lives near San Francisco, spends time thinking about history and baseball, and continues to build new stories in the worlds that first took shape at her gaming table.
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