JH Brennan Books in Order
Explore the JH Brennan books in order, with quick summaries, reading guidance, and a look at Herbie Brennan's fantasy and nonfiction work.
Last updated: July 4, 2026
As an Amazon Associate, we earn from qualifying purchases (at no extra cost to you).
Publication Order
110 books
Astral Doorways
by JH Brennan
1971
Five Keys to Past Lives
by JH Brennan
1971
Experimental Magic
by JH Brennan
1972
The Occult Reich
by JH Brennan
1974
Beyond The Fourth Dimension
by JH Brennan
1975
Occult History of the World, V. 1
by JH Brennan
1976
How to Get Where You Want to Go
by JH Brennan
1977
Good Con Guide
by JH Brennan
1978
Dark Moon
by JH Brennan
1981
Reincarnation
by JH Brennan
1981
Getting What You Want
by JH Brennan
1982
Castle of Darkness
by JH Brennan
1984
Den of Dragons
by JH Brennan
1984
Discover Reincarnation - A Complete Course in Recalling Past Lives
by JH Brennan
1984
Fire*Wolf
by JH Brennan
1984
The Crypts of Terror
by JH Brennan
1984
The Gateway of Doom
by JH Brennan
1984
Ancient Evil
by JH Brennan
1985
Demondoom
by JH Brennan
1985
Kingdom of Horror
by JH Brennan
1985
Mindreach
by JH Brennan
1985
Voyage of Terror
by JH Brennan
1985
Dracula's Castle
by JH Brennan
1986
Realm Of Chaos
by JH Brennan
1986
The Curse of Frankenstein
by JH Brennan
1986
Tomb of Nightmares
by JH Brennan
1986
Legion of the Dead
by JH Brennan
1987
Monster Horror Show
by JH Brennan
1987
Barmy Jeffers and the Quasimodo Walk
by JH Brennan
1988
Getting Rich
by Herbie Brennan
1988
A beginner's guide to money that looks at earning, managing, and thinking sensibly about wealth. Brennan keeps the tone practical and straightforward rather than grand or preachy.
Return of Barmy Jeffers and the Quasimodo Walk
by JH Brennan
1988
Barmy Jeffers and the Shrinking Potion
by JH Brennan
1989
Shiva's Challenge
by JH Brennan
1989
The Astral Projection Workbook
by JH Brennan
1989
Aquarian Guide to the New Age
by JH Brennan
1990
Make Yourself A Success
by JH Brennan
1990
Succeed at School
by JH Brennan
1990
The Crone
by JH Brennan
1990
Discover Astral Projection
by JH Brennan
1991
Shiva
by JH Brennan
1991
Understanding Reincarnation
by JH Brennan
1991
Nostradamus
by JH Brennan
1992
Power Play
by JH Brennan
1992
Shiva Accused
by JH Brennan
1992
Ancient Spirit
by JH Brennan
1993
True Ghost Stories
by JH Brennan
1993
A Guide to Megalithic Ireland
by JH Brennan
1994
Body, Mind and Spirit
by JH Brennan
1994
Discover Your Past Lives
by JH Brennan
1994
Marcus Mustard
by JH Brennan
1994
Mind, Body and Spirit
by JH Brennan
1994
The Mystery Machine
by Herbie Brennan
1995
Hubert presses a glowing button on a strange machine and discovers his nasty new neighbor is really an alien scout. The result is a fast children's sci-fi adventure with big consequences.
Blood brother
by JH Brennan
1996
Little House
by Herbie Brennan
1996
A short spooky story for younger readers, set around a small house with a secret and a steadily growing sense that something is not right. Brennan keeps the chills light but real.
EgyptQuest - The Lost Treasure of The Pyramids
by Herbie Brennan
1997
This interactive historical adventure sends you into ancient Egypt in search of treasure and survival. Your choices shape the route, the risks, and whether you make it out at all.
Kookaburra Dreaming
by Herbie Brennan
1997
Cheekyfella follows the thief who stole his sacred didgeridoo from the Australian Outback to England. At the same time, Emma Preston is determined to send the instrument back where it belongs.
Letters from a Mouse
by Herbie Brennan
1997
S. Mouse writes from an office-supply company after a suspicious phone call suggests something criminal is brewing. Young readers are invited to follow the clues and solve the case with him.
Memory
by Herbie Brennan
1997
A simple introduction to how memory works, why people forget, and what can help them remember better. Brennan keeps the ideas practical and easy for younger readers to use.
Seriously Weird True Stories
by Herbie Brennan
1997
A grab bag of supposedly true stories selected for their weird, creepy, and head-scratching details. It is aimed at readers who love the odd corners of the real world.
Alien Contact
by Herbie Brennan
1998
A short overview of claims that humans have encountered alien visitors, weighing reports, theories, and unexplained cases. It is geared to readers who enjoy big questions more than tidy answers.
Magick for Beginners
by JH Brennan
1998
Martian Genesis
by Herbie Brennan
1998
Brennan builds a provocative case around Mars, ancient mysteries, and the possibility that human origins are far stranger than standard history admits. It is speculative, energetic, and unapologetically bold.
Seriously Weird True Stories 02
by Herbie Brennan
1998
Another collection of real-life stories chosen for their bizarre, creepy, or hard-to-explain edge. It is built for readers who like facts that sound stranger than fiction.
The Internet
by Herbie Brennan
1998
An accessible introduction to the internet, explaining how it works, what people use it for, and why it changed everyday life so quickly. Brennan breaks a big subject into clear, manageable pieces.
The Reincarnation Workbook
by JH Brennan
1999
Jennet's Tale
by Herbie Brennan
2000
When the kindly Father Peter is replaced by a sinister new priest, Jennet realizes her life may be in danger. Brennan builds a dark, compact historical fantasy around fear, faith, and survival.
RomanQuest
by Herbie Brennan
2000
An interactive adventure set in the Roman world, where your decisions shape the path and the danger. History, puzzle-solving, and gamebook tension all work together here.
Techno Future
by Herbie Brennan
2000
A fast introduction to the real science behind science fiction ideas like artificial intelligence, robots, cyberspace, and future tech. It asks which old predictions came true, and which did not.
The Atlantis Enigma
by Herbie Brennan
2000
A brisk survey of the Atlantis mystery, from the original legend to the many theories built around it. Brennan is less interested in settling the case than in laying out why it still fascinates people.
The Little Book of Nostradamus
by Herbie Brennan
2000
A compact introduction to Nostradamus and the prophecies often connected to the modern world. Brennan presents the man, the mystery, and the arguments that keep readers coming back.
The Magical I Ching
by JH Brennan
2000
The Secret History of Ancient Egypt
by Herbie Brennan
2000
Brennan offers a speculative re-reading of ancient Egypt, linking pyramids, sonics, electricity, and lost knowledge. It is the kind of book meant for readers who enjoy bold historical what-ifs.
Atlantis And Other Lost Civilizations
by Herbie Brennan
2001
A speculative tour through Atlantis and other vanished cultures, asking what they were and why they disappeared. Brennan writes for readers who enjoy mysteries of the ancient world.
Dr Jenner And The Cow Pox
by Herbie Brennan
2001
A short, accessible account of Edward Jenner's work on cowpox and vaccination. It introduces young readers to the science, courage, and controversy behind a major medical breakthrough.
Fairy Nuff
by Herbie Brennan
2001
Left alone in charge of the house, Fairy Nuff makes one very bad decision and blows the place up. That is only the start of a gloriously silly adventure involving villains, kidnapping, and mayhem in Bluebell Wood.
How To Remember Absolutely Everything
by Herbie Brennan
2001
A school-friendly guide to memory that offers tricks, exercises, and simple ways to hold on to more information. Brennan turns remembering into a skill readers can practice.
Magical Use of Thought Forms
by JH Brennan
2001
The Death Of The Dinosaurs
by Herbie Brennan
2001
A clear introduction to one of science's biggest mysteries, looking at the main theories behind the dinosaurs' extinction. Brennan keeps the ideas moving and easy to grasp.
Why Do Cats Purr?
by Herbie Brennan
2001
Using a familiar question as its hook, this short nonfiction book explores how cats communicate and what purring might mean. It is simple, curious, and easy for younger readers to follow.
Death
by Herbie Brennan
2002
A readable, wide-ranging look at death that moves from the body's final processes to the bigger spiritual and philosophical questions people keep asking. Brennan treats a huge subject with curiosity rather than gloom.
Magical Techniques of Tibet
by JH Brennan
2002
Nuff Said
by Herbie Brennan
2002
Fairy Nuff's lavish new housewarming party is already a disaster before old enemies arrive to ruin it properly. Brennan piles on explosions, absurd creatures, and cheerful chaos.
Occult Tibet
by JH Brennan
2002
Time Travel
by JH Brennan
2002
Faerie Wars
by Herbie Brennan
2003
Henry Atherton expects an ordinary chore and instead finds an exiled faerie prince hiding in Mr. Fogarty's house. To save Pyrgus and his realm, Henry is swept into a dangerous war between rival faerie powers.
Frankenstella And The Video Shop Monster
by Herbie Brennan
2003
When a monster in the video shop eats Stella's mum, quiet little Stella turns into the towering Frankenstella. It is a wild, funny picture book chase about anger, bravery, and monster-smashing payback.
Space Quest
by Herbie Brennan
2003
Built around 111 odd questions, this book takes a lively trip through space travel, black holes, aliens, and the origins of the universe. It makes big science feel approachable and fun.
The Spy's Handbook
by Herbie Brennan
2003
A mischievous manual full of codes, disguises, surveillance tricks, safe houses, and spy lore. Brennan makes secret-agent know-how feel both funny and just plausible enough to try.
The Ghosthunter's Handbook
by Herbie Brennan
2004
A hands-on guide to hauntings that covers ghost-hunting gear, famous cases, and ways to spot a fake. Brennan keeps the mood curious and mischievous rather than solemn.
The Purple Emperor
by Herbie Brennan
2004
Henry is pulled back into the Faerie Realm when Holly Blue and Pyrgus face fresh danger before a coronation. Old enemies, dark magic, and shifting loyalties make this sequel even more perilous.
The Aliens Handbook
by Herbie Brennan
2005
A practical, curious guide to alien theories, sightings, abductions, and hoaxes. Brennan mixes history, speculation, and hands-on tips for readers who like their mysteries cosmic.
Tibetan Magic and Mysticism
by JH Brennan
2005
Ruler of the Realm
by Herbie Brennan
2006
A suspicious peace offer hides a deeper threat in the Faerie Realm. When dark forces manipulate Henry into kidnapping Queen Holly Blue, the struggle for the throne turns desperate.
Strange Powers Of The Human Mind
by Herbie Brennan
2006
A brisk introduction to unusual mental abilities, from intuition and telepathy to hypnosis and mind over matter. Brennan presents a grab bag of cases and ideas that invite readers to question the ordinary.
The Codebreaker's Handbook
by Herbie Brennan
2006
A lively guide to codes, ciphers, and the tricks used to hide or crack secret messages. It turns cryptography into something playful, practical, and easy to try yourself.
Time Travel
by Herbie Brennan
2006
Part paranormal survey, part practical guide, this book explores claims that people can slip past the normal limits of time. Brennan treats the subject as a mystery worth testing, not dismissing.
Faerie Lord
by Herbie Brennan
2007
A plague is racing through the Faerie Realm, aging its people at terrifying speed. When Pyrgus turns up in Henry Atherton's world, Henry returns to Faerie to search for the truth and a cure.
Parallel Worlds
by Herbie Brennan
2007
Brennan gathers strange disappearances, scientific ideas, and fringe theories into a readable tour of alternate realities. It is a quick, curious look at what might exist beside the world we know.
The Wizard's Apprentice
by Herbie Brennan
2007
A playful guide to wizardry that mixes lore, case studies, and practical exercises. It invites readers to think like magicians while keeping one foot in story and one in experiment.
Through the Wardrobe
by Herbie Brennan
2008
Edited by Brennan, this essay collection revisits the Chronicles of Narnia through the eyes of modern writers and fans. It looks at the books' characters, themes, and lasting pull without losing the fun.
Final Victory
by Herbie Brennan
2009
Jurgen Wolf has been taught to worship Hitler and believe the Nazi cause is noble. As Germany collapses, he has to face the brutal gap between propaganda and reality.
The Shadow Project
by Herbie Brennan
2009
Teen thief Danny Lipman breaks into the wrong house and discovers a secret spy program built on astral projection. Recruited instead of arrested, he steps into a world of covert missions and occult danger.
The Doomsday Box
by Herbie Brennan
2010
The Shadow Project team is sent back to Cold War Russia to stop a time-travel plot that could unleash plague on the modern world. Spy action and supernatural powers drive the danger from the first page.
AztecQuest
by Herbie Brennan
2011
This choose-your-own-path adventure throws you into the dangerous world of the ancient Aztecs. Survival depends on the choices you make, the clues you notice, and how boldly you play the game.
GreekQuest
by Herbie Brennan
2011
An interactive adventure that drops you into ancient Greece and lets your choices shape the story. Part history lesson, part gamebook, it mixes danger, puzzles, and a brisk sense of fun.
The Faeman Quest
by Herbie Brennan
2011
Mella, the half-human, half-faerie daughter of Henry and Holly Blue, stumbles into Haleklind and uncovers plans for invasion. Her stubborn courage may be the only thing standing between Faerie and catastrophe.
The Secret Prophecy
by Herbie Brennan
2012
After his father's death, Em Goverton discovers a deadly trail linked to a five-hundred-year-old Nostradamus prediction. Hunted by armed strangers, he has to solve the puzzle before a disaster wipes out a generation.
Whisperers
by JH Brennan
2013
The Mysterious World of Cats
by Herbie Brennan
2017
A playful tour through cat lore, myth, and odd behavior, mixing anecdotes, folklore, and bits of science. Brennan asks why cats seem so uncanny, and why people remain happily obsessed with them.
Nectanebo
by Herbie Brennan
2019
Ancient Egypt crashes into the modern world when the last native pharaoh awakens in present-day New York, in another man's body. Brennan turns resurrection, murder, and history into a strange, high-stakes thriller.
Edited by
Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.
Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.
























































































































Comments
Did we miss something? Have feedback?
Help us improve this page by sharing your thoughts