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JH Brennan Books in Order

Explore the JH Brennan books in order, with quick summaries, reading guidance, and a look at Herbie Brennan's fantasy and nonfiction work.

Last updated: July 4, 2026

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110 books

Astral Doorways

by JH Brennan

1971

Five Keys to Past Lives

by JH Brennan

1971

Experimental Magic

by JH Brennan

1972

The Occult Reich

by JH Brennan

1974

Beyond The Fourth Dimension

by JH Brennan

1975

Occult History of the World, V. 1

by JH Brennan

1976

How to Get Where You Want to Go

by JH Brennan

1977

Good Con Guide

by JH Brennan

1978

Dark Moon

by JH Brennan

1981

Reincarnation

by JH Brennan

1981

Getting What You Want

by JH Brennan

1982

Castle of Darkness

by JH Brennan

1984

Den of Dragons

by JH Brennan

1984

Discover Reincarnation - A Complete Course in Recalling Past Lives

by JH Brennan

1984

Fire*Wolf

by JH Brennan

1984

The Crypts of Terror

by JH Brennan

1984

The Gateway of Doom

by JH Brennan

1984

Ancient Evil

by JH Brennan

1985

Demondoom

by JH Brennan

1985

Kingdom of Horror

by JH Brennan

1985

Mindreach

by JH Brennan

1985

Voyage of Terror

by JH Brennan

1985

Dracula's Castle

by JH Brennan

1986

Realm Of Chaos

by JH Brennan

1986

The Curse of Frankenstein

by JH Brennan

1986

Tomb of Nightmares

by JH Brennan

1986

Legion of the Dead

by JH Brennan

1987

Monster Horror Show

by JH Brennan

1987

Barmy Jeffers and the Quasimodo Walk

by JH Brennan

1988

Getting Rich

by Herbie Brennan

1988

A beginner's guide to money that looks at earning, managing, and thinking sensibly about wealth. Brennan keeps the tone practical and straightforward rather than grand or preachy.

Return of Barmy Jeffers and the Quasimodo Walk

by JH Brennan

1988

Barmy Jeffers and the Shrinking Potion

by JH Brennan

1989

Shiva's Challenge

by JH Brennan

1989

The Astral Projection Workbook

by JH Brennan

1989

Aquarian Guide to the New Age

by JH Brennan

1990

Make Yourself A Success

by JH Brennan

1990

Succeed at School

by JH Brennan

1990

The Crone

by JH Brennan

1990

Discover Astral Projection

by JH Brennan

1991

Shiva

by JH Brennan

1991

Understanding Reincarnation

by JH Brennan

1991

Nostradamus

by JH Brennan

1992

Power Play

by JH Brennan

1992

Shiva Accused

by JH Brennan

1992

Ancient Spirit

by JH Brennan

1993

True Ghost Stories

by JH Brennan

1993

A Guide to Megalithic Ireland

by JH Brennan

1994

Body, Mind and Spirit

by JH Brennan

1994

Discover Your Past Lives

by JH Brennan

1994

Marcus Mustard

by JH Brennan

1994

Mind, Body and Spirit

by JH Brennan

1994

The Mystery Machine

by Herbie Brennan

1995

Hubert presses a glowing button on a strange machine and discovers his nasty new neighbor is really an alien scout. The result is a fast children's sci-fi adventure with big consequences.

Blood brother

by JH Brennan

1996

Little House

by Herbie Brennan

1996

A short spooky story for younger readers, set around a small house with a secret and a steadily growing sense that something is not right. Brennan keeps the chills light but real.

EgyptQuest - The Lost Treasure of The Pyramids

by Herbie Brennan

1997

This interactive historical adventure sends you into ancient Egypt in search of treasure and survival. Your choices shape the route, the risks, and whether you make it out at all.

Kookaburra Dreaming

by Herbie Brennan

1997

Cheekyfella follows the thief who stole his sacred didgeridoo from the Australian Outback to England. At the same time, Emma Preston is determined to send the instrument back where it belongs.

Letters from a Mouse

by Herbie Brennan

1997

S. Mouse writes from an office-supply company after a suspicious phone call suggests something criminal is brewing. Young readers are invited to follow the clues and solve the case with him.

Memory

by Herbie Brennan

1997

A simple introduction to how memory works, why people forget, and what can help them remember better. Brennan keeps the ideas practical and easy for younger readers to use.

Seriously Weird True Stories

by Herbie Brennan

1997

A grab bag of supposedly true stories selected for their weird, creepy, and head-scratching details. It is aimed at readers who love the odd corners of the real world.

Alien Contact

by Herbie Brennan

1998

A short overview of claims that humans have encountered alien visitors, weighing reports, theories, and unexplained cases. It is geared to readers who enjoy big questions more than tidy answers.

Magick for Beginners

by JH Brennan

1998

Martian Genesis

by Herbie Brennan

1998

Brennan builds a provocative case around Mars, ancient mysteries, and the possibility that human origins are far stranger than standard history admits. It is speculative, energetic, and unapologetically bold.

Seriously Weird True Stories 02

by Herbie Brennan

1998

Another collection of real-life stories chosen for their bizarre, creepy, or hard-to-explain edge. It is built for readers who like facts that sound stranger than fiction.

The Internet

by Herbie Brennan

1998

An accessible introduction to the internet, explaining how it works, what people use it for, and why it changed everyday life so quickly. Brennan breaks a big subject into clear, manageable pieces.

The Reincarnation Workbook

by JH Brennan

1999

Jennet's Tale

by Herbie Brennan

2000

When the kindly Father Peter is replaced by a sinister new priest, Jennet realizes her life may be in danger. Brennan builds a dark, compact historical fantasy around fear, faith, and survival.

RomanQuest

by Herbie Brennan

2000

An interactive adventure set in the Roman world, where your decisions shape the path and the danger. History, puzzle-solving, and gamebook tension all work together here.

Techno Future

by Herbie Brennan

2000

A fast introduction to the real science behind science fiction ideas like artificial intelligence, robots, cyberspace, and future tech. It asks which old predictions came true, and which did not.

The Atlantis Enigma

by Herbie Brennan

2000

A brisk survey of the Atlantis mystery, from the original legend to the many theories built around it. Brennan is less interested in settling the case than in laying out why it still fascinates people.

The Little Book of Nostradamus

by Herbie Brennan

2000

A compact introduction to Nostradamus and the prophecies often connected to the modern world. Brennan presents the man, the mystery, and the arguments that keep readers coming back.

The Magical I Ching

by JH Brennan

2000

The Secret History of Ancient Egypt

by Herbie Brennan

2000

Brennan offers a speculative re-reading of ancient Egypt, linking pyramids, sonics, electricity, and lost knowledge. It is the kind of book meant for readers who enjoy bold historical what-ifs.

Atlantis And Other Lost Civilizations

by Herbie Brennan

2001

A speculative tour through Atlantis and other vanished cultures, asking what they were and why they disappeared. Brennan writes for readers who enjoy mysteries of the ancient world.

Dr Jenner And The Cow Pox

by Herbie Brennan

2001

A short, accessible account of Edward Jenner's work on cowpox and vaccination. It introduces young readers to the science, courage, and controversy behind a major medical breakthrough.

Fairy Nuff

by Herbie Brennan

2001

Left alone in charge of the house, Fairy Nuff makes one very bad decision and blows the place up. That is only the start of a gloriously silly adventure involving villains, kidnapping, and mayhem in Bluebell Wood.

How To Remember Absolutely Everything

by Herbie Brennan

2001

A school-friendly guide to memory that offers tricks, exercises, and simple ways to hold on to more information. Brennan turns remembering into a skill readers can practice.

Magical Use of Thought Forms

by JH Brennan

2001

The Death Of The Dinosaurs

by Herbie Brennan

2001

A clear introduction to one of science's biggest mysteries, looking at the main theories behind the dinosaurs' extinction. Brennan keeps the ideas moving and easy to grasp.

Why Do Cats Purr?

by Herbie Brennan

2001

Using a familiar question as its hook, this short nonfiction book explores how cats communicate and what purring might mean. It is simple, curious, and easy for younger readers to follow.

Death

by Herbie Brennan

2002

A readable, wide-ranging look at death that moves from the body's final processes to the bigger spiritual and philosophical questions people keep asking. Brennan treats a huge subject with curiosity rather than gloom.

Magical Techniques of Tibet

by JH Brennan

2002

Nuff Said

by Herbie Brennan

2002

Fairy Nuff's lavish new housewarming party is already a disaster before old enemies arrive to ruin it properly. Brennan piles on explosions, absurd creatures, and cheerful chaos.

Occult Tibet

by JH Brennan

2002

Time Travel

by JH Brennan

2002

Faerie Wars

by Herbie Brennan

2003

Henry Atherton expects an ordinary chore and instead finds an exiled faerie prince hiding in Mr. Fogarty's house. To save Pyrgus and his realm, Henry is swept into a dangerous war between rival faerie powers.

Frankenstella And The Video Shop Monster

by Herbie Brennan

2003

When a monster in the video shop eats Stella's mum, quiet little Stella turns into the towering Frankenstella. It is a wild, funny picture book chase about anger, bravery, and monster-smashing payback.

Space Quest

by Herbie Brennan

2003

Built around 111 odd questions, this book takes a lively trip through space travel, black holes, aliens, and the origins of the universe. It makes big science feel approachable and fun.

The Spy's Handbook

by Herbie Brennan

2003

A mischievous manual full of codes, disguises, surveillance tricks, safe houses, and spy lore. Brennan makes secret-agent know-how feel both funny and just plausible enough to try.

The Ghosthunter's Handbook

by Herbie Brennan

2004

A hands-on guide to hauntings that covers ghost-hunting gear, famous cases, and ways to spot a fake. Brennan keeps the mood curious and mischievous rather than solemn.

The Purple Emperor

by Herbie Brennan

2004

Henry is pulled back into the Faerie Realm when Holly Blue and Pyrgus face fresh danger before a coronation. Old enemies, dark magic, and shifting loyalties make this sequel even more perilous.

The Aliens Handbook

by Herbie Brennan

2005

A practical, curious guide to alien theories, sightings, abductions, and hoaxes. Brennan mixes history, speculation, and hands-on tips for readers who like their mysteries cosmic.

Tibetan Magic and Mysticism

by JH Brennan

2005

Ruler of the Realm

by Herbie Brennan

2006

A suspicious peace offer hides a deeper threat in the Faerie Realm. When dark forces manipulate Henry into kidnapping Queen Holly Blue, the struggle for the throne turns desperate.

Strange Powers Of The Human Mind

by Herbie Brennan

2006

A brisk introduction to unusual mental abilities, from intuition and telepathy to hypnosis and mind over matter. Brennan presents a grab bag of cases and ideas that invite readers to question the ordinary.

The Codebreaker's Handbook

by Herbie Brennan

2006

A lively guide to codes, ciphers, and the tricks used to hide or crack secret messages. It turns cryptography into something playful, practical, and easy to try yourself.

Time Travel

by Herbie Brennan

2006

Part paranormal survey, part practical guide, this book explores claims that people can slip past the normal limits of time. Brennan treats the subject as a mystery worth testing, not dismissing.

Faerie Lord

by Herbie Brennan

2007

A plague is racing through the Faerie Realm, aging its people at terrifying speed. When Pyrgus turns up in Henry Atherton's world, Henry returns to Faerie to search for the truth and a cure.

Parallel Worlds

by Herbie Brennan

2007

Brennan gathers strange disappearances, scientific ideas, and fringe theories into a readable tour of alternate realities. It is a quick, curious look at what might exist beside the world we know.

The Wizard's Apprentice

by Herbie Brennan

2007

A playful guide to wizardry that mixes lore, case studies, and practical exercises. It invites readers to think like magicians while keeping one foot in story and one in experiment.

Through the Wardrobe

by Herbie Brennan

2008

Edited by Brennan, this essay collection revisits the Chronicles of Narnia through the eyes of modern writers and fans. It looks at the books' characters, themes, and lasting pull without losing the fun.

Final Victory

by Herbie Brennan

2009

Jurgen Wolf has been taught to worship Hitler and believe the Nazi cause is noble. As Germany collapses, he has to face the brutal gap between propaganda and reality.

The Shadow Project

by Herbie Brennan

2009

Teen thief Danny Lipman breaks into the wrong house and discovers a secret spy program built on astral projection. Recruited instead of arrested, he steps into a world of covert missions and occult danger.

The Doomsday Box

by Herbie Brennan

2010

The Shadow Project team is sent back to Cold War Russia to stop a time-travel plot that could unleash plague on the modern world. Spy action and supernatural powers drive the danger from the first page.

AztecQuest

by Herbie Brennan

2011

This choose-your-own-path adventure throws you into the dangerous world of the ancient Aztecs. Survival depends on the choices you make, the clues you notice, and how boldly you play the game.

GreekQuest

by Herbie Brennan

2011

An interactive adventure that drops you into ancient Greece and lets your choices shape the story. Part history lesson, part gamebook, it mixes danger, puzzles, and a brisk sense of fun.

The Faeman Quest

by Herbie Brennan

2011

Mella, the half-human, half-faerie daughter of Henry and Holly Blue, stumbles into Haleklind and uncovers plans for invasion. Her stubborn courage may be the only thing standing between Faerie and catastrophe.

The Secret Prophecy

by Herbie Brennan

2012

After his father's death, Em Goverton discovers a deadly trail linked to a five-hundred-year-old Nostradamus prediction. Hunted by armed strangers, he has to solve the puzzle before a disaster wipes out a generation.

Whisperers

by JH Brennan

2013

The Mysterious World of Cats

by Herbie Brennan

2017

A playful tour through cat lore, myth, and odd behavior, mixing anecdotes, folklore, and bits of science. Brennan asks why cats seem so uncanny, and why people remain happily obsessed with them.

Nectanebo

by Herbie Brennan

2019

Ancient Egypt crashes into the modern world when the last native pharaoh awakens in present-day New York, in another man's body. Brennan turns resurrection, murder, and history into a strange, high-stakes thriller.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.

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