James Dashner Books in Order
Explore James Dashner books in order, with series lists, short summaries, reading guides, and where-to-start tips for The Maze Runner, The 13th Reality, and more.
Last updated: June 7, 2026
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Publication Order
24 books
A Door in the Woods
by James Dashner
2003
Jimmy Fincher thinks he knows every inch of the woods near his home—until he finds an impossible door and sees a crime that shouldn’t exist. That discovery pulls him into a hidden war against shadowy creatures threatening the entire world.
A Gift of Ice
by James Dashner
2004
After receiving the first of four powerful Gifts, Jimmy flees with his family to Japan in search of the next clue. Hunted by biker-like agents of the Shadow Ka, he faces deadly tests in icy caves and learns the Stompers are coming.
The Tower of Air
by James Dashner
2004
Armed with two Gifts and a responsibility he never wanted, Jimmy joins an unlikely alliance on a desperate hunt for the third Gift. Their journey under the ocean and across the desert reveals what the Stompers really are and how close doom lies.
War of the Black Curtain
by James Dashner
2005
The Black Curtain has split wide open, unleashing Shadow Ka and a spreading Black Coma across the earth. To save his family and the world, Jimmy must solve the Riddle of the Red Disk, claim a final Gift, and confront terror inside his own dreams.
The Journal of Curious Letters
by James Dashner
2008
Thirteen-year-old Atticus "Tick" Higginbottom starts receiving bizarre letters that hint at the end of reality. Following the clues pulls him into a secret society, dangerous riddles, and a mission that could cost him his life before it even truly begins.
The Hunt for Dark Infinity
by James Dashner
2009
Tick and his friends race across alternate Realities to find a terrifying invention called Dark Infinity, which is driving people insane. To stop it, they may have to work alongside their enemy, Mistress Jane, and risk becoming the weapon’s next victims.
The Maze Runner
by James Dashner
2009
Thomas wakes up in a metal box with no memory and finds himself in the Glade, a camp surrounded by a constantly shifting Maze filled with lethal creatures. To escape, he must join the Runners, earn the boys’ trust, and unlock his buried past.
The Blade of Shattered Hope
by James Dashner
2010
While Tick studies the strange energy that lets him cross Realities, Mistress Jane gains a terrifying new power: the Blade of Shattered Hope, capable of rewriting existence. Tick, Paul, Sofia, and Sato must infiltrate a secret facility before she destroys billions of lives.
The Scorch Trials
by James Dashner
2010
Believing they’ve earned safety after escaping the Maze, Thomas and the Gladers are thrown into the Scorch, a sun-blasted wasteland crawling with infected Cranks. Promised a cure if they survive, they trek across ruined cities while betrayal and new experiments tear the group apart.
The Death Cure
by James Dashner
2011
WICKED claims it’s close to a cure and offers to restore the Gladers’ memories, but Thomas no longer trusts anything the organization promises. As the Flare ravages the last remaining cities, he must choose between sacrificing more lives or ending the experiments for good.
A Mutiny in Time
by James Dashner
2012
History has gone wrong, and only three kids can help fix it. Dak, Sera, and Riq travel to 1492 to board Columbus’s ship, where a mutiny threatens to rewrite the age of exploration and trigger an even deadlier future catastrophe.
The Kill Order
by James Dashner
2012
Set thirteen years before the Maze, this prequel follows Mark, Trina, and a handful of survivors after solar flares wreck the planet. When mysterious aircraft unleash a deadly virus, they uncover how the Flare began and how quickly hope can turn ruthless.
The Void of Mist and Thunder
by James Dashner
2012
The final 13th Reality novel finds Tick separated from his friends and trapped with his greatest enemies as a rift tears through existence. While Paul, Sofia, and the Realitants battle chaos across worlds, Tick faces a choice that could save—or erase—everything.
The Eye of Minds
by James Dashner
2013
In a future dominated by the VirtNet, gamer and hacker Michael loves bending the rules—until a mysterious figure named Kaine starts murdering players inside the system. Recruited by VirtNet Security, Michael and his friends dive into the deepest levels of code to stop him.
The Maze Runner Files
by James Dashner
2013
Told through confidential memos, recovered emails, and fragments of memory, this companion book reveals secrets behind WICKED, the Flare, and the Gladers’ pasts. It fills in side stories and offers extra clues for readers obsessed with the Maze Runner world.
Gunner Skale
by James Dashner
2014
This short prequel visits the VirtNet before the main Mortality Doctrine trilogy, following legendary gamer Gunner Skale on the mission that made his name. As challenges turn deadly, the story hints at the deeper dangers lurking inside the system.
The Iron Empire
by James Dashner
2014
In their final mission, Dak, Sera, and Riq jump to ancient Greece to stop an assassination attempt on young Alexander the Great. Competing time travelers and brutal politics force them into a last, desperate battle over who will control history itself.
The Rule of Thoughts
by James Dashner
2014
Michael wakes up in a human body and learns he was never actually human at all but a sentient program placed in the real world. As Kaine’s Mortality Doctrine spreads, swapping digital minds into living hosts, Michael races to stop a quiet takeover of humanity.
The Game of Lives
by James Dashner
2015
The final Mortality Doctrine novel finds Michael and his friends fighting on both sides of the screen as Kaine’s plan nears completion. With the boundary between VirtNet and reality dissolving, they must decide how far they’ll go to save a world that may never trust them.
The Fever Code
by James Dashner
2016
Set between The Kill Order and The Maze Runner, this prequel follows Thomas, Teresa, Newt, Minho, and others inside WICKED’s Arctic complex. As they help build the Maze and endure harsh training, Thomas slowly realizes how deeply he’s entangled in the coming trials.
Crank Palace
by James Dashner
2020
Newt can’t bear to let his friends watch him lose himself to the Flare, so he slips away and heads for the infamous Crank Palace. On the streets and inside the quarantine, he clings to his fading humanity while protecting a desperate mother and child.
The Maze Cutter
by James Dashner
2022
Decades after the original Gladers fled to an island safe haven, their descendants discover that the outside world hasn’t forgotten them. When a battered boat arrives with grim news and hidden agendas, Sadina, Isaac, and Jackie are dragged into new trials beyond the sea.
The Godhead Complex
by James Dashner
2023
On their way to Alaska to meet the mysterious Godhead, Sadina and the islanders battle brutal weather, evolving Cranks, and fractures within the cult they hoped would help them. New revelations about the Cure and the Book of Newt blur the line between savior and monster.
The Infinite Glade
by James Dashner
2025
In the trilogy’s finale, open war erupts between the Remnant Nation and the Godhead as long-buried truths about the maze trials surface. Separated across frozen battlefields, Sadina, Isaac, Ximena, Frypan, and Jackie must decide whether exposing the past is worth everything they could lose.
Where should I start?
If you want his core dystopian saga: The Maze Runner → The Scorch Trials → The Death Cure
If you prefer the full Maze backstory in order: The Kill Order → The Fever Code → The Maze Runner → The Scorch Trials → The Death Cure
If you like virtual-reality sci-fi: The Eye of Minds → The Rule of Thoughts → The Game of Lives
If you’re starting with his middle-grade adventures: A Door in the Woods → A Gift of Ice → The Tower of Air → War of the Black Curtain
If you’re curious about the sequel trilogy: The Maze Runner → The Scorch Trials → The Death Cure → The Maze Cutter → The Godhead Complex → The Infinite Glade
Author bio
James Dashner was born on November 26, 1972, in Austell, Georgia, and grew up in a busy house as one of six children. As a kid he devoured books, from adventure stories to epic fantasy, and started pecking out his own tales on his parents' typewriter.
In high school in Duluth, Georgia, he spent as much time reading and watching movies as he did doing homework. Those hours with paperbacks and late-night films later fed directly into the twisty plots and cinematic set pieces that show up in his novels.
After graduating from Duluth High School in 1991, Dashner moved west to attend Brigham Young University in Provo, Utah, where he earned a master’s degree in accounting. He worked in finance for several years, the classic day-job-plus-writing-at-night routine, before books finally took over.
His first published novel, A Door in the Woods, came out in 2003 and introduced readers to Jimmy Fincher, an ordinary boy pulled into a battle against otherworldly forces. That four-book saga gave Dashner a chance to learn how to juggle big fantasy stakes with the voice of a regular kid. A few years later he launched The 13th Reality series, starting with The Journal of Curious Letters, about Atticus “Tick” Higginbottom and a multiverse of branching realities. Those books brought him a dedicated middle-grade and young-teen audience.
In 2009 he shifted into dystopian science fiction with The Maze Runner, the story of Thomas and a group of boys trapped in a deadly maze with their memories erased. The original trilogy—The Maze Runner, The Scorch Trials, and The Death Cure—turned into a long-running bestseller and was adapted for the big screen, with three films released between 2014 and 2018.
Dashner kept expanding that world with the prequels The Kill Order and The Fever Code, the companion volume The Maze Runner Files, and the Newt novella Crank Palace. Most recently he returned to the universe decades later in The Maze Cutter trilogy, which follows the descendants of the original Gladers as they uncover what really happened in the trials.
Outside the Maze, he’s written across a wide stretch of speculative fiction. The Mortality Doctrine trilogy—The Eye of Minds, The Rule of Thoughts, and The Game of Lives—dives into full-immersion virtual reality, cyberterrorism, and the blurry line between human and artificial minds. He has also contributed to the shared-world time-travel series Infinity Ring and has written standalone work for older readers, including a contemporary horror novel.
Across all of these books, certain threads keep showing up: young characters thrown into impossible systems, friendships that form fast under pressure, puzzles and codes tucked into the plot, and worlds that are just a bit more dangerous and strange than our own. His stories tend to move quickly, but they leave room for moments of humor and small flashes of kindness.
Dashner now lives in Utah, in the Rocky Mountains, with his wife, Lynette, and their four children. When he’s not drafting or revising, he likes to spend time with his family, catch a good movie or game, and visit schools to talk with students about reading, storytelling, and the long, stubborn road from first draft to finished book.
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