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Interbellum Books in Order

Part ofWT Quick Books in Order

Explore Interbellum by W.T. Quick, with its reading order, plot summary, Star Control background, and an easy guide to this space adventure.

Last updated: July 15, 2026

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Interbellum books in publication order

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Star Control

by WT Quick

1996

Lump and Jemmy Crost awaken an ancient force in a cavern on the remote world of Unzervalt. Human and Ur-Quan powers race to claim it, leaving Commander Omega and his fighters to prevent a disaster on a galactic scale.

Interbellum books in chronological order

  1. Book cover for "Star Control"

    Star Control

    by WT Quick

    1996Interbellum, Book 1

Series background & context

Star Control: Interbellum is W.T. Quick’s novel set in the broad space-opera world associated with the Star Control games. It is a single-book adventure, so there is no long reading sequence to manage. Start here if the setup appeals to you.

The story begins on Unzervalt, a backwater planet where two ordinary locals, Lump and Jemmy Crost, wander into an ancient cavern. Lump is an ortog, and Jemmy is an ortogherd. Their discovery wakes a mysterious life force that has been dormant for centuries, turning an everyday expedition into a crisis with galactic consequences.

An old cave becomes the center of a space conflict.

As word of the power spreads, human and Ur-Quan forces converge on Unzervalt. Both sides want control of the secret hidden in the cavern, and the people who happened to find it are caught in the middle. The book brings in Commander Omega, a war hero, and his unconventional group of fighters as one of the few forces able to stand against the Ur-Quan threat.

That premise gives Interbellum the shape of a classic game-universe adventure. A strange relic, a vulnerable world, clashing alien powers, and a small group trying to prevent a larger disaster all keep the plot moving. The scale is deliberately big. The struggle is not only about who rules one planet, but about what happens if an ancient force falls into the wrong hands.

Readers do not need to know every detail of the games to follow the novel’s basic conflict. Quick introduces Unzervalt, the local characters, and the competing factions through the action. Familiarity with Star Control can add context for the human and Ur-Quan sides of the war, but the main story is built around the discovery in the cave and the scramble that follows it.

The tone is lively, colorful space adventure.

The title refers to an in-between period of conflict, and the book uses that idea well. A war may seem settled or distant, but old powers and old weapons have a way of pulling people back into danger. On Unzervalt, ordinary lives are disrupted by a secret that powerful outsiders have every reason to fight over.

Because this page covers one novel rather than a multi-book sequence, the best approach is simple: read Star Control: Interbellum as a self-contained tie-in adventure. It is a fit for readers who enjoy alien worlds, lost technology, team-based action, and stories in which a discovery by unlikely characters puts the fate of much larger worlds at risk.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.

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