Glendaria Awakens Books in Order
Part ofJonathan Brooks Books in OrderBrowse the Glendaria Awakens trilogy by Jonathan Brooks in order, with summaries, VRMMO background, and guidance on how this early series connects to his later dungeon fiction.
Last updated: January 17, 2026
As an Amazon Associate, we earn from qualifying purchases (at no extra cost to you).
Publication Order
3 books
Dungeon Guild
by Jonathan Brooks
2018
With their Dungeon Core stolen, Devin leads a desperate hunt across Glendaria to retrieve it before time runs out. Teaming up with a guild whose goals only partly align with his own, he races through high level content and political traps in the finale of the Glendaria Awakens trilogy.
Dungeon Crisis
by Jonathan Brooks
2018
Devin and Krista’s dungeon in Glendaria Awakens has become a known quantity, which only makes it a bigger target. As rival guilds, unstable guardians, and game events converge, they have to redesign defenses and rethink alliances to keep their stolen core from being ripped away.
Dungeon Player
by Jonathan Brooks
2017
Devin and Krista are among the first players to log into Glendaria Awakens, a hyper realistic VRMMO. After clearing the starter town content, they stumble into control of a dungeon called Goblin Cave and have to learn, fast, how to run it while other players try to conquer it.
Series background & context
Glendaria Awakens is one of Jonathan Brooks’ earliest forays into LitRPG, and it starts not with a dungeon core, but with two excited gamers and a brand new VRMMO. Devin and Krista pre order the high tech pods that will let them dive into Glendaria Awakens, then wait months for the hardware and launch day to arrive.
When they finally log in, the game is as immersive as promised. The starting town feels real, the monsters outside its walls behave believably, and the stat sheets and class choices come with the kind of depth min maxers love. For a while, the story plays like a straightforward “learn the ropes” VR adventure.
Everything shifts when they enter a starter dungeon called Goblin Cave. Instead of just clearing it and moving on, circumstances leave them in charge of the dungeon’s core. Suddenly they have to think less like players and more like designers, choosing which monsters to deploy, what traps to set, and how to deal with fellow players who now see them as either a resource or an obstacle.
Across the trilogy, Glendaria Awakens explores the tension between being part of a game and being responsible for a piece of its world. Devin’s experience as a dungeon monster and later a quasi core gives him insights other players lack, while Krista leans into creative combinations, fusing captured creatures into hybrid defenders.
Outside pressures keep ratcheting up. Psychotic guardians, ambitious guilds, and opaque developer decisions all push against whatever stability the pair manages to build. The books lean into stat tables and combat logs, but they also spend time on the social side of life inside a live service game where reputations, alliances, and grudges matter.
If you want to see where Brooks’ fascination with dungeons as more than just loot piñatas really took root, this VRMMO trilogy is a good snapshot. It also seeds ideas that echo later in his pure dungeon core series.
Edited by
Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.
Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.

















Comments
Did we miss something? Have feedback?
Help us improve this page by sharing your thoughts