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Gaunt's Ghosts Books in Order

Part ofDan Abnett Books in Order

Follow Dan Abnett's Gaunt's Ghosts books in order, from the Tanith regiment's earliest battles to its campaigns through the war-torn Sabbat Worlds.

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Gaunt's Ghosts books in publication order

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19 books

1

First and Only

by Dan Abnett

1999

Commissar Ibram Gaunt leads the Tanith First and Only through the trenches of Fortis Binary during the Sabbat Worlds Crusade. A conspiracy against Warmaster Macaroth forces the regiment to confront enemies among its supposed allies.

2

Ghostmaker

by Dan Abnett

2000

Awaiting battle in Monthax's jungles, Gaunt recalls the soldiers' earlier exploits and the destruction of their homeworld. Linked accounts reveal the individual histories, conflicts, and acts of courage that have shaped the Tanith First and Only.

3

Necropolis

by Dan Abnett

2000

Two hive cities wage war on Verghast, drawing the Imperial Guard into Vervunhive's desperate defense against Chaos. Gaunt must overcome bitter rivalries and treachery within the defenders as an increasingly brutal siege threatens the city.

4

Honour Guard

by Dan Abnett

2001

Gaunt's Ghosts fight to hold a shrine-world of immense strategic and religious importance against Chaos forces. Gaunt receives a desperate mission to retrieve a saint's remains, racing across a dying planet to preserve the relic at the campaign's heart.

5

Straight Silver

by Dan Abnett

2002

Gaunt's lightly armed scouts are thrown into the entrenched stalemate on Aexe Cardinal, where artillery threatens them constantly. To escape a battlefield unsuited to their skills, the Ghosts volunteer for a mission others consider too dangerous.

6

The Guns of Tanith

by Dan Abnett

2002

Chaos counterattacks have cut off Imperial forces during the Sabbat Worlds Crusade. Gaunt and the Tanith First and Only must recapture the strategically important world of Phantine, attempting to restore hope to the Emperor's embattled armies.

7

Sabbat Martyr

by Dan Abnett

2003

A woman claiming to be Saint Sabbat reborn summons Gaunt's Ghosts to protect her during the crusade. Gaunt must determine whether her claim is true while facing enemy forces, assassins, and dangerous divisions within his regiment.

8

Traitor General

by Dan Abnett

2004

An Imperial general's defection threatens to expose secrets vital to the Sabbat Worlds Crusade. Gaunt leads a small team onto an enemy-held planet, where they must work with resistance fighters and stop the traitor from speaking.

9

His Last Command

by Dan Abnett

2005

Gaunt returns to find his Ghosts absorbed into another regiment and loyal to a new commander. Suspected of Chaos corruption, he must regain their trust while challenging orders that threaten to waste their lives in a hopeless campaign.

10

The Armour of Contempt

by Dan Abnett

2006

Returning to Gereon with an Imperial liberation army, Gaunt hopes to fulfill his promise to its resistance fighters. Instead he finds a war-ravaged population marked by Chaos, whose survival may be threatened by the liberators themselves.

11

Only in Death

by Dan Abnett

2007

Ordered to hold an abandoned fortress on Jago, Gaunt's Ghosts find unreliable maps, scarce water, and unsettling echoes. As an overwhelming enemy attacks, apparent hauntings within the stronghold threaten the regiment's courage and ability to survive.

12

The Iron Star

by Dan Abnett

2008

After the ordeal of Only in Death, Ibram Gaunt leads his Ghosts in defending a bridge beneath a disturbing sky. Dead soldiers appear alive and time behaves strangely, leaving the exhausted commander to question the reality of this battle.

13

Blood Pact

by Dan Abnett

2009

An enemy prisoner offers information about the Sabbat Worlds Crusade, but insists on speaking to Gaunt. As the rested Tanith First struggles with inactivity, Blood Pact assassins threaten to silence the captive before his secrets emerge.

14

Salvation's Reach

by Dan Abnett

2011

Gaunt's Ghosts undertake a raid on the remote stronghold of Salvation's Reach, where secrets could change the Sabbat Worlds Crusade. After a long period in reserve, the regiment faces a mission that may demand everything.

15

The Warmaster

by Dan Abnett

2018

Gaunt's Ghosts race to the besieged forge world of Urdesh, where Warmaster Macaroth commands the Imperial campaign. Gaunt must consider whether the enemy's assault aims to capture a planet or destroy the crusade's leadership.

16

Anarch

by Dan Abnett

2019

On Urdesh, Imperial forces confront the Anarch and his elite Sons of Sek in a battle that could decide the Sabbat Worlds Crusade. Serving beside Warmaster Macaroth, Gaunt faces an enemy whose plans extend beyond the battlefield.

17

Sabbat Crusade

by Aaron Dembski Bowden

2019

This anthology opens up the wider Sabbat Worlds war beyond Gaunt's Ghosts, moving across battlefields, commanders, and enemy lines. Aaron Dembski Bowden's story brings a darkly clever Blood Pact mystery into the middle of the crusade.

18

You Never Know

by Dan Abnett

2019

Mabbon Etogaur has betrayed multiple allegiances and now supplies intelligence to the Tanith First. Confined to a cell and distrusted by the regiment, he encounters an unexpected possibility of understanding through conversation with a captor.

19

The Vincula Insurgency

by Dan Abnett

2021

Newly formed Gaunt's Ghosts are assigned to keep order in the ruined town of Vincula. Their policing duty becomes a dangerous investigation when a hidden killer stalks the regiment, exposing unsettling questions about the soldiers themselves.

Series background & context

Gaunt's Ghosts is Dan Abnett's military science fiction series about the Tanith First and Only, a regiment fighting in the Warhammer 40,000 universe. Its soldiers escaped the destruction of their home world and now serve in the Sabbat Worlds Crusade. They have no home to return to. The regiment carries the memory of Tanith into every campaign, making its survival a matter of identity as well as military duty.

Their commander, Colonel-Commissar Ibram Gaunt, holds responsibility for both leadership and discipline. His men are known as the Ghosts, and their specialist scouting role repeatedly sends them into dangerous assignments. They are human soldiers within the Imperial Guard, also called the Astra Militarum. The vast scale of the setting surrounds them with armies, alien enemies, and the forces of Chaos, but the series follows the people who must carry out orders on the ground.

For the Tanith, another battle also means another test of what remains of their home.

First and Only introduces the regiment during fighting on Fortis Binary. A conspiracy against Warmaster Macaroth draws Gaunt and his soldiers into danger from their supposed allies as well as the enemy. Their place in a larger army does not guarantee support. Rivalries between regiments, distrust, and political manoeuvring complicate the immediate work of staying alive. The opening establishes a recurring tension between the crusade's stated purpose and the behaviour of those directing or serving within it.

Ghostmaker explores the regiment's beginnings and individual experiences through memories surrounding a campaign on Monthax. The soldiers become more than a unit named after its commander. Their earlier deeds and losses give the continuing war a personal history. Necropolis then places them in the defence of Vervunhive on Verghast, where a conflict between hive cities becomes a desperate siege. These opening books vary the military situation while building the relationships that connect later campaigns.

The series combines battles and missions with the life of a continuing regiment. Gaunt must weigh orders, the interests of his troops, and the demands of a wider war. His soldiers bring their own skills, grievances, loyalties, and memories into each encounter. This gives events consequences beyond the success or failure of an operation. The grim setting allows for extreme violence and supernatural threats, while the human viewpoint keeps attention on decisions, endurance, and the cost of service.

Beginning with First and Only, followed by Ghostmaker and Necropolis, introduces the regiment before its later campaigns. The opening trilogy is also collected in The Founding. Reading forward lets the cast and its shared history develop alongside the changing battlefields. Gaunt's Ghosts offers a sustained view of ordinary troops inside an immense war, with the loss of Tanith providing the emotional thread that ties its separate missions together.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shape MRB and its growth.

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