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Fantasy Online Books in Order

Part ofHarmon Cooper Books in Order

See the Fantasy Online books in order by Harmon Cooper, with summaries, series background, and simple help on where to begin.

Last updated: July 10, 2026

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Fantasy Online books in publication order

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4 books

1

Hyperborea

by Harmon Cooper

2017

Ryuk logs into Tritania because there may still be a way to reach his dead friend Tamana. What starts as a fantasy quest quickly turns into something more personal and much bigger.

2

Polynya

by Harmon Cooper

2017

The Mitherfickers press deeper into Tritania as the guild takes shape and the quest grows stranger. It keeps the JRPG flavor, the banter, and the emotional pull of the first book.

3

Jatla is not a Sh*thole

by Harmon Cooper

2018

A rough-edged detour through one of Cooper's stranger worlds, this story mixes rude humor, dangerous travel, and trouble on the ground. The title tells you a lot about the tone.

4

The Runestones of Tritinakh

by Harmon Cooper

2018

Ryuk and his guild chase the final leg of their quest through Tritania, where game-world adventure keeps turning emotionally real. The runestones promise power, but not safety.

Fantasy Online books in chronological order

  1. Book cover for "Hyperborea"

    Hyperborea

    by Harmon Cooper

    2017Fantasy Online, Book 1
  2. Book cover for "Polynya"

    Polynya

    by Harmon Cooper

    2017Fantasy Online, Book 2
  3. Book cover for "The Runestones of Tritinakh"

    The Runestones of Tritinakh

    by Harmon Cooper

    2018Fantasy Online, Book 3
  4. Book cover for "Jatla is not a Sh*thole"

    Jatla is not a Sh*thole

    by Harmon Cooper

    2018Fantasy Online, Book 4

Series background & context

Fantasy Online is part of Cooper's wider Proxima setting, and it has a strong JRPG feel from the start. The series follows Ryuk Matsuzaki, who logs into the fantasy world of Tritania because there may be a chance, however strange, to see his dead friend Tamana again. That emotional hook gives the story more weight than a simple quest setup.

Ryuk does not stay alone for long. He picks up companions, forms a guild, and gets dragged through the kind of sprawling adventure that lets Cooper have fun with party banter, fantasy locations, and the blurry line between players and non-player characters. That line matters a lot in this corner of the Proxima universe. These books keep asking what counts as real feeling inside a digital world and what happens when those worlds start pushing back.

Japan also matters as part of the setup, which gives the real-world side of the series a more distinct shape than some broader game-world fantasies. Even when the action is happening in Tritania, there is still a sense that real loss and real longing are driving the quest.

If you want LitRPG with guild adventure, emotional stakes, and a fantasy world that feels connected to something larger, Fantasy Online is a strong pick. It works well on its own, but it also opens the door to several other Proxima-related books.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.

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