Endworld Books in Order
Part ofDavid Robbins Books in OrderExplore the Endworld series by David Robbins in reading order, with short summaries of its Warriors, survivalist community and adventures after nuclear war.
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Endworld books in publication order
31 books
The Fox Run
by David Robbins
1986
A century after nuclear war, the Family has built a refuge in Minnesota. When the Trolls attack and capture their loved ones, the Warriors must cross a mutant-filled wasteland to bring them home.
Thief River Falls Run
by David Robbins
1986
Blade, Hickok, and Geronimo set out for the ruined Twin Cities to find medical supplies for the Home. Renegade soldiers threaten their journey, putting both the Warriors and the people awaiting medicine at risk.
Twin Cities Run
by David Robbins
1986
The Warriors enter the ruined Twin Cities seeking a serum that could stop a deadly disease. Warring factions, mutated inhabitants, and a flesh-eating creature stand between them and the medicine their community needs.
Armageddon Run
by David Robbins
1987
Warriors from the Freedom Federation converge on a Wyoming town, where an ambush leaves them trapped. Blade and his companions face the Doktor’s army of altered humans while trying to escape his carefully prepared killing ground.
Citadel Run
by David Robbins
1987
Yama infiltrates the citadel at Cheyenne to investigate the Doktor’s genetic experiments. Inside a tightly controlled society, he encounters the mutant Lynx and discovers a threat that reaches beyond the city’s walls.
Dakota Run
by David Robbins
1987
Seeking peace away from the Home, Geronimo ventures into the Dakota Dead Zone. The mounted fighters of the Legion turn his journey into a struggle for survival, forcing Blade to undertake a rescue.
The Kalispell Run
by David Robbins
1987
Blade, Hickok, and Geronimo travel to Kalispell in search of medical supplies. The underground community of the Moles holds the medicine, but dangerous obstacles threaten the Warriors and the people depending on their return.
Anaheim Run
by David Robbins
1988
Leaders of the Freedom Federation meet in an abandoned Anaheim amusement park to strengthen their alliance against the Soviets. The Warriors guard the summit while assassins, mutants, and advanced weapons threaten everyone gathered there.
Capital Run
by David Robbins
1988
Soviet forces have established a base in ruined Washington and plan to expand their control across postwar America. Blade and the Warriors must confront the threat before the remaining independent communities fall under enemy rule.
Denver Run
by David Robbins
1988
An attack on the Home leaves its Warriors badly outnumbered. Their hopes rest on securing help from Denver, but the journey through devastated America exposes the messenger to dangers that could destroy the entire rescue effort.
Houston Run
by David Robbins
1988
Houston has become Androxia, where androids created before the war rule over enslaved humans. Blade, Hickok, and Geronimo enter the city to challenge the Superiors and confront a machine-controlled society hostile to human freedom.
Liberty Run
by David Robbins
1988
A Soviet spy threatens the Freedom Federation’s fragile alliance. Blade must infiltrate the enemy base in Philadelphia and rescue the Vikings, whose survival could determine whether the Federation can resist a larger assault.
New York Run
by David Robbins
1988
With food supplies running short, the Warriors seek the Genesis Seeds hidden beneath ruined New York. Guided by the scientist known as the Minister, they must cross a city inhabited by dangerous, zombie-like survivors.
Seattle Run
by David Robbins
1988
A mutant leader called Manta has seized Seattle and intends to extend his power. The Warriors infiltrate his stronghold, hoping to stop his advance before more of the shattered country falls under his control.
Atlanta Run
by David Robbins
1989
The Peers rule Atlanta through harsh laws and execution squads, sending unwanted citizens into a deadly Maze. Blade, Hickok, and Rikki enter the city, where challenging its rulers could make them the next condemned prisoners.
Cincinnati Run
by David Robbins
1989
The Soviets have developed a new weapon that threatens the Freedom Federation. The Warriors must penetrate enemy-held Cincinnati and destroy it, knowing that failure could leave their communities defenseless against a devastating attack.
Memphis Run
by David Robbins
1989
A ruler based at Graceland is preparing to expand his power across the ruined South. The Warriors enter Memphis to confront him, but a city under his control makes their mission a dangerous struggle.
Miami Run
by David Robbins
1989
The Dragons have a plan to enslave survivors in Miami through drugs. The Warriors enter the devastated city to stop the gang, whose scheme threatens to replace the freedom of postwar communities with forced dependence.
Nevada Run
by David Robbins
1989
Following kidnappers, the Warriors reach Las Vegas, a city they believed had vanished after the war. Its gambling and entertainment survive, but rival criminals make the search for captives a dangerous struggle through unfamiliar territory.
Boston Run
by David Robbins
1990
Soviet genetic experiments have produced soldiers who seem impossible to defeat. When Blade is kidnapped and taken to Boston, the Warriors attempt a rescue that could draw them into a trap designed around this new enemy.
Dallas Run
by David Robbins
1990
The Chosen have been transformed by Dallas’s chemically polluted water and now intend to spread its poison. Blade and the Warriors enter the ruined city to stop an army that vastly outnumbers them.
Green Bay Run
by David Robbins
1990
The Technics have established a base in Wisconsin and are turning people into obedient automatons. The Warriors investigate Green Bay, where saving the victims means risking the same loss of independence themselves.
Yellowstone Run
by David Robbins
1990
A Flathead leader asks Blade to investigate disappearing residents in western Montana. Blade brings fellow Warriors and a disputed recruit to Yellowstone, where bear-like mutants plan to transform or consume the surrounding human population.
Chicago Run
by David Robbins
1991
The rulers of postwar Chicago have enslaved its people and now plan to wipe out a resistance movement. Blade and his fellow Warriors face a city where the struggle against tyranny could end in the rebels’ destruction.
Madman Run
by David Robbins
1991
At sixteen, Blade sets out with Hickok and Geronimo to investigate a castle mentioned in their founder’s journals. The young adventurers discover that the building is still occupied, and exploring it becomes a dangerous test of survival.
New Orleans Run
by David Robbins
1991
A distress call draws Blade and the hybrid Warriors Lynx, Ferret and Gremlin to New Orleans. They must cross a swamp filled with dangerous creatures before confronting the Black Snake Society, a cult controlling the city.
Spartan Run
by David Robbins
1991
Blade and the Warriors encounter a postwar community modeled on ancient Sparta, where an army protects the survivors. When internal unrest turns into civil war, their mission brings them into the middle of a dangerous conflict.
Doomsday
by David Robbins
2009
Filmmaker Kurt Carpenter builds a remote Minnesota compound and invites selected people to shelter there if World War III begins. Reaching refuge is only the first challenge as his planned community confronts the consequences of global war.
Dark Days
by David Robbins
2013
A shapeshifter infiltrates the Family's survivalist compound and begins killing its inhabitants while taking their forms. The Warriors of Alpha Triad must identify an enemy who can appear as anyone, making the people they protect possible sources of danger.
The Lords of Kismet
by David Robbins
2016
Creatures claiming to be ancient gods plan to rule the remnants of humanity after World War III. When their shapeshifter attacks the Home, the Warriors cross the sea to retaliate, facing enemies whose extraordinary powers challenge their usual combat skills.
Synthezoids
by David Robbins
2018
A mysterious illness is slowly killing three Warriors, sending another Warrior and four inexperienced trainees into the Valley of Shadow. Finding help requires crossing a toxic, fog-covered region populated by dangerous creatures, then surviving the journey back.
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