Earthfall (Stephen Knight) Books in Order
Part ofStephen Knight Books in OrderBrowse the Earthfall books in order by Stephen Knight, with short summaries, series background, and a clear guide to where to start this post-nuclear adventure.
Last updated: July 8, 2026
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Earthfall (Stephen Knight) books in publication order
4 books
Earthfall
by Stephen Knight
2013
Ten years after the Sixty Minute War, Harmony Base may be America's last functioning outpost. Captain Mike Andrews leads a mission into the ruins to recover vital parts, only to find dangerous survivors waiting in the wreckage.
The Last Run
by Stephen Knight
2013
On the day nuclear war begins, Command Sergeant Major Scott Mulligan takes on the hardest mission of his life, getting his family out before annihilation closes in. It is a grim, fast prequel to the Earthfall world.
The Remains of Yesterday
by Stephen Knight
2018
This short Earthfall novella fills in the ground between the bigger missions. In a world still reeling from nuclear war, unfinished business and old history catch up with the survivors.
Earthfall 2
by Stephen Knight
2019
After a brutal run across ruined America, Mike Andrews and the crew of SCEV Four finally find a thriving survivor town in Oregon. Then a violent army out of the wasteland turns a hopeful contact mission into another desperate defense.
Earthfall (Stephen Knight) books in chronological order
Series background & context
Earthfall is Stephen Knight's post-nuclear adventure series, and it feels a little different from his zombie work right away. The setup is not infection or supernatural horror. It is the Sixty Minute War, a brief, world-ending nuclear exchange that leaves billions dead and the planet in ruins. What survives in the United States is Harmony Base, an underground military installation that has spent a decade waiting, planning, and hoping someone else might still be out there.
Hope is a mission here.
The series follows the people tasked with leaving that bunker and testing the world above. In The Last Run, Knight uses the day of the war itself as a grim rescue story, with Command Sergeant Major Scott Mulligan trying to get his family clear before everything burns. Earthfall then jumps forward ten years and shifts the center of gravity to Captain Mike Andrews and the crew of Self-Contained Exploration Vehicle Four, one of the teams sent into the wasteland when Harmony needs answers and spare parts more than it needs comfort.
That mission structure gives the books a strong road-story backbone. The world outside Harmony is not just dead, it is hostile in practical ways. The landscape is blasted, broken, and full of environmental hazards. The vehicles matter. Supplies matter. Distance matters. Knight gets a lot of mileage out of long movements across ruined America, where every stop can become a problem and every piece of working machinery feels precious.
In Earthfall, the immediate job is to reach a distant storage site and bring back what the base needs to survive. Naturally, the trip does not stay simple. The crew runs into survivors, local power structures, and the kind of human threat that grows naturally when law, infrastructure, and trust have all been wiped out. The books do not treat the wasteland as empty. It is a place where new rules have already taken root.
The Remains of Yesterday works as a bridge, filling in emotional and strategic space between the larger missions, while Earthfall 2 opens the world a bit further. By then, the search for life has become the search for allies, and the series starts asking whether rebuilding the country is even possible, or whether every surviving pocket is going to become one more fortress under siege.
That is the main draw of Earthfall. It is not only about surviving the blast. It is about what comes after, when the people who endured underground have to face the damaged world they were supposed to inherit. The tone is pulpy in a good way, but grounded by logistics, military structure, and the constant feeling that civilization is now a project being held together by whoever can still drive, repair, plan, and fight.
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