CZ Dunn Books in Order
Browse CZ Dunn books in order, with quick summaries, linked series, and where-to-start tips for Dark Angels stories, Warhammer action, and gamebooks.
Last updated: July 5, 2026
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Publication Order
3 books
Hive of the Dead
by CZ Dunn
2011
You are an Imperial Guardsman trapped on plague-ridden Subiaco Diablo at the start of the Thirteenth Black Crusade. Fighting through zombies, Chaos marines, and daemons, every choice matters if you want to survive long enough to escape.
Malediction
by CZ Dunn
2012
On Amadis, decorated veteran Regan Antigone is honored for a victory won twenty-five years earlier. When Dark Angel Master Tigrane asks him to tell the story again, cracks appear in the legend and the cost of buried truth becomes hard to ignore.
Trials of Azrael
by CZ Dunn
2013
As war engulfs the Pandorax system, Dark Angels leader Azrael boards the battleship Revenge with the Deathwing. Cut off from his men and hunted through the lower decks by Kharn the Betrayer, he has to survive with only a tech-priest at his side.
Where should I start?
If you want an interactive survival story: Hive of the Dead
If you want secretive Dark Angels intrigue: Malediction → Trials of Azrael → The Eye of Ezekiel
If you want a big campaign novel: Pandorax
If you want a Space Wolves lead with a trickster edge: Jackalwolf
If you want a shorter horror-leaning story: Within These Walls
Author bio
C Z Dunn, also published as Christian Dunn, has spent a big part of his career inside the machinery of Black Library, first helping shape Warhammer fiction as an editor and later writing it himself. He worked on early in-house publications like Inferno! and Warhammer Monthly, which put him close to the fast-moving, experimental side of the setting before Black Library fiction settled into the form many readers know today.
Before he was building his own battles and monsters, he was helping other writers build theirs.
That editorial track matters. After those early years, Dunn worked as commissioning editor at Black Flame and Solaris, then returned to Black Library as range development editor. In that job he helped oversee e-books, print-on-demand editions, and audio productions, while also working to find new writing talent. He was involved not just in individual books, but in how Black Library stories reached readers in the first place.
He also edited collections like Legends of the Space Marines, Fear the Alien, and Age of Darkness, which says a lot about the part of the shelf he knows best.
The move from editor to fiction writer feels natural in his case. His stories often read like they know exactly what kind of pressure they want to put on a character, and exactly how long to hold it there. He has written novels, novellas, short fiction, audio dramas, and even interactive gamebooks, which makes him one of those Black Library figures whose work spreads across several corners of the line rather than sitting in one neat box.
A good example is Hive of the Dead, which turns the reader into an Imperial Guardsman trying to survive on the plague-ridden world of Subiaco Diablo at the opening of the Thirteenth Black Crusade. It lets Dunn mix military science fiction, survival horror, and gamebook choice mechanics in one package. Malediction and Trials of Azrael show another side of his writing, tighter audio dramas built around memory, suspicion, battlefield pressure, and the Dark Angels' habit of keeping dangerous secrets close to the chest. Then novels like Pandorax and The Eye of Ezekiel widen the frame, bringing in larger campaigns, bigger casts, and the sort of grim strategic scale Warhammer readers usually come for.
He shifts tone well, too. Jackalwolf gives him room for Space Wolves swagger and trickster energy, while Within These Walls leans harder into dread, with a daemon tomb, bad omens, and the feeling that something awful is already loose before the story properly begins. Readers who click with Dunn usually do so because he keeps things moving, understands faction flavor, and knows how to make duty, secrecy, and survival pull against one another.
Across his fiction, a few patterns keep showing up. He likes trapped people, sealed spaces, wartime myths, and institutions that say one thing in public while hiding something much more dangerous in private. Whether the lead is an Imperial Guardsman, a Dark Angel, or another hard-pressed servant of the Imperium, the real tension often comes from pressure and divided loyalties rather than from fancy plotting tricks.
Dunn has been based in Nottingham, England, which makes sense for someone so tied to Games Workshop's publishing world. One official bio even jokes that he keeps a freshly greased chainsaw under his pillow in case of a zombie apocalypse. That tells you something useful about his work, it is serious about danger, but not above a little dark fun.
If you are coming to him fresh, the best entry point depends on what you want: interactive survival in Hive of the Dead, Dark Angels intrigue in Malediction and Trials of Azrael, or large-scale war in Pandorax. However you start, Dunn's lane is pretty clear, hard-driven Warhammer stories full of pressure, secrets, and people trying to hold the line while everything around them comes apart.
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