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Company of Strangers Books in Order

Part ofMelissa McShane Books in Order

This page lists the Company of Strangers books in order by Melissa McShane, with quick summaries, series background, and help choosing where to start.

Last updated: July 6, 2026

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Company of Strangers books in publication order

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6 books

1

Company of Strangers

by Melissa McShane

2018

Young wizard Sienne dreams of becoming a scrapper in the ruined Empty Lands. When she joins a ragtag adventuring team, treasure hunting quickly turns into a fight for survival and the start of far bigger troubles.

2

Mortal Rites

by Melissa McShane

2019

Sienne's quest to free Alaric's people takes a dark turn into necromancy. Hunting a missing man with dangerous secrets, the companions awaken forces that blur the line between life, death, and something worse.

3

Sands of Memory

by Melissa McShane

2019

A new clue sends Sienne's company to Kalanath's lost homeland and then toward a city swallowed by the desert centuries ago. To finish their quest, they will have to face secrets buried deeper than the sand.

4

Shifting Loyalties

by Melissa McShane

2019

Family news and old enemies shake the bonds between Sienne and her companions. A seemingly simple ruin-clearing job in the eastern mountains turns messy fast, and the cost of choosing duty over loyalty may be deadly.

5

Stone of Inheritance

by Melissa McShane

2019

Blackmailed into taking a dangerous job, Sienne and her companions head north to recover an ancient stone artifact. Monsters, rival seekers, and a deserted castle hide a threat far worse than they expected.

6

Call of Wizardry

by Melissa McShane

2020

With their long quest nearly finished, Sienne and her companions prepare to challenge the wizard who enslaved Alaric's people. Then a shocking message reveals the wizard's newest hostage, and the final confrontation turns painfully personal.

Company of Strangers books in chronological order

  1. Book cover for "Company of Strangers"

    Company of Strangers

    by Melissa McShane

    2018Company of Strangers, Book 1
  2. Book cover for "Stone of Inheritance"

    Stone of Inheritance

    by Melissa McShane

    2019Company of Strangers, Book 2
  3. Book cover for "Mortal Rites"

    Mortal Rites

    by Melissa McShane

    2019Company of Strangers, Book 3
  4. Book cover for "Shifting Loyalties"

    Shifting Loyalties

    by Melissa McShane

    2019Company of Strangers, Book 4
  5. Book cover for "Sands of Memory"

    Sands of Memory

    by Melissa McShane

    2019Company of Strangers, Book 5
  6. Book cover for "Call of Wizardry"

    Call of Wizardry

    by Melissa McShane

    2020Company of Strangers, Book 6

Series background & context

The Company of Strangers books are built on a strong old-school fantasy idea: a small party of adventurers heading into dangerous ruins for money, survival, and eventually something much bigger. In Melissa McShane's world, magical wars shattered kingdoms long ago and left behind the Empty Lands, a place full of monsters, lost cities, cursed artifacts, and the ruins of old power.

That history matters.

At the center of the series is Sienne, a young wizard who wants to become a scrapper, one of the treasure hunters who risk their lives searching those blighted places. She joins a rough, uneasy team that includes Dianthe, Alaric, Perrin, and Kalanath. They are not a polished heroic band at the start. They are suspicious, wounded, carrying private burdens, and not always sure they even want to trust one another.

What makes the series work is the way that group slowly turns into a real company. The treasure-hunt setup gives the books a steady rhythm of ruined castles, magical threats, strange creatures, and hard choices, but the emotional core is the bond forming between people who begin as strangers. McShane leans into the pleasures of party fantasy here: different skills, clashing personalities, and the sense that survival depends on everyone doing their part.

There is also a larger thread running through the books. The companions are not just taking jobs at random. Alaric's people are enslaved by a wizard, and that problem pulls the team into a longer quest for magical objects, buried truths, and dangerous enemies who are stronger than they first appear. As the series goes on, the missions widen in scale, but the stakes stay personal because the goal is always tied back to the people the company has chosen to fight for.

The tone is adventurous and straightforward, with plenty of travel, ruined places, and magical peril, but it is not only about action. These books spend time on loyalty, obligation, and the cost of choosing your own people. Sienne's growth matters a lot. So does the question of what each member of the company owes to family, homeland, love, and the hard-won trust of the group.

If you like fantasy parties, dangerous ruins, and quest stories where teamwork has to be earned, this is a very easy series to settle into. It starts with a scrapper job and keeps widening outward, one expedition at a time.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.

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