Click'd Books in Order
Part ofTamara Ireland Stone Books in OrderSee the Click'd series by Tamara Ireland Stone in order, with short book summaries, series background, and a quick guide to where to start.
Last updated: July 6, 2026
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Click'd books in publication order
2 books
Click'd
by Tamara Ireland Stone
2017
Seventh grader Allie Navarro launches a friendship app she built at coding camp and becomes an instant school celebrity. Then a privacy-threatening glitch turns her big win into a mess she has to fix before it wrecks her friends and her shot at a major competition.
Swap'd
by Tamara Ireland Stone
2019
Allie teams up with her CodeGirls friend Courtney to build an anonymous app for buying, selling, and trading stuff at school. It sounds brilliant until money, crushes, and competition make the project harder to control than she expected.
Click'd books in chronological order
Series background & context
The Click'd books are middle grade stories about coding, friendship, and what happens when a good idea starts moving faster than the person who built it.
At the center is Allie Navarro, a smart, driven seventh grader who loves soccer almost as much as she loves making things. In Click'd, she comes back from CodeGirls camp with an app she designed herself and a shot at the Games for Good competition, thanks to encouragement from mentor Ms. Slade. Allie wants to prove that her hard work matters. She also wants to do well at school, keep up with her friends, and beat Nathan, the talented coder she sees as her main rival. That mix of ambition and nerves gives the story its spark.
Then her app takes off.
The first book follows the rise of Click'd, a game that pairs classmates based on shared interests and sends them on a scavenger-hunt style challenge. At first, it feels like a win for everyone. Kids are talking, competing, and paying attention to something Allie built. But once a glitch threatens the privacy of her classmates, the whole thing turns into a real middle school mess. The tension is not about saving the world. It is about fixing harm, owning mistakes, and deciding what matters more, popularity or doing the right thing.
That same idea carries into Swap'd, where Allie is still trying to rebuild trust and prove she has learned something. This time the class assignment is to create a new mobile game from recycled code, and the project sounds simple enough: an anonymous app where kids can buy, sell, and trade things at school. Allie teams up with Courtney from CodeGirls camp, hopes to make enough money to bring her friend out for a visit, and tries to stay focused while crushes, competition, and school drama keep getting in the way. Once again, the fun part of the idea is easy. Managing what people do with it is harder.
What makes this series work is that the tech never feels pasted on. The coding details matter, but the emotional stakes are familiar even if you have never written a line of code. Allie wants her friends to respect what she loves. She wants adults to take her seriously. She wants to succeed without hurting anyone. Around her are classmates, teammates, mentors, and rivals who keep pushing her to figure out what kind of creator, and what kind of friend, she wants to be.
So while these are books about apps, they are really books about responsibility. They ask what happens when something you make affects other people, and what you do next when good intentions are not enough. The tone stays lively, funny, and quick on its feet, which makes the bigger questions feel approachable for younger readers.
Edited by
Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.
Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.


















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