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Choose Your Own Adventure Books in Order

Explore the Choose Your Own Adventure books in order, with summaries of the mysteries, journeys, and survival stories where readers choose what happens next.

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Choose Your Own Adventure books in publication order

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184 books

Deadwood City

by Various

1978

You ride into Deadwood City looking for work and a place to settle, but the town is anxious about an outlaw gang. Your choices determine whom to trust, whether to stay, and how to face trouble in the Old West.

Journey Under the Sea

by Various

1979

Piloting your own submarine, you descend into the ocean to search for Atlantis. Decisions about unexplored depths and the civilization you encounter determine whether you remain beneath the sea, return to the surface, or meet danger along the way.

The Cave Of Time

by Various

1979

While hiking in Snake Canyon, you enter a cave whose branching paths lead into different periods of history. Each choice sends you toward another adventure, challenging you to survive unfamiliar worlds and find a way back to your own time.

You travel toward the third planet from Altair to investigate mysterious extraterrestrial messages. The choices you make determine the spaceship's course and what happens to its crew, turning the search for an explanation into a test of survival.

A balloon journey with friends becomes dangerous when a severe storm strikes. You decide whether to descend or press onward, then face further choices as the flight carries you through unfamiliar places where curiosity and caution lead toward different outcomes.

Space and Beyond

by Various

1980

Born aboard a spaceship to parents from different planets, you must choose which world to call home. Your decisions shape the journey through outer space and the adventures waiting along the way, with unfamiliar dangers surrounding each possible destination.

On vacation in Connecticut, you enter an abandoned stone house despite your cousins' warnings that visitors never return. Exploring Chimney Rock means choosing how to confront the forces inside and whether to seek a way to break its curse.

You are an American spy trying to rescue a marine biologist kidnapped after discovering an unusual whale song. With KGB agents involved, each decision affects your cover, the scientist's safety, and your chance to uncover the secret behind his research.

Mystery of the Maya

by Various

1981

Your friend Tom disappears while working in Mexico, sending you on a search connected to Chichén Itzá. You can investigate in the present or take a potion into the ancient Maya world, where each choice brings different risks and discoveries.

Priceless diamonds and rubies belonging to the Nabooti people are stolen from a Paris museum. You set out to return them, deciding whom to trust while rumors of a curse make the search more dangerous than a simple recovery mission.

Millionaire Harlowe Thrombey hires you to investigate threats against him, then dies after his brandy is poisoned. As a young detective, you choose which clues and suspects to pursue, knowing the murderer could target you before you solve the case.

House of Danger

by Various

1982

As a young detective, you investigate the unsettling Marsden residence and its missing owner. The property's connection to an old Civil War prison leads to stranger dangers, and your choices determine whether friends, police, or your own instincts guide the case.

Inside UFO 54-40

by Various

1982

An alien spaceship abducts you during a flight from New York to London. Among prisoners from different eras and worlds, you encounter beings searching for the perfect planet, then decide whether to join their quest or seek your former life.

Survival at Sea

by Various

1982

You join Dr. Vivaldi aboard a research vessel searching for a dinosaur reportedly seen in the Pacific. An underwater volcanic eruption threatens the expedition, and your decisions about navigation and survival shape what happens to you and the crew.

The Abominable Snowman

by R. A. Montgomery

1982

You travel to the Himalayas searching for the Yeti, only to learn that your friend Carlos has vanished from base camp. With dangerous terrain and a monsoon approaching, your choices determine how to search for him and protect yourself.

The Forbidden Castle

by Various

1982

The Cave of Time carries you into medieval England, where a riddle points toward a castle's riches and perhaps a route home. With the king's army pursuing the same fortune, you must choose how to travel through the dangerous landscape.

Escape

by Various

1983

You are a secret operative sent into Dorado, a repressive state occupying part of the former southwestern United States. Delivering information to revolutionary leaders could save thousands, but each choice about the journey puts your own freedom and life at risk.

Hyperspace

by Various

1983

Professor Zinka vanishes into another dimension before your eyes, leaving you to decide what to do next. Your choices guide an exploration of hyperspace, where following the mystery can lead to very different adventures and unexpected outcomes.

Lost on the Amazon

by Various

1983

You arrive in the Amazon as a doctor and discover that members of your team are missing. Searching for them means deciding how to explore the rainforest while people need your medical help and the jungle conceals hazards you cannot predict.

Mountain Survival

by Various

1983

A plane crashes in the Canadian Rockies, leaving the pilot injured and the radio damaged. You must walk through snow toward a ranger station, choosing routes and survival tactics while both your own life and your friend's depend on finding help.

Your team vanishes during a mission against the Ant People and their ally, the Evil Power Master. Left to act alone, you choose how to continue the struggle while risking capture, miniaturization, and the destruction of the universe.

Race Forever

by Various

1983

You enter the African Road Rallies and choose your car, route, and responses to trouble along the course. Rival racers, possible sabotage, wildlife, and harsh weather turn the competition into a test of strategy as well as endurance.

You travel to Egypt to help your uncle test his theory that the pyramids possess mystical powers. Discovering a dark chamber opens new possibilities, and your choices determine whether it provides answers or draws you deeper into danger.

Space Patrol

by Various

1983

As a galactic police officer, you travel around the solar system with Henry, a sentient computer. Each choice steers your patrol toward a different adventure, asking you to decide how to respond to the unusual situations encountered beyond Earth.

You and your friends become trapped in a secluded mountain cabin by terrifying ghosts. The decisions you make determine how the group confronts the haunting and which path the story follows as you try to survive the supernatural threat together.

The Lost Tribe

by Various

1983

You join your uncle's expedition to New Zealand, searching for traces of a Māori tribe believed to have disappeared. A boy in traditional clothing suggests the people may survive, leaving you to decide whether to approach him or continue investigating.

Underground Kingdom

by Various

1983

A scientist disappears into a deep Greenland crevasse, and you join the expedition sent to find her. Beneath the surface, an unknown kingdom presents dangerous beasts and rival nations, while your choices determine whether you can return above ground.

Journey to Stonehenge

by Various

1984

Invited to report on new discoveries at Stonehenge, you follow a young archaeologist into the monument after dark. Chanting voices and stones rising into the air turn the assignment into a mystery, leaving you to choose how to respond.

Sabotage

by Various

1984

As an Allied secret agent during the Second World War, you must rescue two captured colleagues from a Nazi-held castle. Working with French Resistance allies, you choose an approach while an unknown double agent threatens to undermine the mission.

Supercomputer

by Various

1984

Winning a programming contest brings you an advanced computer named Conrad, whose abilities exceed its instructions. You decide whether to report the problem or test its powers yourself, opening paths toward wealth, scientific discoveries, and threats from people seeking control.

A summer visit to your cousin Amanda's family home in Devon begins with flooding and news of escaped prisoners. Reaching Batterslea Hall introduces further mysteries, and your decisions shape how you navigate the estate's dangers and the people around it.

The Dragon's Den

by Various

1984

You wander into a kingdom scarred by dragon attacks and decide to seek the creature's gold. Two fellow treasure hunters offer companionship, but choosing whether to trust them matters as the king also forbids outsiders from claiming riches in his territory.

You journey to Scotland to recover a missing family crest, only to encounter rumors of curses and ghostly activity. Each choice changes the course of your investigation, forcing you to judge the dangers while trying to unravel the mystery.

As a private investigator, you seek the lost Tibetan valley of Siling-La, where monks are said to have learned levitation. Your choices guide a dangerous quest, determining how far you pursue the mystery and what happens along the search.

Treasure Diver

by Various

1984

You and your friends search for centuries-old treasure beneath the sea, but the waters may harbor modern pirates. Choosing where to dive and how to continue the hunt shapes an adventure in which discovering riches can also expose you to danger.

Earth's oil reserves are mysteriously shrinking, and you and your magical brother must discover who is responsible. Your investigation can lead toward corporations, governments, or something from beyond the planet, with each decision affecting more than the world's resources.

Vampire Express

by Various

1984

A train journey through Romania becomes a vampire investigation when your companion's aunt disappears. Protective talismans could help or become dangerous in the wrong hands, and your decisions determine whom to trust while searching for the missing woman.

You lead a rapid-response team against the Evil Power Master, a villain capable of destroying planets. Traveling through the galaxy, you decide how to confront him while the survival of your own world and the wider universe hangs in the balance.

Danger at Anchor Mine

by Various

1985

While visiting your grandmother in Canada, you suspect the mine where your late grandfather worked still contains gold. Her debts give you a reason to investigate, but your choices determine what happens as you search the old workings for answers.

Ghost Hunter

by Various

1985

You return to Harlowe Thrombey's former house, now haunted by the millionaire's ghost. Jewel thieves add a human threat to the supernatural mystery, and each decision changes how you investigate the property and face the dangers inside.

Grand Canyon Odyssey

by Various

1985

Hired to guide a raft down the Colorado River, you investigate horses that have disappeared near the Grand Canyon. Your choices shape the search as the river and canyon terrain add danger to an unexplained mystery.

Searching for a lost arrow at summer camp sends you into Sherwood Forest in Robin Hood's time. He needs help rescuing Maid Marian from the Sheriff of Nottingham, and your decisions determine how the adventure unfolds.

You enter the Cave of Time, where a narrow passage can lead to different moments in history and the future. Each choice sends you along another route through time, with no guarantee of a safe return.

You travel into Uganda's jungle to study endangered mountain gorillas and confront the threats facing them. Poachers, dangerous animals and a missing village girl complicate your work, while your choices determine which risks you take next.

As a spy for the American colonists, you must obtain British military plans and deliver them to George Washington. Enemy patrols stand between you and safety, and your decisions determine how you attempt to cross their lines.

The Deadly Shadow

by Various

1985

You are a security agent hunting Dimitrius, a man turned into a living atomic bomb by a dangerous experiment. Choosing an undercover identity is only the beginning as you try to find him before disaster strikes.

Your medieval village needs a unicorn's horn to purify its polluted water. You venture into a world of witches, dragons and magic, making choices that determine whether you can find the creature and help your home.

A winter visit to Aunt Sadie's ski lodge becomes an investigation when strange incidents threaten her business. You must decide how to pursue clues suggesting sabotage or an old curse, with danger following the paths you choose.

A valuable tea bowl disappears from Japan's Ura Senke school, and your friend asks you to investigate. You follow clues surrounding the stolen national treasure, choosing whom to question and how far to pursue the mystery.

The Throne of Zeus

by Various

1985

Your archaeologist parents believe they have found Zeus's throne, but proving it requires an unusual journey. Athena brings you into ancient Greece, where your choices guide a quest involving gods, legendary heroes and creatures from myth.

You Are a Shark

by Various

1985

While hiking in Nepal, you enter a forbidden temple and encounter a curse that can change you into animals. Your decisions guide the transformations and the dangers that follow, including life beneath the water as a shark.

Beyond Escape!

by Various

1986

War between Turtalia and the oppressive state of Dorado draws you into a struggle against tyranny. You choose your route through dangerous missions, deciding how to support the resistance while trying to stay beyond the authorities' reach.

Forest of Fear

by Various

1986

Visiting your uncle's cabin in Maine introduces you to the legend of a Spirit Tree with magical powers. Your decisions lead into a forest where unusual dangers and encounters determine how far you pursue the mystery.

Left in charge of your great-aunt's house, you find a secret room containing boxes marked past, future and never. You may open only one, and your choices shape the magical adventures that follow its discovery.

A class visit to the Statue of Liberty takes an unexpected turn when an old immigrant photograph shows someone resembling you. Your choices can lead toward hidden treasure or a journey into the experience of arriving in America.

Sugarcane Island

by Various

1986

Shipwrecked on Sugarcane Island, you must choose how to explore the unfamiliar shore and interior. Different paths bring different dangers and discoveries, turning the search for survival into an adventure whose course depends on your decisions.

Terror Island

by Various

1986

Stranded on Bounty Island, you uncover the Omicron corporation's plans involving mind control and genetic experiments. A government agent may help you oppose it, but your choices determine how you confront the threat and seek safety.

You wake to a deserted world and discover trouble connected to your physicist parents' antimatter research. Their rival has stolen a powerful device, and your choices guide the search through strange worlds and dangerous scientific possibilities.

An anonymous package sends you to Thailand to investigate the disappearance of businessman Jim Thompson years earlier. Armed with a ticket, money and a newspaper clipping, you choose which leads to follow and whom to trust.

The Enchanted Kingdom

by Various

1986

While visiting your aunt in England, you investigate a cluster of hills and discover the Fair Folk dancing at night. Your choices carry you into their enchanted realm, where entering a magical court can bring unfamiliar dangers.

The Trumpet of Terror

by Various

1986

Your family has guarded Odin's magical trumpet for generations, and now the Norse gods need your help. You decide how to use its power against the witch Gullveig as your journey crosses into the gods' realm.

Vanished!

by Various

1986

Your friend Jill vanishes near the Bermuda Triangle, and you set out by plane to trace her sailboat's route. Your decisions shape the search through a region where strange events can turn rescuers into people needing rescue.

Beyond the Great Wall

by Various

1987

In 1901, a baron offers a reward for finding his missing agent or the Chinese treasures he sought. You compete with other fortune hunters, choosing routes and alliances during a dangerous journey beyond the Great Wall.

Earth has fallen under the control of the alien Taurons, and you want to free its people. Another alien race, the Vorks, offers help, leaving you to decide whether accepting that alliance is worth the risk.

Longhorn Territory

by Various

1987

In the American West of 1860, you visit Uncle Matt, the sheriff of San Talpa. You choose between helping him as a deputy or joining the Pony Express, with further decisions shaping your encounters on the frontier.

Planet of the Dragons

by Various

1987

Your spaceship accidentally lands on Tambor, where fire-breathing dragons terrorize the planet's inhabitants. You decide how to confront the creatures and help restore peace, with each choice changing the risks of your unexpected visit to this world.

Rock and Roll Mystery

by Various

1987

As leader of a promising rock band, you face disaster when two members are kidnapped just before your first tour. Your choices direct an investigation involving possible rivals and enemies determined to put an end to rock music.

Seaside Mystery

by Various

1987

A quiet summer at a seaside boardinghouse changes when you meet Tana, a mermaid searching for her missing companions. You choose whether to follow her underwater and how to respond to the dangers surrounding her mystery.

Secret of Sun God

by Various

1987

You arrive in Mexico to join Aunt Eloisa's archaeological expedition, only to discover that she has disappeared. Your search leads toward the lost Temple of the Sun, where each decision changes how you pursue her and its secrets.

Secret of the Ninja

by Various

1987

Strange events plague your friend Nada's dojo in Japan after a mysterious samurai sword arrives. You investigate its possible curse, making choices that can carry you into feudal Japan and the dangerous world of the ninja.

Space Vampire

by Various

1987

Deadly extraterrestrial vampires invade the solar system, putting Earth in danger. As you pursue the threat through space, your decisions determine which risks you take and how you try to stop the creatures before they reach their goal.

Dr. Wogan and the plans for her radiation-neutralizing invention disappear, leaving you, her trusted assistant, to investigate. You must decide whether she has been abducted or gone into hiding as you search for the missing scientist.

You travel to New Orleans to help in your uncle's antique shop during Mardi Gras. A ruthless woman's pursuit of a valuable family heirloom draws you into a mystery, and your choices determine how you handle the danger.

Volcano!

by Various

1987

You search for a silver sword hidden inside a Hawaiian volcano as an eruption threatens. Your choices determine how you explore its depths and weigh the lure of discovery against the need to escape before time runs out.

Exiled to Earth

by Various

1988

On planet Orca, curiosity is forbidden, but you and a friend explore a restricted area anyway. Facing exile to Earth, you make decisions that shape the journey and your encounters with the inhabitants of an unfamiliar world.

Hurricane!

by Various

1988

Investigating a missing radio expert takes you out to sea as a hurricane develops off Florida. The storm's eye can send you through time, leaving your choices to shape both the search and the struggle to survive.

Inca Gold

by Various

1988

You search the Peruvian jungle for an ancient Inca city that may be the legendary Lost City of Gold. Your decisions guide the expedition through confusing clues and dangerous terrain, where a wrong move can threaten survival.

A bookstore owner's magic sends you into the age of King Arthur and Camelot. You choose how to pursue adventure in this legendary world, with decisions determining whether you can earn a place among the Round Table's knights.

Exploring a Native American burial ground brings you to a carved stone with a dangerous legend. You must find its matching stone and prevent their destructive power from being misused, choosing how to navigate the mystery.

Return to Atlantis

by Various

1988

You return beneath the sea to find Atlantis and bring proof of its existence to the surface. A dangerous ruler, rebel slaves and threats from the depths make each choice matter as you pursue the lost city.

Terror in Australia

by Various

1988

You travel to Australia to help your archaeologist uncle investigate traces of an ancient civilization. The search carries you into the desert, where your choices determine how you handle the expedition's discoveries and dangers.

The First Olympics

by Various

1988

Transported back to ancient Greece, you find yourself at the first Olympic Games. Choosing between events such as wrestling and chariot racing sends you down different paths as you take part in the historic competition.

The Mona Lisa disappears from the Louvre just before your family's trip to Paris. French investigators ask for your help, leaving you to decide whether to follow your friend Pierre's lead or wait for official instructions.

The Perfect Planet

by Various

1988

As a stellar scout, you visit Utopia, a beautiful planet whose peaceful society seems ideal. A tyrant threatens that peace, and your decisions shape your involvement in a world facing a dangerous change of rule.

Track of the Bear

by Various

1988

A film celebrating an Arctic explorer sends you searching for the truth about your vanished great-grandfather. He may deserve credit for the celebrated discovery, but tracing his expedition brings you into a rivalry that spans generations.

You Are a Monster

by Various

1988

An evil scientist kidnaps you and transforms you into a monster. You must decide how to respond to your terrifying new condition and seek a way to undo the experiment in this branching science fiction adventure.

Blood on the Handle

by Various

1989

Staying in your uncle Morgan's New Orleans mansion, you discover blood in his study and a dagger on the floor. Your choices guide an investigation through the house's secrets and the suspicious people surrounding your uncle.

Captive!

by Various

1989

In medieval Rome, your employer Count Renzo has been kidnapped. A stranger from Cipango offers help, but you must choose whom to trust as your rescue attempt leads toward a monastery and its hidden passages.

Master of Kung Fu

by Various

1989

A martial arts trip to China turns into a search when your best friend Billy vanishes. A mysterious society offers assistance only after training you, leaving you to weigh its demands against your need to find him.

Mutiny in Space

by Various

1989

Three months into your apprenticeship aboard the space transport Baruna, the first mate leads a mutiny. With the captain forced into a shuttle, you must choose where your loyalties lie among the divided crew.

Return of the Ninja

by Various

1989

Now a more experienced ninja, you face fresh threats against your dojo and an ancient curse. Your decisions lead through dangerous encounters and uncertain alliances as you try to protect the people connected to your training.

South Pole Sabotage

by Various

1989

An Antarctic expedition researching ozone depletion draws you into a sinister corporate scheme. Traveling with your uncle and a research team, you must navigate icy conditions and decide which of the people you meet deserve trust.

Stock Car Champion

by Various

1989

Working as a mechanic for a leading stock car driver, you face new possibilities when another mechanic quits. Your decisions shape your role in the racing operation as the driver considers making you a partner.

The Phantom Submarine

by Various

1989

Your extrasensory abilities draw the government's attention when ships begin disappearing around the world. Recruited for a mission aboard the submarine Manta, you must make the choices that guide an investigation into the mysterious losses.

You are offered two roles in a mission to explore a black hole: pilot the Athena into it or observe from the Nimrod. Your choice sets the course of an adventure into the unknown reaches of space.

You Are a Genius

by Various

1989

At fourteen, you have already completed graduate school, and your extraordinary intelligence opens unusual opportunities. You choose between pursuing a business fortune and designing spacecraft for the government, directing the course of your remarkable young life.

You Are a Superstar

by Various

1989

A genetic shift suddenly gives you extraordinary abilities after years of being merely good at sports. With superstar potential in several fields, you choose which talent to pursue in this branching adventure about exceptional success.

Alien, Go Home!

by Various

1990

Panning for gold in Canada's Yukon, you investigate the crash of a Soviet spacecraft and meet a talking alien orb. Your decisions guide an adventure involving its young cosmonaut companion and people eager to exploit its powers.

Chinese Dragons

by Various

1990

An orphan working on your uncle's farm in Tang dynasty China, you dream of a different life. Violence threatens your village, and your choices determine how you respond to the upheaval spreading through the country.

Fight for Freedom

by Various

1990

Your prizewinning essay brings you and your classmates to South Africa in 1976. During a guided tour, a mysterious figure offers a possible glimpse beyond the official account, leaving you to choose how to confront apartheid's reality.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shape MRB and its growth.

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