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Battleborne Books in Order

Part ofDave Willmarth Books in Order

See the Battleborne series by Dave Willmarth in order, with quick summaries, reading order, series background, and an easy guide to where to start.

Last updated: July 2, 2026

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Battleborne books in publication order

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4 books

1

Battleborne

by Dave Willmarth

2020

Soldier Max dies, meets a Valkyrie, and chooses reincarnation over oblivion. Reborn as a half-monster on a deadly world with game-like rules, he has to survive at level zero and learn what it means to be one of the Battleborne.

2

Wrack and Ruin

by Dave Willmarth

2021

Max builds Stormhaven, defends it from an orc assault, and follows an epic quest into dangerous wilds. Along the way he finds allies, ancient dwarven secrets, and a discovery that could reshape his kingdom or end it.

3

Dungeons & Guardians

by Dave Willmarth

2022

Max and his party hunt the Heart of the Mountain while a growing northern threat puts Stormhaven at risk. The quest promises huge rewards, but new dungeons, fresh enemies, and a ruthless Battleborne queen make every step costly.

4

Dungeon Master

by Dave Willmarth

2023

As king of Stormhaven, Max can no longer think only about his party. Enemies close in from every side, and while he rebuilds his realm and unlocks a dungeon core, assassins and warlords keep forcing him back into battle.

Battleborne books in chronological order

  1. Book cover for "Battleborne"

    Battleborne

    by Dave Willmarth

    2020Battleborne, Book 1
  2. Book cover for "Wrack and Ruin"

    Wrack and Ruin

    by Dave Willmarth

    2021Battleborne, Book 2
  3. Book cover for "Dungeons & Guardians"

    Dungeons & Guardians

    by Dave Willmarth

    2022Battleborne, Book 3
  4. Book cover for "Dungeon Master"

    Dungeon Master

    by Dave Willmarth

    2023Battleborne, Book 4

Series background & context

Battleborne starts with a dead man making a gamble. Max was a professional soldier, good enough at violence that it defined his life and, eventually, ended it. After death he meets Hildi the Valkyrie and gets an odd set of choices: serve in Valhalla, accept oblivion, or be reborn somewhere unknown as one of the Battleborne. He takes the risk, and the series follows what that decision costs him and what it gives him.

Max does not get a soft landing.

He wakes up on a fantasy world of levels, quests, monsters, and bloodlines, but he is not dropped in as a polished chosen hero. He starts at level zero, half monster, with claws, teeth, instincts he does not fully trust, and no respawns to save him. A lot of the appeal in the early books comes from that mismatch. Max thinks like a trained soldier, but his new life forces him to learn survival, magic, and social rules from scratch.

As the series moves from Battleborne into Wrack and Ruin, the scale widens. What begins as one man's scramble to stay alive turns into party-based adventure, political trouble, and then kingdom building. Max gathers allies from several races, finds that old loyalties can cross worlds, and starts shaping Stormhaven into something worth defending. That shift matters. The books care about loot and leveling, but they also care about whether a leader can build a place where other people might actually want to live.

By Dungeons & Guardians and Dungeon Master, the stakes are larger and more public. Stormhaven has citizens to feed and protect. War Chief An'zalor keeps pressing from one side, other Battleborne bring their own ambitions, and Max is pulled into quests tied to ancient dwarven secrets, the Heart of the Mountain, rune magic, and a newly acquired dungeon core. The series keeps adding power, but it also keeps adding responsibility.

Stormhaven matters as much as Max does.

That gives Battleborne a slightly different feel from LitRPGs that stay focused on solo optimization. Max gets stronger, certainly, and there are plenty of hard fights, strange creatures, and satisfying upgrades. But the real through line is watching him grow from a lethal survivor into a ruler whose bad decisions could hurt an entire kingdom. There is a nice tension between the feral edge of his chimera body and the disciplined, practical mind he brought with him from his first life.

Tone-wise, expect fast action, lots of quest pressure, and a world that likes to punish carelessness. The series mixes reincarnation fantasy, monster evolution, settlement growth, and party banter without getting too abstract about the mechanics. If you like second-chance stories where the hero earns his place the hard way, and if kingdom building is as interesting to you as dungeon crawling, this is a very easy Dave Willmarth series to start with.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.

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