Wheel of Time Graphic Novels Books in Order
Part ofRobert Jordan Books in OrderBrowse the Wheel of Time graphic novels by Robert Jordan with comic volumes in order, concise summaries, and guidance on how they connect to the main series.
Last updated: December 22, 2025
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Publication Order
8 books
The Great Hunt, Volume One
by Robert Jordan
2024
Beginning the graphic adaptation of The Great Hunt, this volume launches Rand and his companions on the fabled Hunt for the Horn of Valere. When the Horn is stolen, they pursue its thieves while Rand wrestles with what it means to be the Dragon Reborn.
The Eye of the World, Volume 6
by Robert Jordan
2015
The final Eye of the World graphic volume reunites the Emond’s Fielders and takes them through the haunted Ways to the Green Man’s realm. There they face two of the Forsaken and a first, shattering glimpse of the larger battle tied to the Dragon Reborn.
The Eye of the World, Volume 5
by Robert Jordan
2014
Near Caemlyn, Lan, Moiraine, and Nynaeve rescue Perrin and Egwene from the Whitecloaks while Rand and Mat dodge Darkfriends and royal guards. This volume brings the threads together in the Andoran capital, setting the stage for the leap into the wider war against the Shadow.
The Eye of the World, Volume 4
by Robert Jordan
2013
As the separated companions struggle toward Caemlyn, Perrin and Egwene travel with Elyas and his wolf pack, wrestling with strange new abilities. Rand and Mat pose as gleemen to earn their keep, while Moiraine and Nynaeve race to find and reunite the scattered group.
The Eye of the World, Volume 3
by Robert Jordan
2013
Volume Three covers the party’s flight into the ruined city of Shadar Logoth and the disaster that follows. Split into separate groups, Rand and Mat take ship downriver while Perrin and Egwene cross the countryside alongside a mysterious man who runs with wolves.
The Eye of the World, Volume 2
by Robert Jordan
2012
In this installment of the graphic adaptation, the travelers seek refuge in Baerlon and learn just how far the Shadow’s reach extends. Rand’s nightmares darken, Egwene begins Aes Sedai training, and the group heads toward new dangers beyond the city walls.
The Eye of the World, Volume 1
by Robert Jordan
2011
This first graphic‑novel volume introduces Rand, Mat, and Perrin in the village of Emond’s Field and follows their flight with Moiraine, Lan, and Egwene. Trolloc attacks, ominous dreams, and a desperate dash for Baerlon launch the classic story in full color.
New Spring
by Robert Jordan
2011
Set twenty years before The Eye of the World, this prequel shows how Moiraine and Siuan discover a prophecy of the Dragon’s rebirth during the chaos of the Aiel War, and how Moiraine first meets and bonds the warder Lan.
Series background & context
The Wheel of Time graphic novels retell the early books of the series panel by panel, turning Robert Jordan’s prose into full‑color comics. Working with Jordan’s estate, writers and artists break the story into short issues that are then collected into these trade volumes.
The first six volumes adapt The Eye of the World. Volume One starts in Emond’s Field on the eve of Winternight, introduces Rand, Mat, Perrin, Egwene, Moiraine, and Lan, and follows their flight from the Two Rivers toward Baerlon. Later volumes cover the group’s stay in the city, their desperate escape through Shadar Logoth, and the dangerous journeys that follow once they’re split up.
As the adaptation moves forward, you see Perrin’s uneasy bond with wolves, Rand and Mat scraping by as traveling performers on the Caemlyn Road, and Moiraine struggling to keep her scattered charges alive. The final Eye of the World volume takes the reunited group through the black‑walled Ways to Fal Dara and on to the Green Man’s domain, where the hunt for the Eye reaches its first climax.
From there the graphic novels move into The Great Hunt. The first volume of that adaptation follows Rand and his companions as they join the fabled Hunt for the Horn of Valere, chasing a stolen artifact that can summon dead heroes and deciding what it means for Rand to be the Dragon Reborn.
The tone matches the novels: earnest farm kids in over their heads, ominous magic, and brief flashes of humor between chases and battles. The art leans into big landscapes, distinct national clothing and armor, and the sheer strangeness of things like Trollocs, Myrddraal, and the tainted city of Shadar Logoth. Dialogue and scene choices stay close to Jordan’s original, but the visual medium makes the world feel immediate in a different way.
If you’re new to The Wheel of Time and prefer pictures to dense blocks of text, or if you’re a longtime reader who wants to see favorite scenes staged and choreographed, these volumes are an approachable path into—and back into—Jordan’s story.
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