Tracy Hickman Books in Order
Browse Douglas Niles books connected to Tracy Hickman, with short summaries, shared Dragonlance context, and help sorting the best reading order.
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Tracy Hickman books in publication order
84 books
Pharaoh
by Tracy Hickman
1983
Adventurers enter an Egyptian inspired setting in this Advanced Dungeons & Dragons adventure. A pyramid and its trap filled maze provide the central challenges, drawing players into an expedition through dangerous passages and ancient mysteries.
Dragons of Autumn Twilight
by Tracy Hickman
1984
Old companions reunite in Solace as war spreads across Krynn. Their encounter with Goldmoon and a miraculous staff leads them into a struggle against returning dragons, slavery, and the armies of the Dragon Highlords.
Dragons of Desolation
by Tracy Hickman
1984
With refugees threatened by dragon armies, the adventurers seek shelter and assistance from the dwarves of Thorbardin. Their search for the Hammer of Kharas takes them into a floating castle in this Dragonlance roleplaying adventure.
Dragons of Despair
by Tracy Hickman
1984
Companions reunite in Solace after searching for evidence of the old gods. A mysterious blue crystal staff leads their expedition toward ruined Xak Tsaroth, where draconians and ancient secrets await in this Dragonlance game adventure.
Dragons of Hope
by Tracy Hickman
1984
The adventurers must lead refugees freed from Pax Tharkas away from pursuing dragon armies. Their route crosses mountains and ruined lands as they search for access to Thorbardin and investigate Skullcap in this Dragonlance adventure.
The Crystal Death
by Tracy Hickman
1984
Indiana Jones encounters armed monks and a mysterious monastery in an adventure spanning France and Africa. This roleplaying supplement adapts a comic book storyline, offering encounters that can be played with a group or a referee.
Dragons of Dreams
by Tracy Hickman
1985
Fleeing Tarsis, the companions accompany Alhana Starbreeze toward Silvanesti, the abandoned elven homeland. A nightmare has transformed the country, confronting the heroes with disturbing visions and dangers in this installment of the Dragonlance adventure campaign.
Dragons of War
by Tracy Hickman
1985
The Solamnic Knights prepare to defend the High Clerist’s Tower against a dragonarmy threatening Palanthus. Players must confront divisions among the defenders and the approaching assault in this adventure, which also includes optional miniature battle rules.
Dragons of Winter Night
by Tracy Hickman
1985
The companions seek safety for freed refugees as the War of the Lance intensifies. Their search for Dragon Orbs divides the group and draws them into elven nightmares, political conflict, and increasingly desperate battles.
Dragons of Glory
by Tracy Hickman
1986
This standalone wargame recreates the War of the Lance at a strategic level. Players direct opposing forces, recruit neutral nations, and employ armies, dragons, magic, and leaders as the Whitestone alliance confronts the Dragon Highlords.
Dragons of Truth
by Tracy Hickman
1986
The Heroes of the Lance advance toward Neraka and the Queen of Darkness’s temple as armies converge. Their journey involves hidden forces and revelations associated with Paladine’s Glitterpalace in this late installment of the Dragonlance adventure campaign.
Ravenloft II
by Tracy Hickman
1986
An artifact exchanges the personalities of monsters and ordinary townspeople, making identities uncertain in Mordentshire. Players investigate haunted moors and Gryphon Hill’s manor while confronting a vampire mystery in this gothic Advanced Dungeons & Dragons adventure.
Test of the Twins
by Tracy Hickman
1986
Caramon and Tasslehoff encounter a devastated future shaped by Raistlin’s ambitions. With his brother and Crysania venturing into the Abyss, Caramon must confront the consequences of Raistlin’s pursuit of godhood and find a way to intervene.
War of the Twins
by Tracy Hickman
1986
Raistlin, Caramon, and Crysania arrive in the era of the Dwarfgate Wars. While Raistlin seeks a route into the Abyss, Caramon struggles with his brother’s ambition and the need to return to their own time.
Desert of Desolation
by Tracy Hickman
1987
This Advanced Dungeons & Dragons collection combines Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. Adventurers explore an Egyptian inspired desert, investigate a kidnapping, and seek ancient gems and a wizard’s hidden tomb.
Dragonlance Tales
by Tracy Hickman
1987
This omnibus collects The Magic of Krynn, Kender, Gully Dwarves, and Gnomes, and Love and War. Stories and novellas revisit Dragonlance companions, explore Krynn’s peoples, and follow adventures involving magic, family legacies, and legends.
Forging the Darksword
by Tracy Hickman
1987
Born without magic in a society that equates it with life, Joram survives outside his rightful place. After a killing forces him to flee, he joins outcasts whose forbidden knowledge offers the means to forge the Darksword.
Kender, Gully Dwarves, and Gnomes
by Tracy Hickman
1987
The peoples of Krynn feature in this collection of stories and a novella. Among the adventures, Caramon’s sons join a mysterious dwarf aboard a gnomish vessel, pursuing the Graygem while confronting their family’s complicated legacy.
Leaves from the Inn of the Last Home
by Tracy Hickman
1987
This Dragonlance sourcebook gathers material about Krynn’s history, peoples, and famous companions. Legends, essays, recipes, poetry, musical scores, herbs, and runes broaden the setting, including stories about the heroes’ early relationships and the Inn of the Last Home.
Love and War: Tales, Volume Three
by Tracy Hickman
1987
Caramon recounts the uncertain legend of Raistlin’s daughter in a novella about family secrets and rumors. Additional stories explore love and conflict across Krynn, extending the Dragonlance world through tales about its people and their relationships.
The Art of the Dragonlance Saga
by Tracy Hickman
1987
This illustrated companion explores the visual creation of the Dragonlance saga. Artwork and accompanying text present its characters and setting, following the development of the heroes, villains, and fantasy world that appear throughout the books.
The Magic of Krynn
by Tracy Hickman
1987
Nine stories and a novella explore the magic and inhabitants of Krynn. Familiar companions encounter fantastical creatures and dangerous mysteries, while a story by Weis and Hickman connects Caramon’s family future with questions about Raistlin’s past.
Doom of the Darksword
by Tracy Hickman
1988
Joram returns to Merilon with the Darksword, seeking his birthright and revenge. Facing Bishop Vanya’s forces, he and his companions confront secrets surrounding his origins and a prophecy that threatens the world ruled by magic.
The Will of the Wanderer
by Tracy Hickman
1988
When the balance among the gods shifts, Akhran orders two feuding desert clans to unite through marriage. Khardan and Zohra resist their imposed bond as the wizard Matthew becomes involved in the struggle against an expanding divine power.
Triumph of the Darksword
by Tracy Hickman
1988
Joram and Gwendolyn return after years beyond the magical world’s borders. With the Darksword in hand, Joram faces a new invasion and the consequences of a prophecy, while old companions confront changes in their threatened homeland.
The Paladin of the Night
by Tracy Hickman
1989
An invading army overwhelms the desert clans despite Khardan and Zohra’s marriage. As their people face imprisonment and lose hope, the missing couple and the wizard Matthew undertake a different mission whose significance is not immediately clear.
The Prophet of Akhran
by Tracy Hickman
1989
With their clans imprisoned and their disappearance mistaken for cowardice, Khardan and Zohra pursue another task alongside Matthew. Their mission unfolds amid the conflict of the gods, offering a different path from the battle their people expected.
Dragon Wing
by Tracy Hickman
1990
On Arianus, floating islands shelter peoples competing for scarce water. A royal assassination plot, a dwarf’s rebellion, and a wizard’s ambitions intersect as hidden magical powers threaten a world separated from three other elemental realms.
Dragonlance Classics Volume I
by Tracy Hickman
1990
This collection updates the first four Dragonlance adventures for Advanced Dungeons & Dragons Second Edition. Players follow the campaign’s opening quests, from the mysteries of Xak Tsaroth to refugee rescue and the search for dwarven aid.
Elven Star
by Tracy Hickman
1990
On Pryan, constant sunlight and rain sustain an immense jungle where humans and elves live above the dwarves. Representatives of these divided peoples must cooperate, using their resourcefulness and a prophecy against a threat to their world.
Fire Sea
by Tracy Hickman
1991
Haplo and Alfred travel together to Abarrach, a harsh realm of stone, lava, and underground caverns. There, surviving Sartan struggle to endure, and the visitors confront discoveries about the past of their peoples and their uncertain future.
The Cataclysm
by Tracy Hickman
1992
The Kingpriest’s arrogance brings divine punishment upon Krynn, breaking the continent and plunging its inhabitants into chaos. This anthology explores disaster, villainy, and courage through short stories, a Weis and Hickman novella, and verse about Lord Soth.
The Reign of Istar
by Tracy Hickman
1992
This anthology returns to Krynn during the legendary rule of the Kingpriest of Istar. Contributions from Dragonlance writers explore that earlier era, expanding the world’s history through short stories and a novella by Weis and Hickman.
The Serpent Mage
by Tracy Hickman
1992
Alfred finds other Sartan in Chelestra, but reunion brings reasons for distrust. His friendship with Haplo clashes with their peoples’ enmity, while a peaceful alliance among the lesser races faces disruption and a deeper threat.
The War of the Lance
by Tracy Hickman
1992
This anthology explores Krynn during the war portrayed in the Dragonlance Chronicles. Stories by several writers, including Weis and Hickman, follow additional experiences from those years, widening the conflict beyond the central adventures of the companions.
Into the Labyrinth
by Tracy Hickman
1993
Xar seeks the Seventh Gate and sends an old lover to betray Haplo, while Hugh the Hand pursues him with an accursed weapon. Haplo and Alfred seek refuge in the Labyrinth, a prison designed to kill its inhabitants.
The Hand of Chaos
by Tracy Hickman
1993
Sent with Bane to advance Xar’s plans on Arianus, Haplo grows increasingly doubtful of his master. Alfred’s imprisonment, a resurrected assassin, and an escaped evil force complicate his choice between obedience and an attempt to bring peace.
Dragonlance Classics Volume III
by Tracy Hickman
1994
The final Dragonlance Classics collection adapts Dragons of Dreams, Dragons of Faith, Dragons of Truth, and Dragons of Triumph for Second Edition play. It carries adventurers through later stages of the original campaign and its confrontation with darkness.
The Seventh Gate
by Tracy Hickman
1994
Alfred, Haplo, and Marit undertake a perilous journey toward the Seventh Gate. Pursued by familiar and new enemies, they confront treachery and powers capable of devastating the worlds as the Death Gate Cycle approaches its final struggle.
Dragons of Summer Flame
by Tracy Hickman
1995
An oppressive summer grips Krynn as prayers fail and magic behaves unpredictably. Estranged cousins Palin Majere and Steel Brightblade investigate the growing crisis, discovering that the danger extends beyond their own disagreements to the fate of the world.
Nightsword
by Tracy Hickman
1995
Astronaut Jeremy Griffiths possesses knowledge pointing toward the legendary Nightsword beyond the Maelstrom Wall. Powerful rivals pursue him for its secrets, complicating his efforts to return his crew to Earth and his attraction to Merinda Neskat.
The Second Generation
by Tracy Hickman
1995
Years after the War of the Lance, the companions have settled into family lives. Five novellas follow their children as renewed threats disturb Krynn’s peace, passing the responsibilities of adventure and resistance to a new generation.
Requiem of the Stars
by Tracy Hickman
1996
An alien race called the Arachta invades Earth while searching for a cure to a plague threatening its survival. The encounter pits humanity against visitors whose desperate struggle reaches across the boundaries of time.
The Immortals
by Tracy Hickman
1996
In a future America, authorities confine people infected with V-CIDS in camps. Television executive Michael Barris enters one to find his son, uncovering the consequences of a system he helped bring into existence.
The Mantle of Kendis-Dai
by Tracy Hickman
1996
Merinda Neskat searches for an ancient artifact said to reveal absolute truth as rebellion threatens civilization. Astronaut Jeremy Griffiths holds inexplicable knowledge that could guide her quest, drawing his stranded crew into a struggle for the relic.
Legacy of the Darksword
by Tracy Hickman
1997
Thimhallan's survivors have settled on Earth, but an alien attack renews the need for the Darksword. Saryon seeks Joram, who remained behind, while rival powers pursue rumors that he has forged another weapon.
Relics and Omens
by Tracy Hickman
1998
These Dragonlance stories explore Krynn after the Chaos War, when vanished gods and lost magic leave its people facing dragon overlords. New adventurers navigate a changed world in tales set during the Fifth Age.
Heroes and Fools
by Tracy Hickman
1999
This Dragonlance anthology follows travelers and adventurers through Fifth Age Krynn. Stories include a voyage beneath the sea, fugitive actors, a haunted island, and another adventure involving Kang and his troop of draconians.
Guardians of the Lost
by Tracy Hickman
2000
Mortally wounded Dominion Lord Gustav entrusts the human portion of the Sovereign Stone to Bashae. The young courier must reach the elves while Dagnarus's followers hunt the relic, threatening the fragile alliances between the world's peoples.
More Leaves from the Inn of the Last Home
by Tracy Hickman
2000
This companion to Dragonlance gathers accounts of Krynn's customs, people, and everyday life. Essays, recipes, music, fashions, and kender sayings expand the setting, alongside material on Que-Shu divination and Lord Gunthar's will.
Rebels and Tyrants
by Tracy Hickman
2000
Rebellion, betrayal, and the abuse of power shape this collection of Fifth Age Dragonlance stories. Among the tales, a minotaur family repeatedly suffers a god's curse, until an unexpected change disrupts its annual ordeal.
The Best of Tales
by Tracy Hickman
2000
This collection selects stories from the original Dragonlance Tales anthologies, revisiting Krynn's people and adventures. It also includes The Travelling Players of Gilean, introducing a mysterious troupe whose performances lead them into unexpected situations.
The Best of Tales, Volume Two
by Tracy Hickman
2000
Selected Dragonlance stories return readers to Krynn's struggles, legends, and unusual heroes. The collection includes Six Songs for the Temple of Istar and The Clockwork Hero, alongside Tracy Hickman's Anvil of Time adventure material.
Well of Darkness
by Tracy Hickman
2000
Prince Dagnarus covets a throne intended for his half-brother, Helmos. His loyal whipping boy Gareth turns to forbidden Void magic, threatening King Tamaros's efforts to preserve peace among the four races of his kingdom.
The Search for Magic
by Tracy Hickman
2001
Eleven stories explore Krynn during the War of Souls, following characters caught in a world unsettled by dragons and changing magic. Rebels, kender, gnomes, and ghosts appear in adventures beyond the trilogy's central story.
Speed of Darkness
by Tracy Hickman
2002
After losing his family to the Zerg, Ardo joins the Confederate marines to fight the creatures that destroyed his home. Combat and troubling memories force him to question what he understands about his past.
Journey into the Void
by Tracy Hickman
2003
Dagnarus returns from the Void to threaten New Vinnengael, aided by betrayal within its defenses. As the Dominion Lords struggle to reunite the Sovereign Stone, Bashae's responsibility for its human portion becomes increasingly dangerous.
The Players of Gilean
by Tracy Hickman
2003
An immortal acting troupe travels across Krynn under the guidance of a mysterious meddler. These linked Dragonlance stories follow its encounters with magic, monsters, and troubled communities, where theatrical performances become entangled with real conflicts.
Mystic Warrior
by Tracy Hickman
2004
Blacksmith Galen Arvad's magical gifts are treated as madness, making him a target for the Dragon Priests. His wife Berkita and the dwarf Cephas attempt a rescue as human, faery, and goblin worlds intersect.
The Search for Power
by Tracy Hickman
2004
Dragons and the people who encounter them take center stage in these Dragonlance stories set after the War of Souls. Slayers, magic users, and others face the creatures' influence in a changed and uncertain Krynn.
Mystic Empire
by Tracy Hickman
2005
Three parallel worlds inhabited by humans, faeries, and goblins move toward a confrontation as gateways open between them. Their people must contend with ancient prophecy and the difficult consequences of sharing once separate realms.
Mystic Quest
by Tracy Hickman
2005
Twenty years after Galen's struggle, his son Caelith seeks sanctuary for the outlaw Mystics. Linked quests in the human, faery, and goblin worlds draw new travelers into conflicts that threaten all three realms.
The Starcraft Archive
by Tracy Hickman
2007
This omnibus gathers Liberty's Crusade, Shadow of the Xel'Naga, Speed of Darkness, and Uprising. Their stories follow Terran soldiers and other participants in the struggle involving the Terrans, Protoss, and Zerg across the StarCraft universe.
The Sellsword
by Tracy Hickman
2008
Mercenary Vanderjack carries a haunted sword and a reputation that makes him useful to desperate employers. Hired to rescue a nobleman's daughter in Nordmaar, he must venture through territory occupied by the Red Dragonarmy.
Bones of the Dragon
by Tracy Hickman
2009
Vindrasi sea-raider Skylan Ivorson believes the war god has marked him for greatness. When new gods threaten the old order, his people undertake a quest for five dragon bones that could determine their world's future.
Dragons of the Hourglass Mage
by Tracy Hickman
2009
Raistlin Majere travels to Neraka after becoming a Black Robe, seemingly joining the Dark Queen's forces. His pursuit of power brings him into conflict with her designs on magic during the War of the Lance.
XDM X-Treme Dungeon Mastery
by Tracy Hickman
2009
Dungeon masters learn ways to structure adventures, understand players, and handle conflict at the gaming table. Practical performance effects and a compact roleplaying system accompany advice for turning game sessions into more engaging shared stories.
Eventide
by Tracy Hickman
2010
Captured by a Dragonking, bard Edvard promises to collect stories from ordinary villagers. Their intertwined tales of romance, gossip, faeries, and adventure offer glimpses of Eventide's inhabitants while his own predicament frames the collection.
Secret of the Dragon
by Tracy Hickman
2010
Skylan and his followers become captives in Sinaria, where they must survive a deadly contest. Their search for the dragon bones grows more urgent as rival gods and a traitor threaten the Vindrasi's future.
Song of the Dragon
by Tracy Hickman
2010
Warrior slave Drakis serves an elven empire whose magic controls memory and obedience. When the dwarf Jugar disrupts that control, Drakis and other slaves begin seeking freedom, drawn northward by visions and a mysterious song.
Citadels of the Lost
by Tracy Hickman
2011
Drakis and his companions flee elven inquisitors and cross the ocean into a devastated land. Cut off amid the remnants of an empire attacked by dragons, they struggle to return and carry their rebellion forward.
Embers of Atlantis
by Tracy Hickman
2011
While filming a London museum collection, Ethan Gallows witnesses violence and supernatural events linked to dragon memories. Pursued by the Taint, he must decide whether to trust a stranger's claims about his draconic heritage.
Blood of the Emperor
by Tracy Hickman
2012
Drakis's rebellion gains dragon allies as elven legions prepare for war. Seeking a refuge for his followers, he sends dragon riders to find potential partners, whose private ambitions could undermine the alliances he needs.
Rage of the Dragon
by Tracy Hickman
2012
Skylan joins forces with former ogre enemies as the followers of new gods advance. His search for the dragon bones takes him across dangerous waters, while threats from the sea complicate the Vindrasi's struggle.
St. Nicholas and the Dragon
by Tracy Hickman
2012
Winter leaves Duke Wenceslas unable to collect firewood, while knights prevent the dragon Quarg from obtaining cattle. St. Nicholas must help settle their dispute so his Yule Eve gift deliveries can proceed through Betwixt.
Wayne of Gotham
by Tracy Hickman
2012
Bruce Wayne investigates evidence that challenges his understanding of his parents and their deaths. Alternating between Thomas Wayne's life in the 1950s and Batman's present, the story connects an old secret to Gotham's current dangers.
Swept Up by the Sea
by Tracy Hickman
2013
Percival Taylor dreams of piracy but struggles to secure a place aboard a ship. Tuppence pursues her own romantic scheme, drawing them toward a ragtag crew, a battered vessel, and an adventure involving treasure.
Unwept
by Tracy Hickman
2014
Ellis Harkington arrives in Gamin, Maine, unable to remember her past, though its residents recognize her. A group called the Nightbirds claims her friendship while disturbing dreams and unexplained violence make their assurances difficult to trust.
Lincoln's Wizard
by Tracy Hickman
2015
In an alternate Civil War, Confederate undead threaten the Union and Washington has fallen. Engineer Braxton Wright joins an airship mission south, seeking spy Hattie Lawton and a way to stop the supernatural army.
Doom of the Dragon
by Tracy Hickman
2016
Caught between life and death, Skylan must continue his people's struggle against an evil god and his armies. Finding the final Spiritbone becomes crucial to summoning the dragon whose power could protect the Vindrasi.
The Sword of Midras
by Tracy Hickman
2016
Obsidian captain Aren Bennis finds an ancient sword that only he can wield. Discovering its origins requires seeking his empire's enemies, exposing him to betrayal and forcing him to reconsider the order he has served.
Unhonored
by Tracy Hickman
2016
Ellis Harkington seeks her missing cousin while trapped in a nightmare version of Gamin controlled by Merrick. Endless rooms and unsettling celebrations reveal fragments of her former life as she searches for a possible escape.
Dragons of Deceit
by Tracy Hickman
2022
After her father dies in the War of the Lance, Destina Rosethorn plans to change the past. Her search for magical artifacts leads her toward Tasslehoff Burrfoot and dangers that could disrupt Krynn's history.
The Eye of Scales
by Tracy Hickman
2022
Former Obsidian soldier Aren Bendis is taken to the capital of the free nations, where leaders hope he will command their resistance. His former friend Evard pursues him, fearing that the ancient Avatar sword is manipulating its new wielder.
Tracy Hickman sub-series and character series
Death Gate Cycle books in order
Explore this seriesThe Annals of Drakis books in order
Explore this seriesThe Bronze Canticles books in order
Explore this seriesThe Nightbirds books in order
Explore this seriesStandalone Tracy Hickman books
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