Time Warp Trio Books in Order
Part ofJon Scieszka Books in OrderExplore Jon Scieszka's Time Warp Trio books in order, with summaries of the boys' time-travel adventures and a guide to begin with Knights of the Kitchen Table.
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Time Warp Trio books in publication order
27 books
Knights of the Kitchen Table
by Jon Scieszka
1991
Joe receives a mysterious book from his magician uncle, and opening it transports him, Sam, and Fred to King Arthur's Britain. Confronted by knights and other medieval dangers, the three friends must navigate an adventure far from their kitchen table.
The Not-so-Jolly Roger
by Jon Scieszka
1991
A magic book sends Joe, Sam, and Fred back to the age of pirates, where they become prisoners of Blackbeard. Their time-travel adventure demands quick thinking as the three modern boys try to escape and return home.
The Good, the Bad, and the Goofy
by Jon Scieszka
1992
Joe, Sam, and Fred travel into the Old West expecting the excitement of movie westerns. Instead, a dusty cattle drive and encounters with Native Americans challenge their assumptions while they search for a way back to their own time.
Your Mother Was a Neanderthal
by Jon Scieszka
1993
Joe, Sam, and Fred land in the Stone Age without their clothes or the magic book that could take them home. Encounters with prehistoric people and dangerous animals force the trio to rely on ingenuity rather than modern equipment.
2095
by Jon Scieszka
1995
A trip through the magic book sends Joe, Fred, and Sam into the year 2095. Exploring a future museum where their own era is history, they encounter their great-grandchildren and face the problem of getting back to the past.
Tut, Tut
by Jon Scieszka
1996
Joe, Sam, and Fred find themselves in ancient Egypt, searching once again for the magic book that can take them home. Their arrival in King Tut's tomb leads to accusations of robbery and trouble with an unfamiliar civilization.
Summer Reading is Killing Me!
by Jon Scieszka
1998
Fred accidentally puts the trio's summer reading list inside their magic book, unleashing characters from children's classics. Trapped in Hoboken among fictional villains, Joe, Sam, and Fred must recover the book before the stories become even more dangerous.
It's All Greek to Me
by Jon Scieszka
1999
An accident involving their school play and the magic book sends Joe, Fred, and Sam into a version of ancient Greece populated by argumentative gods. The boys need to find their way home while monsters threaten Mount Olympus.
See You Later, Gladiator
by Jon Scieszka
2000
Wrestling in Joe's room unexpectedly sends Joe, Sam, and Fred to ancient Rome through the magic book. Facing a formidable gladiator and gladiator school, they draw on their knowledge of professional wrestling while trying to survive the trip.
Sam Samurai
by Jon Scieszka
2001
Taking a break from a haiku assignment sends Joe, Sam, and Fred into seventeenth-century Japan. Their search for the magic book brings them into contact with sword-carrying samurai, turning an ordinary homework problem into a dangerous historical adventure.
Hey Kid, Want to Buy a Bridge?
by Jon Scieszka
2002
Joe's plan to keep track of the magic book fails when the trio lands atop the unfinished Brooklyn Bridge. Stranded in 1877, Joe, Sam, and Fred must recover it while trying to avoid interfering with inventions and baseball.
Viking It and Liking It
by Jon Scieszka
2002
Repeating the word Thursday too near their magic book sends Joe, Sam, and Fred into the Viking past. Sailing with Leif Eriksson and confronting his dangerous cousin, the trio must find a way to survive and return home.
Me Oh Maya
by Jon Scieszka
2003
A Brooklyn basketball game becomes a fight for survival when Joe, Sam, and Fred land on a Maya ball court in the year 1000. Facing a high priest and deadly stakes, they must recover their missing magic book.
Da Wild, Da Crazy, Da Vinci
by Jon Scieszka
2004
Searching for the inventor of their magic book, Joe, Sam, and Fred visit Leonardo da Vinci in fifteenth-century Italy. Suspected of spying on his inventions, they need ingenuity and tricks to escape trouble and get safely home.
Oh Say, I Can't See
by Jon Scieszka
2005
An accidental trip sends the time travelers from a modern Christmas Eve to George Washington's army in 1776. With Samantha and her cat involved, the trio faces another adventure in which their actions could disrupt American history.
Lewis and Clark...and Jodie, Freddi, And Samantha
by Jon Scieszka
2006
A marshmallow mishap sends Jodie, Freddi, and Samantha into 1805 with Lewis and Clark. Meeting Sacagawea and learning wilderness travel, the girls must face the expedition's dangers while trying to retrieve their magic book from a wild bear.
Marco? Polo!
by Jon Scieszka
2006
A poolside game sends Joe, Fred, and Sam through their magic book to thirteenth-century China. Meeting Marco Polo, the boys encounter desert bandits, sandstorms, camels, and an emperor during another journey far from the comforts of Brooklyn.
Nightmare On Joe's Street
by Jon Scieszka
2006
Joe and Sam's sleepover takes a frightening turn when Frankenstein's monster appears. They travel to the nineteenth century to return him to Mary Shelley, but their efforts to help threaten to change the history of her famous creation.
The Seven Blunders of the World
by Jon Scieszka
2006
Joe, Fred, and Sam travel to Babylon while investigating the theft of their magic book. Meeting King Nebuchadnezzar II and Queen Amyitis, the creators of the Hanging Gardens, they face another search for the object needed to return home.
You Can't, But Genghis Khan
by Jon Scieszka
2006
The magic book's green mist transports Joe, Fred, and Sam to the thirteenth-century Mongolian Empire. Their encounter with a young Genghis Khan becomes another historical adventure as they search for the missing book and a route home.
Harem Scare'em
by Jon Scieszka
2007
Meet You at Waterloo
by Jon Scieszka
2007
Joe, Fred, and Samantha arrive in 1815 to find Napoleon has stolen their magic book and learned to alter history. They must recover it and preserve the outcome of Waterloo while navigating another dangerous journey through the past.
Plaid to the Bone
by Jon Scieszka
2007
Joe, Jodie, and Anna travel to medieval Scotland, where their magic book may be hidden inside a castle's walls. Helping Lady Agnes resist the English and facing Mad Jack complicate their efforts to return to present-day Brooklyn.
South Pole or Bust (an Egg)
by Jon Scieszka
2007
Joe, Fred, and Sam are stranded in Antarctica with explorer Robert Scott. Joining his expedition and helping search for emperor penguin eggs, the boys must survive the cold while seeking the magic book that can take them home.
The High and the Flighty
by Jon Scieszka
2007
Freddi, Jodie, and Samantha travel to the 1930s to meet aviator Amelia Earhart. Their visit becomes a historical mystery as they investigate her final flight while trying to keep hold of the magic book needed for their return.
What's So Great About Peter?
by Jon Scieszka
2007
Wushu Were Here
by Jon Scieszka
2007
In ancient China, Joe, Fred, and Anna must rescue imprisoned General Li Shimin and work out how to free Sam from inside their magic book. Kung fu and encounters along the Great Wall complicate their efforts to set things right.
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