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The Web - 2027 (Maggie Furey) Books in Order

Part ofMaggie Furey Books in Order

Explore Maggie Furey's The Web - 2027 stories in order, with quick summaries, shared-world background, and simple reading guidance for her virtual adventures.

Last updated: July 5, 2026

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The Web - 2027 (Maggie Furey) books in publication order

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Sorceress

by Maggie Furey

1997

In the immersive future Web, two Greek girls uncover an old woman's plan to steal memories and build a life beyond death. To stop her, they must save the boy being used at the center of the scheme.

The Web - 2027 (Maggie Furey) books in chronological order

  1. Book cover for "Sorceress"

    Sorceress

    by Maggie Furey

    1997The Web - 2027, Book 1

Series background & context

The Web - 2027 (Maggie Furey) sits inside a shared-world science fiction project rather than a single long fantasy saga. The hook is simple and still fun: the internet has become an immersive place people can enter, move through, and experience almost like a physical world. By the time Maggie Furey arrives in that setting, the Web is already more than a clever toy. It is a social space, a danger zone, and a place where strange things can hide behind entertainment.

Furey's 2027-side contribution is Sorceress. Like the rest of the project, it is short and aimed at younger readers, so the story does not waste time getting started. A group of teenagers are pulled into a crisis that begins inside the Web but quickly turns personal. The threat is not just hacking or sabotage. It is the much creepier idea that someone might use this virtual world to steal experience, memory, and even a shot at life beyond death.

That gives the book its particular flavor. Furey brings some of her usual interest in power and control, but she shrinks it down to a tighter techno-thriller scale. Instead of armies or ancient relics, the danger comes from manipulation. Young people who think they are just exploring a dazzling future network find themselves dealing with an adult who understands the system better than they do and has no moral brake at all.

It is quick, odd, and a little unsettling.

The setting does a lot of work. Because the Web is immersive, every online choice can feel physical. Safe spaces are not necessarily safe. Identity is easier to bend. Trust is harder to measure. That makes Sorceress more suspenseful than its page count might suggest. It also means the story works well for readers who enjoy older near-future science fiction, where virtual reality is exciting but not yet smoothed into everyday background tech. There is a late-1990s fascination here with what digital life might do to the self, and Furey leans into that idea.

It also shows a different side of Furey as a writer. She is best known for large fantasy novels, but here she proves she can strip things back, hit the action fast, and still keep the story centered on fear, loyalty, and the risk of losing yourself.

This is not the place to come for huge worldbuilding or deep continuity. It is built for momentum. But that compactness is part of the appeal. If you want one brisk, self-contained corner of The Web that mixes virtual adventure with a more human kind of menace, this page gives you Maggie Furey's version of the experiment.

Edited by

Richard Reis

Software engineer whose passion for tracking book recommendations from podcasts inspired the creation of MRB.

Anurag Ramdasan

Lead investor at 3one4 Capital whose startup expertise and love for books helped shaped MRB and its growth.

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